< Taking... >
I have in mind a whole new level for NwN1. The Skies.
Purpose: To expand the NwN world to a new dimension and to provide alternate, faster means of travel.
Travel:
To enable aerial travel would require both new/modified tilesets and a topology aware transition system like my proposed Regional Mod (but I can see other ways to implement it, also).
The first consideration is scale.
Flyers travel faster, much faster than ground transport.
Also, the more "common" transports (airships, dragons, ornithopters) are large enough to present difficulties at the scale of the default NwN tilesets.
So the first thing to do would be to build a set of default tilesets at 1/10th scale. Those 10m tiles now represent: (edit
50m, heh) 100m and an area represents a much larger area. Trees are shrubs and buldings tiny.
Second, we make a set of alternate appearances.
Those that fly are 1/5th scale and are given heights above their aurorabase that clear most objects on the ground, and blocking walkmesh is removed (it's function being performed by triggers for groundlings). (Edit: Note, the exaggerated relative scale of flyers is intentional)
Those on the ground are at 1/10th scale (far below) and move far more slowly.
(I have in mind a multi-player system that would be terribly tricky, but would link a tiny groundling avatar in the Aerial map with a full size avatar on the ground map. Aerial creatures would link in the other direction to shadows on the ground in the ground map that would be tagetable for ranged weapons.)
An aerial map would represent a builder-defined array of ground maps.
(Edit: That is, the aerial map acts like an overland map linking multiple ground maps in a certain topology)
If a flyer lands, he transitions to the proper ground map. When he takes off, he transitions to the proper coordinates of the aerial map. And some ground maps (like the floating Castle Black) are only accessible from the aerial map.
Combat:
By manipulating the alternate appearances for tiny perspace & hitdist, melee combat becomes far more optional in the air and ranged weapons rule.
Large blocking objects like clouds could be immortal plot creatures (with tiny perspace)that would be impossible to target through (you'd keep targeting the cloud which would ignore you). But once the target was acquired, you could continue to fire (with penalties?) blind.
If have just touched upon the storm of thoughts blowing through my mind.
What do you think?
How could it be improved?
How could it become reality?
Think it would be worth it?
< ...flight >
Modifié par Rolo Kipp, 08 juillet 2012 - 06:47 .