@Carcerian - That's incredibly beautiful I wonder if there is any implied astrological signifigance to Scorpio's claws penetrating into the space occupied by Libra. All the signs except those two are clearly separated into their own domains.
@Failed.Bard - AFAIK, a default animation for a placeable can have an unlimited number of frames, so you could do whatever you like. And GMax could handle anything you can throw at it as far as inorganic (i.e mechanical) animations. Can't do an accurate clock with regular animations AFAIK, because the model is being unloaded and reloaded by the cache manager as it comes into view. Even if you wanted to get tricky and use a static placeable (which would not be unloaded) with an animated texture of semi-accurately moving hands, you still have no idea when it would get loaded, and it would start from the beginning as a person first entered the area.
There are a couple of ways that it could be made accurately. I think
usagreco66kg is thinking of
Ana Hak. Contents of that hak look interesting, maybe a little dull- until you realize how heavily animated they are. Someone once pointed out
this gem and I've been fascinated by it ever since. But back to the clocks in there: There's even a clock where a lady comes out and chases her husband with a rolling pin or something like that, on the "hour", IIRC.
No idea how they keep accurate time, though, or if they do. Never checked. One way would be to spam one large animation over several a number of animation constants and play through them all (via scripting), such as was done in Trooper9's
Yuan-Ti dancer. You kind of have to look at it in Max and look at the scripting to see what's going on. Or making a race/phenotype/appearance where the 20 custom animations were used to represent the progression of time. Thinking about it, though, the most accurate way is probably the most clunky and least elegant, which is just having the hand positions be represented by placeables and destroying and creating those to give the illusion of progression.
Then again, it is close to 2AM here. Definitely something I could be forgetting.
Modifié par OldTimeRadio, 06 août 2012 - 09:15 .