Author Topic: RELEASE of a forest tale  (Read 1419 times)

Legacy_NWN_baba yaga

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RELEASE of a forest tale
« Reply #15 on: July 14, 2012, 07:46:28 pm »


               @OTR
thats the tile sen mentioned... I include that one in the fixed version for tomorows version. Thanks again. The dragon skeleton group is something different by tomorow too...

@FailedBard
I killed it for now. I want to get a bugfree version out by tomorow for the vault.

@~
I love it! So it stays!

@mb012_a01_01
That tile is fixed and looks nicer now. I added 2 trees, a fallen one that leads down the slope and undergrowth

There is also a "thicken" tile now as a feature. Also usefull.
               
               

               


                     Modifié par NWN_baba yaga, 14 juillet 2012 - 06:52 .
                     
                  


            

Legacy_Vehemence_

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RELEASE of a forest tale
« Reply #16 on: July 15, 2012, 03:19:13 am »


               'Posted

A quick area I whipped up using this. I really enjoy this tileset, though the lack of features and roads makes it a bit harder to work with. It's well worth the effort though.

I think a 'clearing' feature would be aweomse, just a 1x1 of no trees. Would help a lot for building placeables and stuffs. A small pathway (like the small ones in CEP) would be neat as well, but I know I'm asking a lot. ':huh:'

Thank you Baba for the great addition. :happy:
               
               

               


                     Modifié par Vehemence_, 15 juillet 2012 - 02:35 .
                     
                  


            

Legacy_NWN_baba yaga

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RELEASE of a forest tale
« Reply #17 on: July 15, 2012, 09:31:03 am »


               Looking realy nice @Vehemence_. I will add a "clearing" feature and group and a trail crosser was planed anyway;)
               
               

               
            

Legacy_Solena_Salafiel

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RELEASE of a forest tale
« Reply #18 on: July 15, 2012, 01:13:17 pm »


               I mentioned this on NWVault already, but I can't wait to use this tileset! Almost crapped myself when I saw this post! <3 the="" 1x1="" clearing="" would="" be="" a="" really="" needed="" addition="" as="" forests="" do="" have="" open="" space="" now="" and="">

- Thanks from a big fan of your work.
               
               

               


                     Modifié par Solena_Salafiel, 15 juillet 2012 - 12:14 .
                     
                  


            

Legacy_NWN_baba yaga

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RELEASE of a forest tale
« Reply #19 on: July 15, 2012, 03:32:37 pm »


               I tweaked alot of little things already and added a new bush (a siberian carpet cypress) which loks very nice and matches the feeling pretty good so far. Also the blue flower is replaced by a red one, makes the ambience not so friendly but if you prefer it the original way... np. I can upload a replacement texture too for you. For what I did personally check my gallery here. There is a shot of the big dragonfly too.
               
               

               
            

Legacy_lordofworms

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RELEASE of a forest tale
« Reply #20 on: July 15, 2012, 11:42:26 pm »


               Baba your tileset kicks serious ass , i mean WOW.

@six...
no one stole your tilde. as OTR said, its convenient to populate a hak at top of list especially when its in beta and you already have a million of the prefixes used.
if that's an actual complaint of yours?? I don't know what to say...
               
               

               
            

Legacy_KlatchainCoffee

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RELEASE of a forest tale
« Reply #21 on: July 16, 2012, 10:11:21 am »


               Six_  - you started a trend (or maybe it's an idea that ocurred to people simultaneously).

LoW - in Russia they seriously attempted to copyright text smileys and make money off it (I think they failed) ;-) 

In any case, let's not run a danger of being directed here: ~ social.bioware.com/forum/1/topic/191/index/12865788

Baba - Please keep at it, it looks set to be one of the better tilesets out there.
               
               

               
            

Legacy_NWN_baba yaga

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RELEASE of a forest tale
« Reply #22 on: July 16, 2012, 11:50:23 am »


               Well yeah, the thread is more about the tileset anyway and I think honestly it´s my own business how i label my haks, even if its: boobs_baba_~ or something:D

Ok nice rant! Anyway,

new version here contains 

- a thicken tile feature (kind of)
- red flowers
- a new corner tile a04_02 (kind of a natural bridgesection = walkable)
- reworked a04_01
- some sunrays here and there + falling leaves (yeah bioware ones but in green)
- lots of little things tweaked
- forest floor texture now is 1024*1024
- ehm brainstorming alot to make the transition into the mountain '<img'>

AND please check the module quick and see what direction this is going to be for area panorama!
               
               

               


                     Modifié par NWN_baba yaga, 16 juillet 2012 - 12:04 .
                     
                  


            

Legacy_Zwerkules

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RELEASE of a forest tale
« Reply #23 on: July 16, 2012, 04:47:51 pm »


               

NWN_baba yaga wrote...

Also the blue flower is replaced by a red one, makes the ambience not so friendly but if you prefer it the original way... np. I can upload a replacement texture too for you.


I haven't seen the red flowers yet, but red is a very unusual colour for flowers in a forest. The blue ones fit in very well.

I had a look at your demo module and saw several tiny gaps, but they are all caused by the a01_01 tile which you fixed.

I loved the overhangs of the raised terrain! Very nice.

One thing that could be improved, but really doesn't have to because the tileset already is incredibly good, are the fern leaves. It would be nice if they were dangly meshes and would be moved by the wind.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #24 on: July 16, 2012, 05:13:11 pm »


               It doesnt makes much sense now to download the file from here guys and gals sorry. The nwvault file will be the one that is updated from time to time.

About the flowers... I finally found the mid between blue and red/orange. 2 types are now in the patch texture and i used them randomly. The broken animloops now work as intended. CM3 broke my anims.
               
               

               
            

Legacy_henesua

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RELEASE of a forest tale
« Reply #25 on: July 16, 2012, 05:23:40 pm »


               While blue and white are more common colors, red is not all that unusual in a forest environment. Clarkia - a genus with many species with red flowers - is often found in forests of Western North America. And that was just the first one of my head. I've found red - lavender cyclamen in the woods as well, and naked ladies while not a woodland plan, do grow in the woods as well. Even more red berried plants grow in the woods.

Anyway... while the blue looked great, I think the red works too. Especially since you changed the trunks from a ruddy hue to a grayish.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #26 on: July 16, 2012, 05:35:23 pm »


               I have blue and red/yellow ones now.

'Posted

Some diversity cant hurt and the blue one is still dominant. Notice the ground texture... more detail w/o having the to tileable look
               
               

               


                     Modifié par NWN_baba yaga, 16 juillet 2012 - 04:39 .
                     
                  


            

Legacy_henesua

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RELEASE of a forest tale
« Reply #27 on: July 16, 2012, 05:40:12 pm »


               Looks great.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #28 on: July 16, 2012, 05:42:27 pm »


               This is all in the updated hakpak here too. I had to take down the old file...
               
               

               


                     Modifié par NWN_baba yaga, 16 juillet 2012 - 04:57 .
                     
                  


            

Legacy_Solena_Salafiel

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RELEASE of a forest tale
« Reply #29 on: July 17, 2012, 11:51:46 am »


               Hi, there's a rock here that could use some help.

Link to Screenshot (because Bioware forums are being a bit anal about new users posting pics):

http://i49.tinypic.com/vc678.jpg


Also...there are these rocky "arches/overhangs" on the corners of raised terrain tiles. It looks awesome, but you can't walk under it, which is a shame! Is it possible to make it so that PCs can go take shelter under those overhangs?
               
               

               


                     Modifié par Solena_Salafiel, 17 juillet 2012 - 10:56 .