Author Topic: A tale of a forest  (Read 901 times)

Legacy_NWN_baba yaga

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A tale of a forest
« on: July 07, 2012, 05:20:27 pm »


               at the beginning once was:

http://desmond.image...jpg&res=landing

http://desmond.image...jpg&res=landing

http://desmond.image...jpg&res=landing

just a tile! + a few of the evergreens;)
               
               

               


                     Modifié par NWN_baba yaga, 07 juillet 2012 - 04:21 .
                     
                  


            

Legacy_Zwerkules

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A tale of a forest
« Reply #1 on: July 07, 2012, 05:23:37 pm »


               Okay, you know your trees are awesome, so I'll comment on the forest floor instead. '<img'>
This is the best forest texture I've ever seen!
               
               

               


                     Modifié par Zwerkules, 07 juillet 2012 - 04:23 .
                     
                  


            

Legacy_Rolo Kipp

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A tale of a forest
« Reply #2 on: July 07, 2012, 05:34:03 pm »


               <looking a little...>

I've walk through woods with that exact ambiance.
*looks around nervously for the bear...*

<...lost>
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #3 on: July 07, 2012, 05:42:00 pm »


               The forest floor is a mix of 3/4 different textures and finally I got it. Thanks for the nice feedback zwerkules, you are free to use it when released. It´s a coniferous forested mountain tileset Rolo;)
               
               

               
            

Legacy_Hekatoncheires

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A tale of a forest
« Reply #4 on: July 07, 2012, 07:53:55 pm »


               I've been needing one of those. I've been using a retextured version of rozenkrantz's mountains + his trees.
               
               

               
            

Legacy_Shadooow

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A tale of a forest
« Reply #5 on: July 07, 2012, 08:03:16 pm »


               does tree models block the view, allowing to hide or are they tubular like those in nwn forest tileset?

Do you support tilefade option this time?
               
               

               
            

Legacy_The Amethyst Dragon

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A tale of a forest
« Reply #6 on: July 07, 2012, 08:10:24 pm »


               Nice!
               
               

               
            

Legacy_Daijin

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A tale of a forest
« Reply #7 on: July 07, 2012, 09:14:33 pm »


               very nice!
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #8 on: July 07, 2012, 09:22:46 pm »


               Thank you all for the nice comments. This tileset will not be realy big and plans are :

- forest terrain (like shown)
- raise/lower
- a chasm crosser
- a very simple trail

And sorry to say about the tilefade option... No way! Navigating and just looking around is realy not a problem imo.  Oh and yes the walkmesh is set to "obscuring" for the trees and should hide you line of sight;)
               
               

               


                     Modifié par NWN_baba yaga, 07 juillet 2012 - 08:24 .
                     
                  


            

Legacy_OldTimeRadio

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A tale of a forest
« Reply #9 on: July 07, 2012, 09:24:26 pm »


               Delicious. Coniferous.  Great work!
               
               

               
            

Legacy_henesua

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A tale of a forest
« Reply #10 on: July 07, 2012, 09:44:01 pm »


               Beautiful work!

Unfortunately I am disappointed by the lack of tilefade option. I think it works very well with Six's Wildwoods. Is tilefade a pain to implement?
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #11 on: July 07, 2012, 09:46:05 pm »


               _Six tileset is very different and the foilage here is not as heavy as in wildwoods. Believe me, I play in isoview so I wouldnt mess up my own joy;) And the big trees have no foliage at all just branch meshs.
               
               

               


                     Modifié par NWN_baba yaga, 07 juillet 2012 - 08:47 .
                     
                  


            

Legacy_Fester Pot

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A tale of a forest
« Reply #12 on: July 07, 2012, 10:19:55 pm »


               Will particular tiles be able to use diffuse and ambient color? I always felt that was one of the main things that really hurt Wildwoods for me - lack of individual tile diffuse/ambient color options. Not sure why this was omitted.

FP!
               
               

               


                     Modifié par Fester Pot, 07 juillet 2012 - 09:23 .
                     
                  


            

Legacy_NWN_baba yaga

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A tale of a forest
« Reply #13 on: July 07, 2012, 10:28:49 pm »


               @Fester Pot: Oh I havent thought about that yet but all of the non gigantic sized trees should be illuminated by them yes. Thanks for the hint;)
               
               

               


                     Modifié par NWN_baba yaga, 07 juillet 2012 - 09:29 .
                     
                  


            

Legacy_s e n

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A tale of a forest
« Reply #14 on: July 07, 2012, 10:55:14 pm »


               like like! trees are danglymeshed like the old pinetree placeables? in fact i agree with shadow about tilefade, even if its ok without it, i always like both foliage and the upper trunk portion sliced away with tilefade! oh, and you should absolutely add a couple of cave entrances for that amazing underdark of yours!!