Author Topic: August 2012 Custom Content Challenge: Steampunk  (Read 1071 times)

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #15 on: August 01, 2012, 08:49:59 pm »


               Steampunk Inventions
               
               

               


                     Modifié par Carcerian, 02 août 2012 - 10:18 .
                     
                  


            

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #16 on: August 01, 2012, 09:01:31 pm »


               Love the Steampunk Firearms '<img'>

The Mechanical Wings are a def must too!

More cool concept art here:

steampunk-pics.com/

tombanwell.blogspot.com/

thesteampunkempire.com/photo
               
               

               


                     Modifié par Carcerian, 02 août 2012 - 05:12 .
                     
                  


            

Legacy_Shemsu-Heru

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August 2012 Custom Content Challenge: Steampunk
« Reply #17 on: August 02, 2012, 11:55:07 am »


               First of all, Amethyst Dragon, thanks for take care of this; I hope that Rolo Kipp is OK....

Now ladies and gentlemen I bring to you he amazing shield-gun:

'Posted

It's base in this one from the manual "Iron Kingdoms Character Guide":
'Posted

'Posted
               
               

               
            

Legacy_OldTimeRadio

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August 2012 Custom Content Challenge: Steampunk
« Reply #18 on: August 02, 2012, 08:15:36 pm »


               Ha!  I love it!
               
               

               
            

Legacy_Wall3T

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August 2012 Custom Content Challenge: Steampunk
« Reply #19 on: August 02, 2012, 08:58:19 pm »


               whatever comes out of this months challenge is going to be fantastic. i always wanted to see a big ben style clock tower '<img'>
               
               

               
            

Legacy_NWN_baba yaga

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August 2012 Custom Content Challenge: Steampunk
« Reply #20 on: August 02, 2012, 09:06:03 pm »


               Could you please Stop that excessively image posting?. My browser doesnt like a full flash of big images and it´s difficult to sort out the "showcased" things and I can only scroll down to the last reply... collect it somewhere into a categorie for insipration and good is;)

p.s. for the future: Why dont we create another thread for "inspirational sources" only;)
               
               

               


                     Modifié par NWN_baba yaga, 02 août 2012 - 08:26 .
                     
                  


            

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #21 on: August 02, 2012, 11:18:45 pm »


               Images replaced with links... (sorry 'bout that)
               
               

               


                     Modifié par Carcerian, 03 août 2012 - 02:24 .
                     
                  


            

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #22 on: August 05, 2012, 11:52:00 am »


               Clocktower placeable, using all vanilla textures except clock face (WIP)

'Posted

(Door moved from a deleted mausoleum not included...)
               
               

               


                     Modifié par Carcerian, 05 août 2012 - 11:28 .
                     
                  


            

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #23 on: August 06, 2012, 12:24:34 am »


               Here's the clock texture, for any who wish to use in other creations...

'Posted

(c_clock, 256x256)
               
               

               


                     Modifié par Carcerian, 05 août 2012 - 11:32 .
                     
                  


            

Legacy_OldTimeRadio

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August 2012 Custom Content Challenge: Steampunk
« Reply #24 on: August 06, 2012, 05:21:56 am »


               Nice work!

Might I suggest making the roof so that it overhangs the top of the structure a little, so that it's a little wider (at the bottom of the roof) than the walls of the building?  One other thing and it's purely aesthetic, is making a flat cylinder in GMax/Max and using a planar map to apply that clock face texture- so the corners of the clock face don't show.  Not really a suggestion, just wondering how that would look.

Like this. (screenshot)

I didn't even have to play with the UVW mapping or anything in this case.  Just applying the texture to the cylinder's end cap placed it perfectly.  Well, probably not perfectly, but good enough to show what I mean.
               
               

               
            

Legacy_Carcerian

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August 2012 Custom Content Challenge: Steampunk
« Reply #25 on: August 06, 2012, 08:20:49 am »


               Kinda like the gear on the front yeah '<img'>

For this one i just did it super basic, tho im thinking of a copper lightning rod at top, and for trim, and more tapering as you suggested... 

(first draft looked more like Big Ben, but got deleted by accident, lol)

Lots of cool concept art here: Clocktower Images, Antique clock face Images

Fave clockface is St. Marks in Venice Italy, by good ol' Leo DaVinci (an awesome artist, builder, designer and wargamer '<img'>)

'Posted

A 24 hour clock BTW '<img'>
               
               

               


                     Modifié par Carcerian, 06 août 2012 - 07:42 .
                     
                  


            

Legacy_Failed.Bard

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August 2012 Custom Content Challenge: Steampunk
« Reply #26 on: August 06, 2012, 08:43:58 am »


               Is it possible to slow the animation scale down enough to make a "working" clockface?  I'm thinking one or two frames per five minutes, so either 144 or 288 frames for a complete 12 hour rotation.  I know there are options in Gmax for animation time scale, but I don't know if NWN supports it.

 I think it'd really add to the placeables if they "worked", so to speak.  Even if it needed one per common minutes/hour scale.
               
               

               
            

Legacy_gutwrench66kg

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August 2012 Custom Content Challenge: Steampunk
« Reply #27 on: August 06, 2012, 09:26:39 am »


               I saw a few unique sets of clocks in one hak. Each hand was represented by a number of placeables, was rather clever in how it was implemented. Will see if it's still on my HD and will post it for dissection/education purposes.
               
               

               
            

Legacy_OldTimeRadio

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August 2012 Custom Content Challenge: Steampunk
« Reply #28 on: August 06, 2012, 09:55:39 am »


               @Carcerian - That's incredibly beautiful  I wonder if there is any implied astrological signifigance to Scorpio's claws penetrating into the space occupied by Libra.  All the signs except those two are clearly separated into their own domains.

@Failed.Bard - AFAIK, a default animation for a placeable can have an unlimited number of frames, so you could do whatever you like.  And GMax could handle anything you can throw at it as far as inorganic (i.e mechanical) animations.  Can't do an accurate clock with regular animations AFAIK, because the model is being unloaded and reloaded by the cache manager as it comes into view.  Even if you wanted to get tricky and use a static placeable (which would not be unloaded) with an animated texture of semi-accurately moving hands, you still have no idea when it would get loaded, and it would start from the beginning as a person first entered the area.

There are a couple of ways that it could be made accurately.   I think usagreco66kg is thinking of Ana Hak.  Contents of that hak look interesting, maybe a little dull- until you realize how heavily animated they are.  Someone once pointed out this gem and I've been fascinated by it ever since.  But back to the clocks in there:  There's even a clock where a lady comes out and chases her husband with a rolling pin or something like that, on the "hour", IIRC.

No idea how they keep accurate time, though, or if they do.  Never checked.  One way would be to spam one large animation over several a number of animation constants and play through them all (via scripting), such as was done in Trooper9's Yuan-Ti dancer.  You kind of have to look at it in Max and look at the scripting to see what's going on.  Or making a race/phenotype/appearance where the 20 custom animations were used to represent the progression of time.  Thinking about it, though, the most accurate way is probably the most clunky and least elegant, which is just having the hand positions be represented by placeables and destroying and creating those to give the illusion of progression.

Then again, it is close to 2AM here.  Definitely something I could be forgetting.  ':whistle:'
               
               

               


                     Modifié par OldTimeRadio, 06 août 2012 - 09:15 .
                     
                  


            

Legacy_gutwrench66kg

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August 2012 Custom Content Challenge: Steampunk
« Reply #29 on: August 06, 2012, 10:31:29 am »


               That'd be the one..  thought takes a good bit of scripting to make hte magic work.