Author Topic: Up-to-date tileset packs.  (Read 688 times)

Legacy_NWN_baba yaga

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Up-to-date tileset packs.
« Reply #15 on: July 02, 2012, 11:43:01 pm »


               Ultima 7 was brilliant btw;)The uber interactive game in history!
               
               

               


                     Modifié par NWN_baba yaga, 02 juillet 2012 - 10:44 .
                     
                  


            

Legacy_Carcerian

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« Reply #16 on: July 02, 2012, 11:44:52 pm »


               

NWN_baba yaga wrote...

Ultima 7 was brilliant btw;)

Yeah it was! (good eye :S)

'Image

'Image

'Image

'Image

'Image

"I got this feeling, my luck is none too good, this sword here at my side dont act the way it should..." (-BOC Black Blade)

*amazed how long tinypic keeps images*
               
               

               


                     Modifié par Carcerian, 02 juillet 2012 - 10:55 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #17 on: July 03, 2012, 12:04:22 am »


               I dont have a single problem with the gfx from especially ultima 7 even today. So the pixelated wall and floor textures are fine with me.
               
               

               
            

Legacy_Carcerian

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« Reply #18 on: July 03, 2012, 12:37:44 am »


               Clipped from Exult '<img'>

Project files are gone ages ago (and it was only cep 1.5 anyway)

Tho sceenies look ok, Id def use a higher res texture similar but more photorealistic if i ever get back to ultima modding...

*Muses* "Retro RPGs" has a nice ring to it challenge-theme-wise '<img'>
               
               

               


                     Modifié par Carcerian, 02 juillet 2012 - 11:48 .
                     
                  


            

Legacy_TheButterflyEffect

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« Reply #19 on: July 03, 2012, 02:14:25 am »


               Outdated tilesets cause pretty much ANY content that was added with later patches to not work correctly.

A big one is cloaks - I don't know why a mere tileset would any clothing parts to break, but it does. It also breaks parts of vanilla tilesets that it shouldn't even touch, such as ship pieces. And it also breaks several doors. Ones that I actually want to use for the purposes of my module.
               
               

               


                     Modifié par TheButterflyEffect, 03 juillet 2012 - 01:15 .
                     
                  


            

Legacy_Carcerian

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« Reply #20 on: July 03, 2012, 02:18:48 am »


               

TheButterflyEffect wrote...

Outdated tilesets cause pretty much ANY content that was added with later patches to not work correctly.

A big one is cloaks - I don't know why a mere tileset would any clothing parts to break, but it does. It also breaks parts of vanilla tilesets that it shouldn't even touch, such as ship pieces. And it also breaks several doors. Ones that I actually want to use for the purposes of my module.

Lol, you are definatly going to have to cite some specifit examples, as the concept of a tileset breaking cloaks is IMO impossible, unless for some reason the tileset is part of a larger hak that includes a 2da for unrelated cloak content...

Are you mixing haks? 

IE using more than one at a time in the same module? 

If so, test each one independently first. When mixing content keep in mind each hak override those below it.
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 01:23 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #21 on: July 03, 2012, 02:31:22 am »


               Well, unfortunately you have to be more specific as in what specific tileset is causing the issue, and exactly what the issue is.

A broken cloak doesn't make sense at all, UNLESS the tileset replaced a texture, but other than that, tilesets have nothing in common with creatures, armour, placeables, etc.

It is possible that a specific set of haks contains things other than tiles, but you would have to explain what haks you are using.

If a given tileset is an ADDON to some other tileset, then yes, it could have issues with the original.  Once you add the addon hak to your module, that particular tileset will be affected even if you are not specifically choosing it when you select the tileset for an area.

Date wise, it truly depends on the individual tileset author/team authors to have set their tileset up in a fashion to work with 1.69.  CTP did that long before the 1.69 final release date as we were directly working with Bioware at the time and they were working with us to make sure we didn't step on each others toes.

Other groups had the same sort of thing occur.  For the final 1.69 patch, Bioware reached out to the community and made as many accommodations for CC artists out here that they could.  Some things they did NOT fix/adjust/change to make everything compatible, but where they could Bioware made a huge effort to work with the community at large and made as few changes as possible to things that would break other folks work.

Having said all of that, you must also realize that time and skill level of individuals and/or teams is fairly limited.  Many cc works have basically been abandoned over the years as folks have moved on with their lives or moved on to other games.

Bioware no longer supports this game.  There will not be another patch created/released by them for it.  All that is left is the community and they have done some pretty amazing things since 1.69 was released to expand the game.

Anyway, it appears you made a snap judgement and statement without fully understanding what truly IS available.  The vault can be a difficult place to search, and the sort order of search results can truly be annoying, but it is really all that we have as a resource storage location.
               
               

               
            

Legacy_Carcerian

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« Reply #22 on: July 03, 2012, 02:31:46 am »


               In a nutshell nwn = base engine that looks up 2da text file indexes of models linked to scripts.

Most of the problems you are having sound like missing 2da entries because you are trying to mix older content with a modern engine.

Most major 2ds can be found in your nwn source folder. (CEP has its own version as well)

Take those (or the ones from your CEP top haks) and append the new content entries at the end from any 2da in a hak you add.

If your 2das dont know about the content, then the game cant display it, plain and simple.

BTW, 99.9% of us are just players and hobby developers who contribute for fun, not bioware staff.

'Image

Please try not to get too frustrated with us, as were just other gamers volenteering to help you '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 02:04 .
                     
                  


            

Legacy_henesua

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« Reply #23 on: July 03, 2012, 02:32:02 am »


               TBE,
Define "breaks" in each of those instances.

You are not being specific enough for anyone to help you. In addition, you have not said a thing about all the links we have provided you about tilesets.
               
               

               
            

Legacy_Carcerian

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« Reply #24 on: July 03, 2012, 03:07:17 am »


               

henesua wrote...

TBE,
Define "breaks" in each of those instances.

You are not being specific enough for anyone to help you. In addition, you have not said a thing about all the links we have provided you about tilesets.

Indeed '<img'> 

What tilesets specificly are you having problems with?

What is your list *in module hak priority* of haks, if you are trying to mix more than one?

Are you "merging" with CEP/d20 Modern/Project Q/The PRC/etc ?

Details PLZ!!!

'<img'>

(need more info or cant help you)
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 02:13 .
                     
                  


            

Legacy_Pstemarie

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« Reply #25 on: July 03, 2012, 03:24:06 am »


               Sounds like the OP is pretty new to the whole concept of CC and how it works with NWN. Sadly the vast majority of tutorials on this subject are gone - along with the old Bioware forums. You might try the wayback machine or looking up the tutorials on the Vault.
               
               

               


                     Modifié par Pstemarie, 03 juillet 2012 - 02:24 .
                     
                  


            

Legacy_Carcerian

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« Reply #26 on: July 03, 2012, 03:29:22 am »


               

Pstemarie wrote...

Sounds like the OP is pretty new to the whole concept of CC and how it works with NWN. Sadly the vast majority of tutorials on this subject are gone - along with the old Bioware forums. You might try the wayback machine or looking up the tutorials on the Vault.


We need a tutorials request thread '<img'>
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #27 on: July 03, 2012, 09:30:47 am »


               To me she just wants to have fun with us and should join in the lets hug thread instead of posting  things like.."tilesets breaking cloaks" uhm yeah sure thing!. She wanted a city/rural and we posted 2 links to that! And for a newb you sound pretty arrogant:P telling us how nwn works lol.
               
               

               


                     Modifié par NWN_baba yaga, 03 juillet 2012 - 08:35 .
                     
                  


            

Legacy_s e n

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« Reply #28 on: July 03, 2012, 09:38:30 am »


               tonight i had a weird dream
               
               

               
            

Legacy_Carcerian

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« Reply #29 on: July 03, 2012, 09:40:58 am »


               *Protectivly*

NO BABA NO!!!!

DONT EAT THE NOOBS!!!!

(They are not ripe yet...)

(...might get indigestion)

Amazingly "TBE" signed up over two years ago, a few months before I did '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 08:44 .