Random thoughts on topic:
Dragonriders are Cool!
(and long overdue for any game period, esp u9! Keep ur flying cars & jetpacks, i want a pet dragon!)
For combat, the pheno needs special animations for KD, death, etc...
IMO, the basic flying pheno could even be same height as the existing flying creatures like hawks, imps, etc...
Perhaps start with a super basic "NPC" pheno, then add other animations for players once its up and working...
later works could make "up in the sky" ones as well...
I'd think the more resources that we can recycle the better, it saves work and meshes better with "feel" of stock game...
One thing that could give a flight phemo a more realistic feeling is a smooth flying movement, IE to remove the land based "bobbing" from running and walking modes for a normal steed.
However, A flying creature should also bob up and down as it hovers in place like a flying bird, unlike a land steed that stands still...
Maby two types even, a smooth hover, and a bobbing flyer...
IE "hover" phenotype, moves smoothly along the ground.
"Flyer" bobs more like a bird
Perhaps "glide" animations for combat...
Check out Ben Harrison's
Flying Carpet Pheno for example
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PSA: Never text and hover!!!
"hover" pheno and "fly high" would also be immensly useful for d20 modern robots, cars, aircrafts, spaceships, and the like...
the nwn vault post for the Wow mod looks cool too, lol...
(forget the carpet, i want that tileset!!!! Pre-Cataclysm Myth Drannor/High Tech Blackmoor Elves)
http://nwvault.ign.c...ry.php?id=50471
*Suddenly reminded of the old bullfrog "magic carpet" games*
(Obligotory Oldschool DOS-Era Hydra Boss Battle)
Modifié par Carcerian, 10 juillet 2012 - 08:41 .