Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4641 times)

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #240 on: July 27, 2012, 04:26:03 pm »


               Any progress? >.>
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #241 on: July 29, 2012, 12:34:13 am »


                 I'd been trying out a few different things this months, but since I'm still getting the hang of gmax most of it hasn't come along as well as I'd hoped.

  As for what is coming along, I modified part of a_fa in working on a better chair sitting animation, changing the sitdown and sit portions of the animations.  I'm reasonably happy with how it turned out overall, but haven't tested it extensively enough yet to know how it'll react to robes or alternate phenotypes.
  If any more experienced animators wnated to take a look at it (Or anyone just wanted to grab it early), I've got it stored here.  A short clip of how it looks in game is here.
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #242 on: July 29, 2012, 02:30:03 am »


               

Failed.Bard wrote...

  If any more experienced animators wnated to take a look at it (Or anyone just wanted to grab it early), I've got it stored here.  A short clip of how it looks in game is here.


Oh gosh, that's perfect! Are you going to have time to do one for men too?
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #243 on: July 29, 2012, 03:12:47 am »


               

Jenna WSI wrote...

Failed.Bard wrote...

  If any more experienced animators wnated to take a look at it (Or anyone just wanted to grab it early), I've got it stored here.  A short clip of how it looks in game is here.


Oh gosh, that's perfect! Are you going to have time to do one for men too?


  What would you want changed in the male one?  It seems like as long as I can stay in the same key length and  the same start position there shouldn't be any issues making modifications.
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #244 on: July 29, 2012, 04:45:39 am »


               http://t1.thpservice...o-is110-005.jpg

http://buystoreshelv..._mannequins.jpg
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #245 on: July 29, 2012, 05:06:39 am »


               I think I'll see if animations can be set into the racial base models.  It'd be interesting if, for example, the foot on knee one could be set for elves only.  Overall I think the other one is better suited overall, since I can't really picture a dwarf doing the other.

 It's something for me to try out, anyways.
               
               

               
            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #246 on: July 29, 2012, 09:04:08 pm »


               It looks like it's not only possible to do animations by race, but that it might be necessary in some cases.  It allows for tweaking to compensate for size differences in animations.

Anyways, this is what I have so far for males, with the female one thrown in for good measure. 

'Posted

Larger here:

Edit:  I updated the file at the DL link in my first post to include the pmh0 and pme0 mdl fies as well, for these two versions of male chair sitting.  The sitchair and sit animations can be copy/pasted from there into an existing file if needed for merging.  That's what I'll be doing with them for my mod.
               
               

               


                     Modifié par Failed.Bard, 29 juillet 2012 - 09:03 .
                     
                  


            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #247 on: July 29, 2012, 10:45:35 pm »


               Those look really excellent. Much better than the original.
Other animations for sitting can be for intimate sitting like:


'Posted

'Posted

'Posted

'Posted


Pretty much all of this is nice... face, hair, horns..'Posted
               
               

               


                     Modifié par Jenna WSI, 29 juillet 2012 - 11:01 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #248 on: July 29, 2012, 11:54:49 pm »


               Amazing work F.B!

(I'll defiantly be using that mod in the future)

Jennas #2 screenie is a must '<img'>

*Random Ideas*

One thing on my animation-work wishlist is fixing the female dancer phenotype so it doesn't have the old female no-neck animations...

Possibly fixing with the saga yaun-ti dancer ani's if better?

(*Grins* and eventually fixing the way the saga dancer holds weapons so they dont clip thru her legs?)

(Either that or perhaps they could become custom/extra/new animations? possibly with dryad/succubus taunts?)

In general Bioware females seem to "slouch" too much when they stand, and could use a more femine walk as well... (certianly nothing too silly of course, just not so manly-looking. Even subtle changes or looking at the early animations-sets (pre-hotu?) might help overall effect).

(And in NWN2 ladies posture got even worse, while a slouch "stance" might be nice for serfs, ruffians or elderly, having every female character in every scene look like an angery-surly-teen just didnt work for me.. No offence intended towards the hard-working nwn2 animators or any angry-surly-teen readers of course '<img'>)
               
               

               


                     Modifié par Carcerian, 30 juillet 2012 - 12:12 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #249 on: July 30, 2012, 12:09:51 am »


               Oh yeah, speaking of "stances", how about different ways of standing? (think drunk, but instead could be martial artsy, alert, slouching, nervous, noble, alluring, smoking, drinking, etc..)

(This one might be a tall order but..) For alternate forms of sitting, eating/drinking/toasting/ordering food/smoking/sleeping in chair/tied to chair/sitting while talking, laughing, arguing, drunk? (Think the RP-heavy Ultima7.2 Serpent Isle town banquets)

And of course, better/different laying down and sleeping animations '<img'>

Different ways to pray/meditate? (such as the dndgeek mino pheno's  "Unreal" floating levitation meditation...)

(Even just prayer were you dont hold your weapons sticking in your chest at least...)

*Still sooooo needs to learn to animate*
               
               

               


                     Modifié par Carcerian, 30 juillet 2012 - 12:09 .
                     
                  


            

Legacy_Failed.Bard

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« Reply #250 on: July 30, 2012, 12:41:36 am »


               Animating is ~way~ easier than the model making itself, if all the parts are parented properly anyways.  You just have to make sure to make the position/rotation changes to the highest level parts first, then work downwards/outwards.

 As for the paired sitting animations.  I could try making those, but they'd have to go into a custom animation slot, and those are already pretty heavily filled.  It'd be interesting practice again, anyways.
 Likely I'll keep playing around with animations until the end of the month, unless next months topic would lend itself to trying it with more things.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #251 on: July 30, 2012, 01:52:53 am »


               *Grins* We need more good examples and/or tutorials of the basics for sure... as with learing mdling in general , just getting started and taking the first few steps are always the hardest, once you get a few simple succesess you can learn from there (for me at least '<img'>)
               
               

               


                     Modifié par Carcerian, 30 juillet 2012 - 12:56 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #252 on: July 30, 2012, 06:12:19 am »


               Another request... alter the horned heads for females (side and top horns) to have hair that goes just down to the small of the back instead of over the bum. The clipping issue would be less and it gives us more options other than having hair down to your legs.
               
               

               
            

Legacy_gutwrench66kg

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July 2012 Custom Content Challenge: Player Customization
« Reply #253 on: July 30, 2012, 10:10:24 am »


               Alternate sits are an interesting idea.. on the same idea, apparently that means we can replace individual animations for the ACP.. so the Barbarian pheno sits in a chair differently than a fencer, etc...

Now you've got me pondering!
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #254 on: July 30, 2012, 06:26:10 pm »


               It would be nice to have an alternative axis sit, allowing a pc to use things like the high barstools without sitting inside of the furniture.