Rolo Kipp wrote...
<collecting...>
<snipping for brevity>
Edit: In the meantime, Bannor, MDA... who owns the Community Tileset Project now?
I do specifically. However, a large section of the orgiinal source files are missing... no, let me re-phrase... a large section of the MODIFICATIONS made by CTP are missing. The originals I have burned on CD, and may have some of the modifications too, but I can't check while I am in the nursing home.
What challenges would we have to revive the organization with a slightly different mission - to coordinate the existing, 3rd party tilesets (and new *cough* Babayaga *cough* ones that come along) into, as Paul points out, a comprehensive replacement superset?
<...a few more gems>
files needing to be checked./modified etc.
1) areg.ini ... not necessary, but if setup correctly, makes using the various tilesets easier for builders.
2) doortypes.2da -- This one is ABSOLUTELY necessary since many/most tilesets add/change doors for specific groups etc.
3) various texture names. This becomes very problematic. Many tileset authors direclty replace a specific bioware texture with a different texture of the exact same name. IE, badly named/re-skinned tiles. May or may not be an issue, but is something the CTP handled by renaming every texture we used. No way to interfere if all of our textures are prefixed by "ctp_" etc... many authors don't make that special effort. By not having tileset specific named textures, you can totally trash OTHER tilesets when you override their textures with your modified ones.,
I think there may be some other files that should have attention payed to them, but I can't remember without reviewing the various CTP resource lists I have at home.
Some other notes... CTP's original plans were for a 40 tileset release. That got changed as the team was reduced in size etc... our tilesets were built as single haks per tileset to allow builders to choose specific tilesets without wasting space/time with tilesets they may not use. Folks now seem to not mind having large downloads, but a huge hak containing multiple tilesets vastly increases loadtime for ANY area using ANY of the various tilesets in a specific hak. IE a huge hak containing 15 different tileset with all the resulting files, will kill a server qand likely kill the client as well.
We have a 50 hak limit. This vastly reduces the total number of tilesets we can use, most especially when talking about having these along with various other hak combos...(IE Project Q, CEP) or anything that is adding placeables etc.
CTP tilesets NEVER add placeables. Too many groups/authors etc, were adding to and editing plaeables to make it worthwhile to attempt to have CTP specific placeable additions. Too many files to track/merge etc...
Anyway, general BUMP to keep topic going.