KlatchainCoffee wrote...
- addition of roads or paths woudl be good.
I've almost finished the road crosser. I think one type is enough, no need for a path crosser.
KlatchainCoffee wrote...
- addition of water terrain and possibly also bog/marsh terrain would be a boon too.
I'll add the water terrain from Six's wildwoods as Baba Yaga suggested, but after I finished other terrains and crossers.
KlatchainCoffee wrote...
- perhaps 1-2 more 'less bushy' chasm edge tilescan be added into the possible selections.
The chasm terrain is unfinished. Not even the tiles that are there now are completely finished yet and there aren't enough variations. It also doesn't work next to raised terrain yet.
KlatchainCoffee wrote...
- the 'adventure camp' feature... lacks an 'adventure camp'.
I think Baba Yaga did that on purpose. That camp site offers a natural shelter and you can add a leanto or a tarp and a campfire as placeables. I will add camp groups with tents later.
KlatchainCoffee wrote...
- separating the flowers and the 'falling leaves' animation loops into two different ones.
The animations only work in the original tiles yet. I have to add them for all the tiles I added that have flowers.
I can add a second animloop then, but it's not very high on my priority list.
KlatchainCoffee wrote...
------------------- In the light of certain recent posts around here, this is in no way a complaint, simple some suggestions from a 'user', in case you are thinking which bits to do next.
I didn't think you were complaining.
Modifié par Zwerkules, 02 février 2014 - 12:04 .