Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4636 times)

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #270 on: August 01, 2012, 07:29:16 am »


               Falcon PLT tail, skin color (oddly NOT pure white in toolset, but still colors normaly like others)

'Posted

(Cuz' everybody knows that the bird is the word...)
               
               

               


                     Modifié par Carcerian, 01 août 2012 - 04:49 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #271 on: August 01, 2012, 09:38:08 am »


               Danglymesh Cat Tails PLT, skin color

'Posted
               
               

               
            

Legacy_OldTimeRadio

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July 2012 Custom Content Challenge: Player Customization
« Reply #272 on: August 01, 2012, 10:30:15 am »


               Awesome work, Carcerian!!
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #273 on: August 01, 2012, 02:47:31 pm »


               

Jenna WSI wrote...

'Posted


  I'll see about that one.  The others would be good ground sitting animations, which I might eventually get to, but likely not for a bit.

Edit:  And done.
'Posted

  I put this one in pfe0.
               
               

               


                     Modifié par Failed.Bard, 01 août 2012 - 02:36 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #274 on: August 01, 2012, 04:55:31 pm »


               @ Radio: Thx!

@ Bard: Most Excellent! (any new style of a common base animation goes miles in terms of "newness" feel)

Half-Dragon PLT Tails, skin color

'Posted


CCC_PLT_Tails
               
               

               


                     Modifié par Carcerian, 01 août 2012 - 05:01 .
                     
                  


            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #275 on: August 01, 2012, 07:57:29 pm »


               Oh that looks excellent!

A few more chair options:

'Posted

'Posted

'Posted
               
               

               


                     Modifié par Jenna WSI, 01 août 2012 - 07:04 .
                     
                  


            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #276 on: August 04, 2012, 12:44:40 am »


                 I did the slouchy one, but there wasn't a good (unused) base race model to add it to, so I won't be including it in the months ccc offering.  


  For ease of collecting later, if/when this month's challenge gets compiled, the things I had for it are:

  Quick Appearance Change Tool
  Alternate sit animations

  Edit:  I was lazy in my copy/pasting with them, and while they worked in game, some of them gave gmax issues importing them into it.  That should be fixed now, all the a_fa and a_ba references internally changed to teh right model name.  That should make changing them to alternate phenos easier now as well.
               
               

               


                     Modifié par Failed.Bard, 04 août 2012 - 06:43 .
                     
                  


            

Legacy_Just a ghost

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July 2012 Custom Content Challenge: Player Customization
« Reply #277 on: August 05, 2012, 05:08:56 pm »


               I'd like to make a request/suggestion (I have 0 xp in 3d modelling) that goes with the tails. Can you also make claws? Doesn't have to be very fancy, the hands of the Ghast or Wight model would do fine. With that, the various lower legs, the tails, and the new heads you can make quite a few interesting monsters.
               
               

               
            

Legacy_Shadooow

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July 2012 Custom Content Challenge: Player Customization
« Reply #278 on: August 05, 2012, 06:00:10 pm »


               

Just a ghost wrote...

I'd like to make a request/suggestion (I have 0 xp in 3d modelling) that goes with the tails. Can you also make claws? Doesn't have to be very fancy, the hands of the Ghast or Wight model would do fine. With that, the various lower legs, the tails, and the new heads you can make quite a few interesting monsters.

Think it was explained it cannot be done because there are no "nodes" to attach this.

However, would be possible to make a weapon like this? Custom baseitem attachable only to left hand for example? Or maybe client-adjustion to show weapons in creature slots if they are used?
               
               

               
            

Legacy_Just a ghost

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« Reply #279 on: August 05, 2012, 08:01:07 pm »


               Sure? I mean simple hand models that you can use like the palemaster bony fist.
               
               

               
            

Legacy_Zwerkules

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« Reply #280 on: August 05, 2012, 08:54:19 pm »


               It can be done as a hand model.
               
               

               
            

Legacy_Just a ghost

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« Reply #281 on: August 06, 2012, 08:28:39 pm »


               ... but can I interest anybody to do it? Who shall be this chicken's eternal hero?
               
               

               


                     Modifié par Just a ghost, 06 août 2012 - 07:29 .
                     
                  


            

Legacy_Zwerkules

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July 2012 Custom Content Challenge: Player Customization
« Reply #282 on: August 06, 2012, 09:03:44 pm »


               *chickens out*
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #283 on: August 06, 2012, 09:07:52 pm »


               I like chickens only made very tasty... yes precious tasty they must be...precious
               
               

               
            

Legacy_Just a ghost

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« Reply #284 on: August 06, 2012, 10:15:15 pm »


               Not nice Baba, not nice, no no no.