Since Im going to create new skill for my never-finished PW project, I can make a rough tutorial how to do that.
Anyway, you should know that new skills need scripting support. Without it, player will be able to put points into the skill but the skill itself won't do anything on its own. To do something, you need to script it. I will explain how later
Part 1: Preparing the new skill.
1) edit TLK - you need two new lines, one for skill name second for skill description
2) edit skills.2da (you can get this 2da from my package of
2das from 1.69 if you dont have this, or export it va nwnexplorer from hotu patch datas), add new line - see this for reference -
LINKfor example my line looks like this:
Label Name Description Icon Untrained KeyAbility ArmorCheckPenalty AllclassesCanUse Category MaxCR Constant HostileSkill
29 Survival 1124136 112137 ife_X1CrTrap 1 WIS 0 1 **** **** SKILL_SURVIVAL 0
custom icon is good idea, you can get nice craft icons in here:
LINK3) ok that was the easiest part, now you need to set upt each class skills to set it to be (cross)class skill, you need edit all cls_skill_*.2da files. Maybe its not needed to set up the skill into these 2da if the skill have to be cross-class, it should be selectable and crossclass automaticall (provided its untrained= 1, trained only must be listed in 2das), but its good practice anyway. Now look into those 2das, its easy to understand the logic and how to set it up there.
that should be for preparing everything
Modifié par ShaDoOoW, 11 juillet 2012 - 04:01 .