Author Topic: Gothic Interior Issue  (Read 482 times)

Legacy_Jenna WSI

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Gothic Interior Issue
« on: July 26, 2012, 05:24:48 pm »


               Trying to use the foyer_l and foyer_u tiles (RL Core gothic interior) it appears that the builder didn't make the bottom floor usable, you can't access it in any way and trying to click it shows it basically like the floor is just a wall. Is there a patch for this or does anyone know what to do?
               
               

               


                     Modifié par Jenna WSI, 26 juillet 2012 - 04:28 .
                     
                  


            

Legacy_kalbaern

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Gothic Interior Issue
« Reply #1 on: July 26, 2012, 05:52:18 pm »


               Which version are you using? I believe the version in the CTP is the least likely to have any issues.
               
               

               
            

Legacy__six

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Gothic Interior Issue
« Reply #2 on: July 26, 2012, 06:13:08 pm »


               The foyer_l is walkable on the bottom floor only. The foyer_u is walkable on the top floor only. I believe Chandigar's intent is that you use a seperate area for the upper and lower floor - the visible lower floor is just there to give the illusion of two floors in one.
               
               

               
            

Legacy_henesua

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Gothic Interior Issue
« Reply #3 on: July 26, 2012, 06:22:41 pm »


               What six said.
               
               

               
            

Legacy_Jenna WSI

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Gothic Interior Issue
« Reply #4 on: July 26, 2012, 06:55:30 pm »


               Arg. That's going to be a problem. I only have a limited space to build in for this area. Is there any way to combine it with the walkmeshses or anything? It would be better to have pcs able to walk about and look down at people below too.
               
               

               
            

Legacy_s e n

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Gothic Interior Issue
« Reply #5 on: July 26, 2012, 06:56:35 pm »


               its not possible
               
               

               
            

Legacy_henesua

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Gothic Interior Issue
« Reply #6 on: July 26, 2012, 06:59:09 pm »


               well.. it is possible, but it is not possible to enable PCs to walk under the balcony and on the balcony.

This would make for an awkward lower floor.
               
               

               
            

Legacy_Jenna WSI

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Gothic Interior Issue
« Reply #7 on: July 26, 2012, 07:29:04 pm »


               Oh, I see it's a thing where you can't stack the two planes. Sure that's not the right terminology but I think I get the concept.
               
               

               
            

Legacy_gutwrench66kg

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Gothic Interior Issue
« Reply #8 on: July 26, 2012, 09:25:03 pm »


               You got it Jenna.  If it were a bridge, I could walk across the bridge or under the bridge, but not both.
               
               

               
            

Legacy_Carcerian

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Gothic Interior Issue
« Reply #9 on: July 26, 2012, 10:51:05 pm »


               Actually that's perfect terminology, lol

I've recently been playing with gothic interiors, its a very fun tileset (love the secret doors), but for a PW enviormnent I try to avoid the balconies, for the reason that when you are around multiple people it seems unrealistic when you go up stairs and suddenly everyone disappears, not to mention in combat it feels unrealistic when you toss down say a grenade or cast AOEs... What would be nice to also have for GothInt is upper and lower elevations next to each other with balcony railing, so it doesn't require the mirror effect, but still gives a two-floor feel... (elven interiors has something similar, just much shorter)

(That said I do use them in a steampunk saloon, just because they look too cool, lol...)
               
               

               


                     Modifié par Carcerian, 26 juillet 2012 - 10:02 .
                     
                  


            

Legacy_henesua

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Gothic Interior Issue
« Reply #10 on: July 27, 2012, 01:08:18 am »


               About a year ago I played with the idea of reskinning and modifying this tileset for creating the old module X2 Chateau d'Amberville (Castle Amber). Its a perfect tileset for it, but needs some improvement.

One thing that really bugs me about it however is that the secret doors are obvious in this tileset due to the way shading works. I think you'd need a tileset expert to solve it.
               
               

               
            

Legacy_Michael DarkAngel

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Gothic Interior Issue
« Reply #11 on: July 27, 2012, 02:04:15 am »


               It is possible using complex walkmeshes (see video -->>here).  However very unstable.  Side effects, random jumping between upper and lower level, not being able to walk on either level.  And there is always the possibility that you may not see any side effects.

But the unpredictability leaves a lot to be desired.

'Image
  MDA
               
               

               
            

Legacy_3RavensMore

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Gothic Interior Issue
« Reply #12 on: July 27, 2012, 03:06:29 am »


               

Michael DarkAngel wrote...

It is possible using complex walkmeshes (see video -->>here).  However very unstable.  Side effects, random jumping between upper and lower level, not being able to walk on either level.  And there is always the possibility that you may not see any side effects.

But the unpredictability leaves a lot to be desired.  MDA


Unstable or not, that was pretty amazing!
               
               

               
            

Legacy_Michael DarkAngel

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Gothic Interior Issue
« Reply #13 on: July 30, 2012, 05:01:54 am »


               The best I can accomplish:  On the upper level you will be able to walk along the outer half of the floor (closer to the wall), on the lower half you will be able to walk along the inner half of the floor (closer to the railing above).  Check out the video --> here

If I were to make this work, it would, unfortunately, break anything made with the original hak.  If there's interest in this, let me know.

'Image
  MDA
               
               

               
            

Legacy_Jenna WSI

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Gothic Interior Issue
« Reply #14 on: July 30, 2012, 07:40:34 am »


               Any chance of getting that in an email or uploaded? Seems to work pretty well to me.