Author Topic: RELEASE of a forest tale  (Read 1436 times)

Legacy_NWN_baba yaga

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RELEASE of a forest tale
« Reply #30 on: July 17, 2012, 02:54:26 pm »


               ah well Solena it has to do with walkmesh complexity and how i want them to be used for also placeable placement. So that specific one wont be changed by me.

Walkmeshs are not realy cool to work with you know, no z axis! So either you´re able to walk path below or at the ledge. The only thing I can do is to create 2 versions for it. So one where you can hide stuff under the rock etc.

I dont like it myself to make compromises here but the engine forces us to do so...

EDIT:
Around the weekend I make the next update with the missing tiles (and boring to do minimaps) and the chasms then. They will work for raise/lower too which is a bit funky atm... But this time around I´m a bit more prepared;)
               
               

               


                     Modifié par NWN_baba yaga, 17 juillet 2012 - 09:23 .
                     
                  


            

Legacy_Solena_Salafiel

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« Reply #31 on: July 18, 2012, 04:40:32 pm »


               Hey, no sweat. '<img'> I think hiding stuff under the rock idea is cool. Sorry I have no experience in creating tilesets at all, just my 2 cents. But I am happy with what you can offer.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #32 on: July 22, 2012, 09:39:23 pm »


               So the weekend is over and I wanted to show you what I was doing basically. The "outskirt" tileset just shows the very beginning and it´s more to get the right feel for it. It connects other rural areas with my ravencast forest set. I used the ProjectQ smith building for the houses there. And I think the chasms are very good so far, what do you think?

'Posted

'Posted

The chasms are not finished and/ or detailed as of yet. I just thought you wouldnt mind a teaser anyway;)

p.s
I changed the way tilefade works. With an added foilage set to the big trees for greater scenery longshots later ingame I had to skip it entirely for the trunks and some smaller trees. But it is not to irritating working with it, trust me.
And the woods fade in from the chasms. So you dont have an empty space there where you have to "imagine" that there might some forest beneath...And some of them sway gently in the wind:)
               
               

               


                     Modifié par NWN_baba yaga, 22 juillet 2012 - 09:16 .
                     
                  


            

Legacy_Daijin

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« Reply #33 on: July 23, 2012, 01:03:24 am »


               Awesome Looking '<img'>
               
               

               
            

Legacy_Carcerian

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« Reply #34 on: July 23, 2012, 01:50:29 am »


               Nice Work Baba!

'Posted

*Muses* A few random ideas...

'Posted

A spring coming out from under of a rock overhang, with a river going down into a larger creekbed/lake and down into chasams, and of course, a dangerous looking old chasm bridge... (random Six wildwoods deviant art example '<img'>)

'Posted

A few BIG old trees, or dead trees, fallen logs, angled logs, and trees growing off at angles, as trees in wild forests often fall and lean on each other at angles... (possibly just even a few leaning trees/logs placables) A fallen log bridge...

'Posted

Smaller Caves(possibly w door slots), tree-doors, and a few different boulders-craggy peaks variety '<img'>

'Posted

In addition to mossy irish-stacked-stone fence/walls (and mossy trees), how about non-walkable underbrush/thickets/bushes/hedges/briar patches  too? Or Perhaps intertwined unpassable trees...

Passable underbrush that is obscuring (like tall grass) could be nice, tho too many tranparent items/emitters can cause lag '<img'>

'Posted

Keep up all the great work!
               
               

               


                     Modifié par Carcerian, 23 juillet 2012 - 01:21 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #35 on: July 23, 2012, 03:55:09 pm »


               thanks for the suggestions and that lake/chasm idea is very interesting Carcerian. When I find a good reference picture where I already see a wireframe layered over it I´ll  quickly conceptmodel a tile for it. Right now I realy see polygons everywhere...
               
               

               
            

Legacy_Zwerkules

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« Reply #36 on: July 23, 2012, 05:17:28 pm »


               Maybe add a few deciduous trees to your outskirts tileset instead of just conifers. I know this tileset is meant to connect other areas with your forest areas, but if these other areas have decidous trees, it would look natural if your outskirt tileset had a few deciduous trees too.
Not as many as the conifers, but at least a few.
Maybe you have already considered this and just haven't gotten to add different trees to your outskirt tileset or you have a reason why you don't want to add decidious trees.
               
               

               


                     Modifié par Zwerkules, 23 juillet 2012 - 04:18 .
                     
                  


            

Legacy__six

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« Reply #37 on: July 23, 2012, 05:28:34 pm »


               I likes. Although the ground on the tiles around the pit edge seems too plain compared to how detailed the other ground tiles are.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #38 on: July 23, 2012, 06:05:29 pm »


               @_six
Your right and thats why it is not finished yet. I just wanted to show you how I thought breaking apart the floor is a good way here and how the trees from below will take part. The only finished tile is the "leaning tree" one. And there
is also much more going on below the edge which is not visible in the shot. But it´s not just a blank dull chasm:D

@Zwerkules
Havent decided yet what kind of other tree I´m going to add. But there will be 1 or 2 deciduous trees;)
               
               

               


                     Modifié par NWN_baba yaga, 23 juillet 2012 - 05:07 .
                     
                  


            

Legacy_s e n

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« Reply #39 on: July 23, 2012, 08:49:46 pm »


               i vote chestnuts!
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #40 on: July 23, 2012, 09:04:32 pm »


               

s e n wrote...

i vote chestnuts!


Vote taken;). I quickly googled for the chestnut tree and it looks realy cool. Now I need a squirrel too:D
               
               

               
            

Legacy_s e n

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« Reply #41 on: July 23, 2012, 10:47:33 pm »


               yay!
               
               

               
            

Legacy_henesua

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« Reply #42 on: July 24, 2012, 12:40:20 am »


               With regards to impenetrable thickets:
I like the shrubs all over wild woods. You can walk through them. This enables me to place triggers around the bushes and introduce terrain effects like concealment, thorns, slowing of movement, increased effectiveness on entangle spells for someone in a bush etc.... I LIKE walkable shrubs.

Just to throw more fuel on the creative fire (and because I am biased) regarding trees:

Black Oak
Pacific Dogwood
California Madrone
California Buckeye
Western Redbud
               
               

               


                     Modifié par henesua, 23 juillet 2012 - 11:57 .
                     
                  


            

Legacy_Draygoth28

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« Reply #43 on: July 24, 2012, 02:09:35 am »


               Simply amazing!!!
               
               

               
            

Legacy_3RavensMore

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« Reply #44 on: July 24, 2012, 03:04:04 pm »


               

henesua wrote...

With regards to impenetrable thickets:
I like the shrubs all over wild woods. You can walk through them. This enables me to place triggers around the bushes and introduce terrain effects like concealment, thorns, slowing of movement, increased effectiveness on entangle spells for someone in a bush etc.... I LIKE walkable shrubs.

Just to throw more fuel on the creative fire (and because I am biased) regarding trees:

Black Oak
Pacific Dogwood
California Madrone
California Buckeye
Western Redbud


I'll second this.  Much prefer walkable to non-walkable.  I use something very similar to what is written above as well.