Heh, reminds me of old convo's about Orrerys :
Stonemonkey's Orrery (mdl)
Tseramed's Giant Orrery (code)
As far as clocks go, i could see a few different routes.... (time based scripting required)
#1: A blank clock face, with animated hands as part of the mdl...
#2: A set of different clock models for each hour, with appearance changes as needed...
#3: A clock with VFX for the hands (seemingly the "optimal" soloution)
#4: a Clock placable, with seperate hand placables
#5: Something using the oldtimeradio animated textures technique (at least for seconds)
#6: A 70's tech alarm clock, with moving odometer wheels/dropping panels
#7: some sort of pendulum
#8: a panoramic clock, based on a day/night wheel, or a belt of a seamless scene...
#9 : Time Candles
#10:
Water Clocks#11:
Swiss Coo Coo Clocks (@radio these are the kind were the wife chases the husband with a rolling-pin, lol)
#12: Good God its late, OTR is right...
Modifié par Carcerian, 06 août 2012 - 10:50 .