Author Topic: NWMax Plus and NWgMax Plus Updated  (Read 2638 times)

Legacy_s e n

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« Reply #45 on: September 29, 2012, 11:05:00 am »


               Sure! I opened the set with the editore, value was 1,0
switched to 0,200, and saved. closed. checked with notepad and the value was 0,2
reopened the editor, and value was 0,2

tested in game: 0,2 doesnt render
editing with notepad to 0.2 (point instead of comma) makes it work in game
reopening with the editor once notepad edited, still showing 0,2 (comma) in the box, saving again, the issue comes again

you're right density has the same behavior. can notice it testing low values under the 1 (tried 0,2 0,3 0,9 all didnt work i assume they approximate to 0 when comma is present, switching from 0,2 to 0.2 0.3 0.9 in notepad makes the density really low, works)


thanks
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #46 on: September 29, 2012, 03:27:37 pm »


               Okay, that proves it then.  I need to fix the export routine.

Maybe tonight, but no later than tomorrow.

Thanks again

'Posted
  MDA
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #47 on: September 30, 2012, 05:15:33 pm »


               Set Editor v5.09.30.1 now available.  Links and info remain in the first post.

Thanks for your support

'Posted
  MDA
               
               

               
            

Legacy_s e n

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« Reply #48 on: October 01, 2012, 01:17:03 am »


               Thanks to you, thats some unvaluable priceless!! help for me!
Dang my darn english!!
               
               

               


                     Modifié par s e n, 01 octobre 2012 - 12:46 .
                     
                  


            

Legacy_Jez_fr

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« Reply #49 on: October 01, 2012, 04:06:19 pm »


               Thanks for your work MDA '<3'
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #50 on: October 10, 2012, 04:05:36 am »


               NWMax Plus v3.10.09 is now available.

This latest fix corrects a spinner issue in the AuroraFlex modifier, and only pertains to the 3DSMax versions.

Links and info remain in the first post

'Posted
  MDA
               
               

               
            

Legacy_s e n

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« Reply #51 on: October 10, 2012, 10:40:59 am »


               Michael, I tried to use grass values with the set editor and it keeps me givin the same issue.
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #52 on: October 10, 2012, 01:48:52 pm »


               Just the grass values, or are you seeing it with others as well?

'Posted
  MDA
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #53 on: October 10, 2012, 09:11:24 pm »


               hey MDA, could you please include chiliskinner back into it. I always use it to get the right view in perspective when modeling in general. The origin centered view on parts is essential for me. If not thanks anyway for your work;)
               
               

               


                     Modifié par NWN_baba yaga, 10 octobre 2012 - 08:12 .
                     
                  


            

Legacy_s e n

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« Reply #54 on: October 10, 2012, 09:49:39 pm »


               Ambient and diffuse grass lighting seems to work fine (even i dont really use it, i just keep everything at 1 and use the texture to control colour), the other decimal value should be the selector height, im not sure about it atm i have it set at 8, and doors... well I havent used doors yet so I cant say. '<img'>
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #55 on: October 11, 2012, 02:37:00 am »


               

NWN_baba yaga wrote...

hey MDA, could you please include chiliskinner back into it. I always use it to get the right view in perspective when modeling in general. The origin centered view on parts is essential for me. If not thanks anyway for your work;)


I'm going to need some help with this one.  I've added what I think you are referring to.  In the following screenshot I highlighted what I think, however if I'm wrong, point me in the right direction.

'Posted

As a side note.  If that is what you are referring to, I think the highlighted buttons in the next screenshot actually work better.  Not to mention the way the ChiliSkinner buttons work depends on the selections you have made on these two buttons.

'Posted

Let me know, I'm going to hold off updating that I may have picked wrong.

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 11 octobre 2012 - 01:38 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #56 on: October 11, 2012, 08:12:06 am »


               Thats it MDA;)
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #57 on: October 14, 2012, 04:39:56 pm »


               NWMax Plus v3.10.14b and NWgMax Plus v3.10.14 are now available.

Links and info remain in the first post

'Posted
  MDA
               
               

               


                     Modifié par Michael DarkAngel, 14 octobre 2012 - 06:05 .
                     
                  


            

Legacy_s e n

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« Reply #58 on: October 16, 2012, 02:16:17 pm »


               I confirm the comma issue with doors: it exports with comma instead of point, this causes an approximation to the integer value ignoring the numbers following the comma.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #59 on: October 16, 2012, 08:02:26 pm »


               thank you very much MDA:)