I wasn't as much excited from screenshots, but ingame demonstration convinced me, its really great tileset. The raise/lower platforms looks similar to gothic3, very nicely done. The ground is also great, fallen trunks and more or less raised/lower terrain, and it doesnt obstruct the path in most cases. In some cases using mouse, the game couldn't find the path after clicking from next to ramp downstairs but thats not much issue.
Some trees still dont fade out entirely, I suppose its unfinished yet, even that the leaf does and leaf is higher anyway so it doesn't block the view. Yet if you would managed to fade also trunk, i would raised my vote to 10
'>.
Also there is a quite big problem for me that the tiles are somewhat high, guess its needed as some tiles lowers the terrain? Well its a bit hard to find to target specific tile in toolset as naither grid neither target 3D cube model could be seen as it appear under the tile. Its not crucial but if it can be somehow fixed that would be really great.
Noticed that some trees does block the line of sight, some not althought same diameter. It would be good to unite this so player would know where to hide. Also noticed there are missing edge tiles, but since this 1.0 release its understandable.
Modifié par ShaDoOoW, 14 juillet 2012 - 06:13 .