Author Topic: A tale of a forest  (Read 905 times)

Legacy_Wall3T

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A tale of a forest
« Reply #45 on: July 11, 2012, 05:21:35 am »


               nice set NWN_baba yaga. this looks like the most anticipated tileset of the summer. good work as always. you have everyone support!
               
               

               
            

Legacy_Jenna WSI

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A tale of a forest
« Reply #46 on: July 11, 2012, 03:01:49 pm »


               Stunning work. One of the most realistic forest tiles I've seen.
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #47 on: July 11, 2012, 04:59:18 pm »


               @3RavensMore:
We can add snow- or waterpatches to a tilesets this way. The moospatches which covers big parts of the forestground are used this way.

And the first raise/lower tiles are done and looking good so far. My first attempt resulted once again in pure flatness, even my rocktexture is very nice and realistic nwn shadows are hard to work with. But I did it;)
For spicing up the areas I also added a dragonfly mob placeable vfx to the pakage. Realy cool with an annoying mosquito sound attached to it. A wasp and a mosquito mob is planed as well.

And the only feature I will add to this release is a cave entrance and a natural shelter for rainy hours...

'Posted

'Posted
               
               

               


                     Modifié par NWN_baba yaga, 11 juillet 2012 - 04:07 .
                     
                  


            

Legacy_Zwerkules

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A tale of a forest
« Reply #48 on: July 11, 2012, 06:36:00 pm »


               This looks amazing.
When I finish the Medival City and rural tileset, I'll finally have the time to work on my module and I'll need a forest like this for it.
There are just a few more things I'd need and I'm not sure if you've made plans to include terrains like a lake, cliff or mountain and streams with waterfalls.
Are you going to make some of these terrains?
If not, would you allow me make a module specific hak with an addon to this tileset which has the terrains and features I need for the module?
               
               

               
            

Legacy_Jenna WSI

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A tale of a forest
« Reply #49 on: July 11, 2012, 07:29:19 pm »


               This makes me want to redo our forest zones.
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #50 on: July 11, 2012, 08:07:15 pm »


               @Zwerkules
My plan for v2. is to add the chasm and trailcrosser or terrain. The chasm one has top priority to break the ground apart and the trail/clearing to have some less heavily vegetated area. A lake/river and cliff terrain is indeed planed but when.... You are welcome to add anything you need for your module;)

@Jenna WSI
Thanks '<img'>
               
               

               
            

Legacy_s e n

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A tale of a forest
« Reply #51 on: July 11, 2012, 09:48:25 pm »


               Baba add some thick forest tile too! loots of trees, and maybe some huge one? '<img'>
               
               

               
            

Legacy_Omega27

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A tale of a forest
« Reply #52 on: July 12, 2012, 08:06:10 am »


               1) Im sooo excited to see theres still custom tile workings for NWN1 going on
2) I've been in search for a new forest layout as well
3) This is just wonderful, gets me all excited '<img'> lol.
               
               

               
            

Legacy_KlatchainCoffee

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A tale of a forest
« Reply #53 on: July 12, 2012, 10:58:23 am »


               This is looking wonderful. Been in forests like this and there is something monumental about them.

I think you've captured some of that feel in that tileset. I echo the wish for a river/water tile voiced by some of the others.

@ s e n  - forests like this are not known for thick undergrowth: www.richkni.co.uk/dartmoor/pix/bellever/bell11.jpg
images.fineartamerica.com/images-medium-large/coniferous-forest-inside-passage-konrad-wothe.jpg

so what baba has is pretty close to truth, as 'thicker undergrowth' would be limited to something like this: raoulpop.files.wordpress.com/2009/08/tall-conifer-forest-bucovina-21.jpg

Really looking forward this being released. '<img'>
               
               

               
            

Legacy_s e n

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A tale of a forest
« Reply #54 on: July 12, 2012, 11:46:47 am »


               yes coffee, thats about what i meant for that kind of spruce forest, though sometimes things can look a bit thicker too

http://3.bp.blogspot...Foresta0005.jpg

the fact is non a single forest is similar to another, so there will be dense forest with small diam trees, as well as more "ancient" ones, with bigger diam trees, way less dense.
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #55 on: July 12, 2012, 02:45:14 pm »


               I stay true to my original concept so dont worry a change. Tiles that doesnt match the look 100% are only as features then but not randomly placed. It will destroy the feeling of it. And @sen a unpathable tile because of it´s pure thickness is a good idea. Will create one after V1. It´s thick already, very thick.

i forgot... i update the placeables too sen;)
               
               

               


                     Modifié par NWN_baba yaga, 12 juillet 2012 - 01:52 .
                     
                  


            

Legacy_henesua

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A tale of a forest
« Reply #56 on: July 12, 2012, 03:08:57 pm »


               Let me get a little pedantic. None of what I say below is intended to criticize the tileset. I love the tileset. But in light of some of the comments here, I wanted to point out the following:

Thick undergrowth happens in particular locations in a typical coniferous forest like this, but for the most part Klatchain is right in mature stands it will be open like we see here. You see undergrowth at edges of mature stands where more light is allowed in, a stream's edge is a typical example. At slightly lower elevations (up to 3000 feet or 900 meters) you'll get a mixed evergreen forest which has more undergrowth. This later is one of my favorite forest types as I grew up hiking through it as a kid, but its full of all kinds of plants and undergrowth is common.

A thick growth of trees is unhealthy for trees like this, and in a fantasy setting that could be accompanied by swarms of dangerous beetles or some other nasty organism in higher numbers than expected. The reason for such a thing happening could be clearcut logging, a dragon burned the entire stand years ago, or some other all encompassing disturbance. It takes many years (or helpers which thin out particular trees) for a thick stand to recover and resemble the kind of scenes Baba has shown us.

The funny thing for me however is that the type of tree that Baba mentioned when he first modeled them, Redwood, has an unusual range and environment on Earth. They grow in more humid areas as they are a kind of temperate rainforest tree. And rainforests break the rules I mentioned above. You'll find much thicker undergrowth - although not necessarily shrubby undergrowth - in a rainforest. Anyone who has hiked in the Olympic Peninsula or in a rare stand of Old Growth Redwood in California wil know what I am tlaking about. There are such forests in British Columbia and southernish South America but I have never been to those places so can't speak of them.

BUT I wanted to add, in a fantasy setting a redwood tree could be a more dominant tree as it once was in ancient times. The earth was as warm as it is getting now, and more humid. A wet fantasy world would be covered with trees like this.
               
               

               


                     Modifié par henesua, 12 juillet 2012 - 02:18 .
                     
                  


            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #57 on: July 12, 2012, 07:37:41 pm »


               I didnt new a better example as those wonderfull redwood trees:D
               
               

               
            

Legacy_s e n

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A tale of a forest
« Reply #58 on: July 12, 2012, 08:26:22 pm »


               only reason id go to america is to have a look at those giants!
               
               

               
            

Legacy_henesua

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A tale of a forest
« Reply #59 on: July 12, 2012, 09:14:56 pm »


               Lets hope we still have trees by the time you get here. '<img'> The US Forest system is not as good as that of either Germany or Japan.

I wanted to add, that when I was a kid, I thought it was normal to see huge trees like that. I figured it was nothing unusual. I've been running in a redwood forest since I was 6. (I used to compete as a runner and trained in that park)

Anyway... although I take them for granted, I'm glad that others appreciate them as well.
               
               

               


                     Modifié par henesua, 12 juillet 2012 - 08:24 .