Author Topic: Project Q v1.5 is Here!!!  (Read 658 times)

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« on: July 15, 2012, 08:22:32 pm »


               The Project Q Team is celebrating Christmas in July. That's right folks, Project Q v1.5 is finally here!! Inside you'll find a slew of updates, including:

> Canyon and Farm Fields terrain for the Rural Castle Exterior tileset.
> New features and groups for Castle Exterior Rural and City Interior 2 tilesets.
> New monsters such as the fearsome Abishai and the malevolent Spectral Warriors.
> Over 100 new placeables by Tiberius Morguhn
> Vaei's Custom Animation Suite
>StoneMonkey's Flying phenotype now with cloak and robe support.

Project Q v1.5 also offers built-in compatibility with some of the Community's best Tilesets by authors such as Baba Yaga, Lord of Worms, and Six.

Download it today from the NwVault or directly from the NWN Nexus.
               
               

               


                     Modifié par Pstemarie, 15 juillet 2012 - 07:41 .
                     
                  


            

Legacy_Kendaric Varkellen

  • Jr. Member
  • **
  • Posts: 90
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #1 on: July 15, 2012, 08:37:25 pm »


               Grats on the release, guys. It's really good to see Q continued with this release. *rushes off to download*
               
               

               
            

Legacy_Vehemence_

  • Newbie
  • *
  • Posts: 24
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #2 on: July 15, 2012, 08:38:51 pm »


               Awesome! I'll be messing with this all day. Perfect release time with Baba's new forest tileset released as well, both of which I need for my new module. Thanks a ton for your contribution guys!
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #3 on: July 15, 2012, 10:04:15 pm »


               Oh guys THANK YOU for your dedication and continuous work:). I´m just downloading it right now and then ...:wizard:playtime.

So Thanks again and I will come back with lots of feedback.
               
               

               
            

Legacy_Drewskie

  • Full Member
  • ***
  • Posts: 245
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #4 on: July 16, 2012, 12:43:07 am »


               Too much coolness.  I'm especially liking the new frost giants and orcs.  Thx guys!
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #5 on: July 16, 2012, 12:51:46 am »


               Great. time to dig in and update Arnheim's HAKs.
               
               

               
            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #6 on: July 16, 2012, 01:32:01 am »


               Downloading now to check out the goodies.
               
               

               


                     Modifié par The Amethyst Dragon, 16 juillet 2012 - 12:32 .
                     
                  


            

Legacy_Frith5

  • Hero Member
  • *****
  • Posts: 595
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #7 on: July 16, 2012, 02:29:45 am »


               All right!!!! Download commencing....
               
               

               
            

Legacy__six

  • Hero Member
  • *****
  • Posts: 1436
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #8 on: July 16, 2012, 02:57:56 am »


               *proposes a toast to pstemarie*
               
               

               
            

Legacy_AndarianTD

  • Hero Member
  • *****
  • Posts: 725
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #9 on: July 16, 2012, 03:30:29 am »


               *clinks glasses with six*
               
               

               
            

Legacy_B_Harrison

  • Sr. Member
  • ****
  • Posts: 301
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #10 on: July 16, 2012, 10:04:54 am »


               Congrats guys, looking good.
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #11 on: July 16, 2012, 12:55:49 pm »


               Wow guys. I dont know how many members you guys have left to work on PQ but it is incredible. The amount of new and (not before discovered) content is amazing and almost everything is a usefull 10+1 and looking 10+1 when you compare it to 1.69 content. And _six is clearly the king of undeads:D The spectral warriors and new spectres/ wraith I guess are f****** cool you know. I cant mention what all I think is superb and the best compliment i can make is. Im totally convinced now to use PQ as my module base and rework my own content to match your 2das and everything.

So congrats for the work and yeah, great stuff!!!

ps
2 erf entries are not correct. Palette empty is palette crate and one urn is like the other;)

pps
I feel guilty somehow to not mention how cool the gargoyle and the abishais are and of course the CASTLE and groups for city interior and the tno canyon, with the right use of placeables (now a bit empty) will make some cool areas later too.
               
               

               


                     Modifié par NWN_baba yaga, 16 juillet 2012 - 12:00 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #12 on: July 16, 2012, 12:59:20 pm »


               Thanks Baba, glad you like everything. You're right, Six really nails the undead. Now if I can just convince him to do something with zombies...
               
               

               
            

Legacy_Drewskie

  • Full Member
  • ***
  • Posts: 245
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #13 on: July 17, 2012, 09:13:26 am »


               

Pstemarie wrote...

Now if I can just convince him to do something with zombies...


Of the remaining "untouched by Q" creature models I think the ettin and fire giant are the most glaring, especially after the work on the frost giant.  One thing that surprised me though was bugbears being replaced with a new model, also shared by the new orc variant with just different heads.  Maybe it's just me, but I didn't think the old bugbears were that bad.
               
               

               
            

Legacy_Mecheon

  • Hero Member
  • *****
  • Posts: 664
  • Karma: +0/-0
Project Q v1.5 is Here!!!
« Reply #14 on: July 17, 2012, 12:59:50 pm »


               

Drewskie wrote...

Pstemarie wrote...

Now if I can just convince him to do something with zombies...


Of the remaining "untouched by Q" creature models I think the ettin and fire giant are the most glaring, especially after the work on the frost giant.  One thing that surprised me though was bugbears being replaced with a new model, also shared by the new orc variant with just different heads.  Maybe it's just me, but I didn't think the old bugbears were that bad.

The new ones are nice, though

And isn't there an updated Ettin, of sorts? The two-headed giant (I think its one of Baba's creations originally?) basically is an update, and does the job nicely for me. Of course, I am a person who's been asking them to do updated Bugbears for a while so I might just be trying to shift attention towards my particular lack *cough*

Gonna echo the love for the spectrals, though. And I'm loving new frost giants, though I have a feeling I'm gonna have to sneak in and make a few more variants for my personal use

I guess my only disappointment is that the new wraith and spectre use a_ba still, rather than the standard wraith animations for that floating creepy look, but I can see why they were kept standard