Author Topic: NWMax Plus and NWgMax Plus Updated  (Read 2636 times)

Legacy_TheOneBlackRider

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NWMax Plus and NWgMax Plus Updated
« Reply #60 on: October 20, 2012, 09:29:51 am »


               Yes, thanks for still keeping this valuable tool updated!
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #61 on: October 21, 2012, 06:06:33 pm »


               Set Editor Beta v5.10.21.1 is here and I believe this one will fix the floating-point export issue, finally.

Links and info remain in the first post

Thanks for your support,

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 21 octobre 2012 - 05:07 .
                     
                  


            

Legacy_s e n

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« Reply #62 on: October 21, 2012, 06:45:57 pm »


               I tested, still having issues: now it exports safely, but opening the set file causes the door values to give errors, looks like on importing them it reads for example 1.36 as 136, and gives an unhandled exception: value of 136 is not valid for value. value should be between minimum and maximum.

so its ok on export, but **** values on import '<img'>
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #63 on: October 21, 2012, 09:12:45 pm »


               Set Editor Beta v5.10.21.2 is here and I believe this one will fix the floating-point export issue, finally.

Links and info remain in the first post

Thanks for your support,

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #64 on: January 04, 2013, 01:31:23 am »


               NWMax Plus v4.01.03 is now available.

Link and info remains in the first post

'Posted
  MDA
               
               

               
            

Legacy_CalSailX

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« Reply #65 on: January 04, 2013, 06:56:58 am »


               Thanks for all the work on the CC tools DarkAngel, difference in what I was using two plus years ago and where they are today is amazing!

Great work, now I just need to reactivate some brain cells to get back up to speed.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #66 on: January 04, 2013, 02:36:29 pm »


               <a request...>

Although I *did* figure out what I was doing wrong, and OTR *did* post the solution, could you add in a sanity check to be sure the old fool doing a skin puts the skin *above* any tri-mesh, etc modifiers?

Currently, if the skin isn't on top of the stack, the script aborts with
'Posted
which is *not* very helpful :-P

Edit; *snatch*

<...for old fools>
               
               

               


                     Modifié par Rolo Kipp, 04 janvier 2013 - 02:37 .
                     
                  


            

Legacy_Michael DarkAngel

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« Reply #67 on: August 24, 2013, 06:14:19 pm »


               NWMax Plus v4.08.23 is now available.
NWgMax Plus v4.08.23 is now available.

Link and info remains in the first post

'Posted
 MDA
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #68 on: August 26, 2013, 01:48:22 am »


               NWMax v4.08.25 is now available!
NWgMax v4.08.25 is now available!

Link and info remains in the first post

With this update I need a little help.  A while back _six mentioned a scaling bug in the Robe and Armor Maker.  So I have finally decided to make an attempt at squashing it.  Unfortunately, I know next to nothing about making robes or armor.  So I would like to enlist the help of anyone better versed than myself in this subject.

I have gone through and done my customary code re-write (this way when someone tells me about the bug I'll have a better understanding of what the code is trying to do).  The only changes I made are cosmetic (the way the rollout appears), this should have no bearing on how the Robe and Armor Maker works.

So, by all means, run it through its paces and let me know how/if it works the way it should.

Thanks for all your help.

'Posted
 MDA
               
               

               


                     Modifié par Michael DarkAngel, 26 août 2013 - 12:49 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #69 on: December 22, 2013, 07:53:27 pm »


               <crying...>

MDA, last night Max crashed while doing something. This morning when I went on line it reported the crash to Autodesk and they suggested applying the Update 6 for Max 2013. I did that thing. Now NwMax plus (latest version) does this at startup:
'Posted

And this if I try to start the Auto script manually::
'Posted

I'm cryin' here. Any idea what's up?

<...in his brandy>
               
               

               


                     Modifié par Rolo Kipp, 22 décembre 2013 - 07:54 .
                     
                  


            

Legacy_Michael DarkAngel

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« Reply #70 on: December 22, 2013, 09:55:27 pm »


               My only suggestion at this moment is to try the following:


if (node == undefined) then (

     return

)

Until I finish re-installing everything on my PC I can't help you more.

I don't know if that will fix things, but it looks as if that's where the script is stopping.

'Posted
 MDA
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #71 on: December 24, 2013, 05:50:27 am »


               Luckily enough 3DSMax 2014 has the same issue.

And here is the fix:


if (node == undefined) then (

     return 0

)

You could even leave the excess lines commented out, or delete altogether if you wish.

You would then have the following:


if (node == undefined) then return 0

Both blocks have been tested with 3DSMax 2014.  I'll post an update in the next day or two.

'Posted
 MDA
               
               

               
            

Legacy_Rolo Kipp

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« Reply #72 on: December 24, 2013, 01:40:47 pm »


               <dances...>

Fantastic! Thank you for the quick, effective work!
Edit: Works like a champ :-)

<...a jig>
               
               

               


                     Modifié par Rolo Kipp, 24 décembre 2013 - 04:30 .
                     
                  


            

Legacy_Michael DarkAngel

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« Reply #73 on: December 24, 2013, 04:34:06 pm »


               NWMax v4.12.24 is now available!

Link and info remains in the first post

A minor fix for 3DSMax 2013 and newer.  Not yet tested with older versions.

[EDIT]Tested and verified that it does work with 3DSMax8, which means should work with older versions as well as newer versions[/EDIT]

Thanks for all your help.

'Posted
 MDA
               
               

               


                     Modifié par Michael DarkAngel, 27 décembre 2013 - 11:13 .
                     
                  


            

Legacy_Pstemarie

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« Reply #74 on: January 04, 2014, 11:44:46 am »


               Using 3dsMax2013 - MiniMapMaker no longer works (was working in 3dsMax2011)

'Posted