Author Topic: DOA base Item & animated potion placeables  (Read 497 times)

Legacy_Carcerian

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DOA base Item & animated potion placeables
« Reply #15 on: August 04, 2012, 12:07:36 pm »


               With antique bottles and lables they could even be "Steampunk elixirs" lol...

As long as you can turn them off, all good, just make sure the smoke for venom is nice and  evil looking '<img'>

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As a possibility, how about a cork if off, the cork vanishes (say moves down into neck) and bottle smokes when on '<img'>

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heh speaking of smoking containers...

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                     Modifié par Carcerian, 04 août 2012 - 11:12 .
                     
                  


            

Legacy_Jenna WSI

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DOA base Item & animated potion placeables
« Reply #16 on: August 04, 2012, 06:19:28 pm »


               I really like the animated bottles. Would be great to have genie lamps with animated smoke too.
               
               

               
            

Legacy_Master Jax

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« Reply #17 on: August 05, 2012, 06:21:19 am »


               Can I turn these new potion bottles amalgamations into animated potions? Thing is, I would like them to work as such as well! ('^_^')
               
               

               
            

Legacy_Carcerian

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« Reply #18 on: August 07, 2012, 01:00:41 am »


               Of course '<img'> To do it best id suggest making an animated inventoy item texture as well, ala OldTimeRadios Tutorial.

You can also check out the Ultima Potions I did a few years back... (before i knew about slice planes '<img'>)

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Ultima Style Animated Potions

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Ultima Style Animated Potions Version II
               
               

               


                     Modifié par Carcerian, 07 août 2012 - 12:05 .
                     
                  


            

Legacy_Master Jax

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« Reply #19 on: August 07, 2012, 08:13:33 am »


               I actually use them, but thought your new texture additions would bring a lot more variety. Since I use them as overrides for the original potions, I try to get them to look as similar as possible to the original icons. ('^_^')
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #20 on: August 07, 2012, 10:15:32 am »


               Anyone else get a terrible lag using these original textures in the toolset? I had to rescale every one to 64*64 sadly...
               
               

               
            

Legacy_Pstemarie

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« Reply #21 on: August 07, 2012, 01:04:46 pm »


               Project Q version - multi-part models matched to the icons with animated liquid swirling inside...

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Legacy_Zwerkules

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« Reply #22 on: August 07, 2012, 03:16:49 pm »


               Very nice!
               
               

               
            

Legacy_Carcerian

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DOA base Item & animated potion placeables
« Reply #23 on: August 07, 2012, 07:02:27 pm »


               The Animated textures performance seem to be variable depending on hardware, so lowering the textures to 64 or even 32 is probably not a bad idea (orig plasma weapons has much smaller images)...
               
               

               


                     Modifié par Carcerian, 07 août 2012 - 06:12 .
                     
                  


            

Legacy_Master Jax

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« Reply #24 on: August 08, 2012, 07:43:36 am »


               OMG OMG OMG!!! Pstemarie:.. tell me those are used as items and animated potion!!! 0___0
               
               

               
            

Legacy_Carcerian

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« Reply #25 on: August 08, 2012, 11:46:10 am »


               Hehe...

Just to make it official, Project Q, the CEP team, any PW project, and all other builders have permission to mutate any of my work to their hearts content...

I don't care about credit, as it's all for fun, all I ask is treat it like "open source" and share your new creations with the community '<img'>

Mod on!
               
               

               


                     Modifié par Carcerian, 08 août 2012 - 10:54 .
                     
                  


            

Legacy_OldTimeRadio

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« Reply #26 on: August 08, 2012, 08:09:33 pm »


               Not to get off topic, but is there anyone else who's reading this thread suffering from the animated texture lag in the toolset like Baba is?  If so, can you do me a favor and download this?  Just unpack to override directory, start the toolset, place an armoire and then click the ground and it should appear.  If you want, place a bunch of them.  Between the moving dot and the flame animation, it should be pretty easy to see if it's not running smoothly.  Drop me a PM and let me know if you were having the problem with animated textures in the toolset and if these displayed more successfully.  These are just done as an emitter and I'm wondering if that will make a difference.
               
               

               
            

Legacy_Carcerian

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« Reply #27 on: August 08, 2012, 11:25:07 pm »


               Tried 100 in toolset, seemed ok here...

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(using WinXP Pro SP3, AMD Athlon 2800+ , 2 GB ram, HIS Raedon 4670 IceQ 1 GB video ram)
               
               

               


                     Modifié par Carcerian, 10 août 2012 - 09:26 .
                     
                  


            

Legacy_Master Jax

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« Reply #28 on: August 09, 2012, 06:24:45 am »


               I just wanted to thank you, Carcerian, for being so generous with your work. I can't stress how valued it is. Both for your original creations, and the disposition to make them open source. Really, friend, thank you.
               
               

               
            

Legacy_Carcerian

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« Reply #29 on: August 10, 2012, 10:24:28 am »


               Some cool looking inventory bottles '<img'>

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