Random feedback on Aligned "VFX-cessories":
Placement: Heads and Torso/Back only ATM (due to tech limits)
Eye-patches: Attepted to convert four different versions, the main issue is getting them to line up correctly.
Most existing eye-patches are buried into a specific head model, and when converted do not line up on other head models, they are either buried or too far out...
Jewelry : Facial Piercings, Earrings, etc... Tried pirate earrings, simple "studs" , nose piercings, tribal bones-thru-nose, same alignment issues, too much variety in head mdls to align up right beyond base head...
Mustaches, Beards, Eyebrows, Widows Peaks, Hair Streaks, Etc: Same alignment issues.
CODI Dusty Goggles: Thinking of making a "construction kit" for designers, with a plt that designers can use to custom color goggles via nw-explorer PLT functionality.
Quantity: Right now focusing on making as many as possible, so most will be for 1 or 2 races or genders...
Mostly humans ATM, but happy to make variants. Full sets planned for 2.0.
ASAP Designer Goal: Making a Rolo Inspired Builder Base, All races/genders with base 1 heads, + invisible guides for eyes, mouth & center of head to help align new effects easily.
For monster heads I made a simple scale table, were once you have the base male head, you can then just scale and reposition all other race and gender heads by simply by tinkering with numbers in the ascii mdl with a text editor.
Once we have a VFX scale table, it could be automated like the armor scaler
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Script Support: As simple as possible.
All ideas/feedback welcome, working on cybernetics next
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(Thinking d20 laser scopes might make great Borg-Eyepieces...)
Modifié par Carcerian, 13 juillet 2012 - 10:54 .