Author Topic: NWMax Plus and NWgMax Plus Updated  (Read 2633 times)

Legacy_Michael DarkAngel

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« Reply #15 on: July 28, 2012, 04:07:36 pm »


               

Carcerian wrote...

Ty, keep up all the good work!

One thing that would be great to have would be some kind of resizer/scaler/positioner for Aligned-Visual Effects. (For example you make a male human HaVFX and it scales the rest either in a batch or on a case by case basis (say, convert to... and a subrace selection).)


Unfortunately, after looking into this.  I can find no way to easily/automate scale/position head-aligned VFx.  One VFx, generally, will work for all races/sexes.  Whether or not it needs scaled or re-positioned, in my opinion, would be entirely up to the VFx creator.

So, I'm not sure there is much I can do for this aside from automating the export process to create individual models for each race/sex.  Those individual models would then possibly need tweaking if the creator desires to do so.

Sorry

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Legacy_Carcerian

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« Reply #16 on: July 28, 2012, 08:07:55 pm »


               Lol, well, thx for trying at least...

There are noticble differences (otherwise there would be no need for 12 sets of monk eyes), while some may be rather minor they are measurable i'm pretty sure...

If I can come up with some sort of scaling table based off monk eyes or other vfx I will post it for sure, till then, thx for looking into it '<img'>
               
               

               


                     Modifié par Carcerian, 28 juillet 2012 - 08:37 .
                     
                  


            

Legacy_s e n

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« Reply #17 on: July 28, 2012, 11:21:13 pm »


               Hey MDA, glad to see you still working with nwn! I'd have a request concerning your set editor: I am testing a thing with those height transition tile values (not sure if you remember, that was me asking you to add the option for any integer values other than 0 or 1). now, following some oooooold LuciferChurch/Thallionstellani writings and testings, I found out the way to accomplish multiple layer transitioning with a single terrain, and I am working on a very basic test tileset just to show people how it works and... well, that is awesome thing cuz Lucifer basically created the BM mountains rocky mountain multi terrain using that way just because he didnt think he could raise the entire tile height (inside the models) and get ride of the no shadow issue under 0 z value... (and anyhow... not many care about nasty nwn shadowing) so, the point is: I'd need your set editor to allow also negative height transition values, just say from -9 to 9 it will be way safe!! any chance?
               
               

               
            

Legacy_Zwerkules

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« Reply #18 on: July 29, 2012, 11:31:35 am »


               Negative height values work? That gives us some interesting new possibilities.
               
               

               
            

Legacy_s e n

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« Reply #19 on: July 29, 2012, 02:23:04 pm »


               Z what new possibilities?
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #20 on: July 31, 2012, 05:01:25 am »


               

s e n wrote...

Hey MDA, glad to see you still working with nwn! I'd have a request concerning your set editor: I am testing a thing with those height transition tile values ... so, the point is: I'd need your set editor to allow also negative height transition values, just say from -9 to 9 it will be way safe!! any chance?


Set Editor v5.07.30.1 Now Available!!!

If I understood you correctly, this now allows for negative values in the tile corner heights.  If not, let me know.

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Legacy__six

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« Reply #21 on: July 31, 2012, 05:45:28 am »


               A more user friendly solution than directly inputting the -1s etc would be a version that lets the user input 0 1 2 or 3 into the set editor and have the set editor write out the correct relative values depending on the tile according to sen's findings (if that makes sense). You'd need to implement some rules for that to work, based on sen's example tileset file.
               
               

               


                     Modifié par _six, 31 juillet 2012 - 04:46 .
                     
                  


            

Legacy_s e n

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« Reply #22 on: July 31, 2012, 12:18:27 pm »


               Thanks MDA, I will test it this evening! But yes, thats what I meant. In fact, as Six pointed, the only reason for giving corner heights negative entries its to compensate the behavior of the engine in regards of multiple raise tesselation, and to be sincere I havent found a final rule, though I am sure its not that difficult to give with the tables I made. I just adjusted tile entries by testing them in toolset till I found the correct compensation. Even without a rule, a single compensation entry to set the value of it, because when compensation happens, it does by the same amount in the 4 tile corners, would be enough (so, you write the "normal" values where 0 is the lowest value in the corner height entry, and with a new "compensation" entry you'd be able to switch the entire tile corners by x, be it -1, -2 or even less for quadruple, quintuple raise systems, if someone will manage to create them. But just as it is, with negative corner height value, allows not to break se files and safely use your util for this!
               
               

               
            

Legacy_s e n

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« Reply #23 on: August 06, 2012, 02:24:20 am »


               Tested the new version: it doesnt show the negative value but only a - when a negative value is in there, though depending on how many times you click the - and update save, in the end you get the value, it just doesnt show in the editor (only the - and not the number of the negative value)
               
               

               
            

Legacy_s e n

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« Reply #24 on: August 06, 2012, 02:25:57 am »


               another thing id like to know, for common knowledge... what is the "is interior" about? i see you use it, jlen does the same, but i never figured out what it is supposed to control!
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #25 on: August 06, 2012, 04:33:58 am »


               Updated Set Editor widening the corner height spinner boxes to allow for viewing negative values.  Just like the rest, link is in the first post.

As for "Is Interior", I believe at the very least checking this will turn off weather effects.

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Legacy_s e n

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« Reply #26 on: August 06, 2012, 07:26:25 pm »


               thanks man, thats awesome!
               
               

               
            

Legacy_s e n

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« Reply #27 on: August 12, 2012, 04:16:06 pm »


               It seems the download link sends to the previous 5.7 version '<img'>
               
               

               
            

Legacy_Michael DarkAngel

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« Reply #28 on: August 12, 2012, 05:24:04 pm »


               

s e n wrote...

It seems the download link sends to the previous 5.7 version '<img'>


Link fixed, sorry about that.

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Legacy_s e n

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« Reply #29 on: August 12, 2012, 09:50:27 pm »


               I confirm it works now, thanks