Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4613 times)

Legacy_gutwrench66kg

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July 2012 Custom Content Challenge: Player Customization
« Reply #30 on: July 02, 2012, 10:37:05 pm »


               Wouldn't work better as simply a custom animation added to the Social pheno that Tom Banjo came up with?  Plenty of custom slots left on that one, and would fit in perfectly.

Also with the equippable version, you only have to make 1, versus 12 for the pipe/cigar/etc. being a vfx... 


just my 2 coppers.
               
               

               


                     Modifié par usagreco66kg, 02 juillet 2012 - 09:39 .
                     
                  


            

Legacy_Shemsu-Heru

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July 2012 Custom Content Challenge: Player Customization
« Reply #31 on: July 02, 2012, 10:42:48 pm »


               Did someone asked for pipes?

'Posted

'Posted
classic, Gandalf and rustic (Popeye) ....
               
               

               


                     Modifié par Shemsu-Heru, 02 juillet 2012 - 09:45 .
                     
                  


            

Legacy_NWN_baba yaga

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July 2012 Custom Content Challenge: Player Customization
« Reply #32 on: July 02, 2012, 10:51:10 pm »


               ?Shemsu. Impressive how fast you can you add 3 new (and working) pipes to the game. Respect;)
               
               

               
            

Legacy_Shemsu-Heru

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« Reply #33 on: July 02, 2012, 10:53:03 pm »


               Actually I had already done it for one of my Mods...
               
               

               
            

Legacy_NWN_baba yaga

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July 2012 Custom Content Challenge: Player Customization
« Reply #34 on: July 02, 2012, 10:54:21 pm »


               Ok so you´re not a summoner:D
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #35 on: July 03, 2012, 12:07:55 am »


               lol! Still gotta show the love, very nice looking! (pop-eyes pipe was corn-cobb btw, a sailors pipe)

Doing ornithopter research I came across interviews were HR Geiger worked with Moebius on a lost french animated dune project...

Geiger: "Mein Gott, Moebius, he could draw like a machine!!!" *Smiling and chuckling*

Moebius : *Quietly draws at warp 10 with his light tablet, making it look like childs play*
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 12:36 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #36 on: July 03, 2012, 01:12:34 am »


               For brownies :

Killer Doll Heads/VooDoo Doll

Larger proportioned long Eared Elf Heads (For Quicklings, etc)

More Mini-monster heads for all those anklebiters (meenlocks, mites, etc)

Gnome/Halfling heads (sep lawn/underpants gnomes and dark sun carnivorous pygmy halfers)

Ridable Pheno, so they can ride badgers, skunks, bumble bees, etc... (CEP Brownie Riders+Steed Modders=Profit!)

More custom armor and heads sized for brownies (and other popular phenos)
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 02:22 .
                     
                  


            

Legacy_Carcerian

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« Reply #37 on: July 03, 2012, 01:21:44 am »


               A flying rider/steed phenotype
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 12:22 .
                     
                  


            

Legacy_KlatchainCoffee

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July 2012 Custom Content Challenge: Player Customization
« Reply #38 on: July 03, 2012, 07:40:05 am »


               Would be an invaluable addition to any RP-focused game:

Age-related dynamic phenotypes: old people, very young children/toddlers, teenagers.

The first two might need a slightly different body model in terms of proportions, while teens could be a lightly-modified version of what's there.

The above would do well with some new head models.
There is no need for the phenos to be fully dynamic/compatible with all the existing clothing/armour types - just a handful of models where you can change colours would do.

---------------

I like the idea of wounded/staggering animation. Hugging also sounds good, but is probably more complicated, because technically more than one model should be involved.
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #39 on: July 03, 2012, 08:57:19 am »


               

Carcerian wrote...

For brownies : ...
...Ridable Pheno, so they can ride badgers, skunks, bumble bees, etc... (CEP Brownie Riders+Steed Modders=Profit!)...


Ok, so this plus the long-term request for such work by the CEP Team, and you get some problem solving out of me I did not intend to do. I barely use the brownie appearance for anything in my PW (besides young goblins and maybe some young kobolds.  Just the name "brownie" brings to mind a chocolate dessert rather than a very small race of humanoids.
'<img'>

'Posted

(Tiny) horse-riding brownies (normal and large). Yup, those are obligatory bandits right behind them for scale. 

I haven't tested them in-game yet, but they should work fine since they just borrow animations from other riding models.
               
               

               
            

Legacy_Carcerian

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« Reply #40 on: July 03, 2012, 09:03:26 am »


               Wow! 8x8x8x8x8x8x8x8 Kinds of Awesome AD!!!

*Grins* Knew it had to be "simple" for an experienced artist '<img'>

(and yeah, mentally to me they are Dynamic Pixies)

I'm sooo waiting to see what the Mount Modders can come up with now. (Badgers, chickens...)

Since your on a roll, how hard would be the flying mount phenos ? 

'Posted

A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Perhaps recycle basic hawk animations?
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 08:35 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #41 on: July 03, 2012, 09:39:35 am »


               

Carcerian wrote...

*Grins* I knew it had to be simple for an experienced artist '<img'>

8x8x8x8x8x8x8x8 kinds of awesome AD '<img'>

(and yeah, mentally to me they are Dynamic Pixies)

Since your on a roll, how hard would be the flying mount phenos ? 

A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Steal basic hawk animations?


It wasn't simple until I noticed a couple of things: A) a riding phenotype doesn't need thousands of new body part models if the parts are already there for the normal and large phenotypes (which had kept me from delving into it before), and 'B)' two small lines in a brownie phenotype base model (supermodel line and animation scale line).

I didn't actually alter any brownie models to make the new ones.  I altered the human models to make new brownie ones (scaling the riding human models down to 44.75% size in gmax), which already have all the various nodes needed.

Flying mounted phenotype?  Probably quite difficult, since I'm not that familiar with phenotype editing/animating. Unlike my underwater penguins from a while back (which do use the basic hawk animations), I know those wouldn't work for riding a flying creature.
               
               

               


                     Modifié par The Amethyst Dragon, 03 juillet 2012 - 08:40 .
                     
                  


            

Legacy_Shemsu-Heru

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« Reply #42 on: July 03, 2012, 09:47:58 am »


               

Rolo Kipp wrote...

<primping...>

  • Shemsu-Heru: (HaVFX?) - Pipes (classic, Gandalf, Rustic)


I don't understand well how VFX works; My pipes are weapon like items...
               
               

               
            

Legacy_Carcerian

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« Reply #43 on: July 03, 2012, 09:51:20 am »


               

The Amethyst Dragon wrote...

Carcerian wrote...

*Grins* I knew it had to be simple for an experienced artist '<img'>

8x8x8x8x8x8x8x8 kinds of awesome AD '<img'>

(and yeah, mentally to me they are Dynamic Pixies)

Since your on a roll, how hard would be the flying mount phenos ? 

A empty base for modders to make Dragonriders, Bee-Riders, Hawk-Riders...

Steal basic hawk animations?


It wasn't simple until I noticed a couple of things: A) a riding phenotype doesn't need thousands of new body part models if the parts are already there for the normal and large phenotypes (which had kept me from delving into it before), and 'B)' two small lines in a brownie phenotype base model (supermodel line and animation scale line).

I didn't actually alter any brownie models to make the new ones.  I altered the human models to make new brownie ones (scaling the riding human models down to 44.75% size in gmax), which already have all the various nodes needed.

Flying mounted phenotype?  Probably quite difficult, since I'm not that familiar with phenotype editing/animating. Unlike my underwater penguins from a while back (which do use the basic hawk animations), I know those wouldn't work for riding a flying creature.


Still truly awesome work! (+100 Community Karma/"Brownie" Points)

Sorry, can never resist a good pun '<img'>
               
               

               


                     Modifié par Carcerian, 03 juillet 2012 - 09:01 .
                     
                  


            

Legacy_s e n

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« Reply #44 on: July 03, 2012, 10:17:17 am »


               i dont think is much of a work creating flying mounted phenos, all you need is to duplicate the standard mounted pheno and move its root lets say 10 meters above ground