Fester Pot wrote...
I enjoyed messing around with Baba Yaga's forest too when he released it. I'm curious, can you make the treeline edges scattered rather than in a line?
Edge tiles are all placed with the same orientation, not with random orientations like other tiles. There is no way to change that.
Fester Pot wrote...
What sort of missing tiles are you adding outside of the river and roads? Will water be available, to create ponds or lakes?
I don't have the time to add a water terrain, so you won't be able to create lakes, but I'll add a few pond features.
Fester Pot wrote...
Cave entrances? I think they're a must!
Yes, there will be caves...
Fester Pot wrote...
If it's possible, some variations in the standing degree of the trees. So some are standing tall as in your screenshot, while a few tile variations would also have some leaning to the sides, creating a network of trees. The odd dead tree in a mix of living ones would be a nice touch too.
FP!
There are already leaning and dead trees in Baba's tileset. My priority is to add more variations for the corner tiles of raised terrain and especially chasm terrain. Two variations for outer corners are not enough and there are no variations for the inner corners yet. The chasm terrain has one corner without a tree and one with a bent tree, so it becomes very obvious that there are no variations if all the trees on those corner tiles are bent.
The groups I need are a cave entrance and a cave behind a waterfall, trees with cobwebs, a (mage) tower, a house build into a tree trunk (not in the branches), some ruins and a hut.