Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4640 times)

Legacy_henesua

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July 2012 Custom Content Challenge: Player Customization
« Reply #255 on: July 30, 2012, 07:04:40 pm »


               Yes, it would've been great if a "sit" node on an object determined where the PC's butt sat. I don't think it works that way though.

I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.
               
               

               
            

Legacy_Pstemarie

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July 2012 Custom Content Challenge: Player Customization
« Reply #256 on: July 30, 2012, 08:05:47 pm »


               

henesua wrote...

Yes, it would've been great if a "sit" node on an object determined where the PC's butt sat. I don't think it works that way though.

I wonder if there would be a way to create a sit animation that responds to the z-height of an invisible object.


What about using the "tail" node. In theory, if the placeable had a "tail" dummy node as well, the creature's buttocks should land there.
               
               

               


                     Modifié par Pstemarie, 30 juillet 2012 - 07:07 .
                     
                  


            

Legacy_NWN_baba yaga

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July 2012 Custom Content Challenge: Player Customization
« Reply #257 on: July 30, 2012, 10:24:27 pm »


               I realy like the new sit animations, all these details make the game much more authentic:)
               
               

               
            

Legacy__six

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July 2012 Custom Content Challenge: Player Customization
« Reply #258 on: July 30, 2012, 10:34:16 pm »


               That's given me a cool idea (but probably outside the scope of this challenge given the support files required) - custom sit animations for rags' alternate phenotypes. I ended up making one of the key NPCs in my module a placeable 'cos I wasn't sure how to implement a custom sit animation for him, but actually it might fit well with the barbarian or demonblade animation set.

Edit: hey great minds think alike, graplr (usagreco66kg)

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                     Modifié par _six, 30 juillet 2012 - 09:35 .
                     
                  


            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #259 on: July 30, 2012, 11:26:13 pm »


               

_six wrote...

That's given me a cool idea (but probably outside the scope of this challenge given the support files required) - custom sit animations for rags' alternate phenotypes. I ended up making one of the key NPCs in my module a placeable 'cos I wasn't sure how to implement a custom sit animation for him, but actually it might fit well with the barbarian or demonblade animation set.

Edit: hey great minds think alike, graplr (usagreco66kg)

'Posted


  Do you mind if I make that pose up as one, Six?  I'd probably slap it into pmo0 for now, to keep them all seperate, but there's no reason I can think of that it wouldn't be transferable into an alternate race/phenotype to have them divided up that way.
  It's actually make more sense doing that than handling it by race anyways, but using the racial base models makes it easy for me to keep them not only seperate but easy to get to for copy/paste purposes.
               
               

               
            

Legacy__six

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« Reply #260 on: July 30, 2012, 11:31:45 pm »


               Sure, please do (it was a thinly veiled request anyway).
               
               

               
            

Legacy_Jenna WSI

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« Reply #261 on: July 30, 2012, 11:34:48 pm »


               Oh, that's a nice slouchy pose, very dramatic.
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #262 on: July 30, 2012, 11:52:40 pm »


               I think I've got all the numbers worked out.  I'm out of time now to get it done before work, but it'll only take me an hour or so to get it all transferred over from the sitdown part to sit.

 I'll likely only throw in a bit of a foot tap for motion during the sit portion.  I'll try to add a bit of chest motion into all of them after.
 That part's just a bit more time consuming, since moving the torso_g node moves absolutely everything else, so the arms seem to have to be shifted counter to it.  I might just try locking the hand positions in place and see if the rest shifts more naturally around them then.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #263 on: July 31, 2012, 06:09:03 am »


               PC Monster Heads 1.0

[Edit: ] Files now actually available to public '<img'>
               
               

               


                     Modifié par Carcerian, 31 juillet 2012 - 05:32 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #264 on: July 31, 2012, 09:38:11 am »


               CCC HaVFX Builder Files

CCC HaVFX Demo
               
               

               


                     Modifié par Carcerian, 31 juillet 2012 - 09:04 .
                     
                  


            

Legacy_Failed.Bard

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« Reply #265 on: July 31, 2012, 03:54:19 pm »


               ... and done.  Once I found the  mass key copy button it went pretty quickly.  I did end up going with the half-orc base model for putting it in, but it can be copy/pasted from there into one of the acp phenos if so desired.

Here's a screenie of the four sits:
'Posted

The link in my first post on these animations should be pointed at the updated 7z file still, but here it is again just in case.  It has the female one in an otherwise vanilla a_fa, plus the individual male sit animations in pme0, pmh0, and pmo0.
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #266 on: July 31, 2012, 06:26:58 pm »


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Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #267 on: August 01, 2012, 02:53:21 am »


               Bunny Tail, PLT uses cloth 2

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                     Modifié par Carcerian, 01 août 2012 - 09:09 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #268 on: August 01, 2012, 06:11:44 am »


               Tiger PLT tail, skin color

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Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #269 on: August 01, 2012, 07:09:43 am »


               Wolf PLT tail, skin color

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