Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4646 times)

Legacy_3RavensMore

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July 2012 Custom Content Challenge: Player Customization
« Reply #135 on: July 08, 2012, 05:29:00 pm »


               Suggestions for non head accessories: wrist/hand jewelry - bracelets, bangles, cuff bracelets, gauntlets, rings.
               
               

               


                     Modifié par 3RavensMore, 08 juillet 2012 - 04:32 .
                     
                  


            

Legacy_NWN_baba yaga

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July 2012 Custom Content Challenge: Player Customization
« Reply #136 on: July 08, 2012, 05:33:20 pm »


               Using vfx for bracers would work too... For 3 or 4 forearms that shares the same mesh '<img'>
               
               

               


                     Modifié par NWN_baba yaga, 08 juillet 2012 - 04:34 .
                     
                  


            

Legacy_Shadooow

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July 2012 Custom Content Challenge: Player Customization
« Reply #137 on: July 08, 2012, 05:34:01 pm »


               

3RavensMore wrote...

Suggestions for non head accessories: wrist/hand jewelry - bracelets, bangles, cuff bracelets, gauntlets, rings.

oh and buckler!
               
               

               
            

Legacy_Rolo Kipp

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July 2012 Custom Content Challenge: Player Customization
« Reply #138 on: July 08, 2012, 06:16:14 pm »


               <hating it...>

Unfortunately, unless we can find a way to re-use the monster nodes, we have only two VFX nodes to attach things to - Head and Impact (torso). All other customization needs to be implemented as bodyparts/armor. Edit: or robes, tails, wings or cloaks.

<...when his blanket is wet>
               
               

               


                     Modifié par Rolo Kipp, 08 juillet 2012 - 05:16 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #139 on: July 10, 2012, 10:05:48 am »


               For a TaVFX, How about a.....

'Posted

...perhaps with a matching....

http://t1.gstatic.com/images?q=tbn:ANd9GcQEYDq_g0RlYIRt-rEFk2dlBz58r5ZoAJYMC6u0DcfJ_wyhW1puqC5dUYf39Q

(Gnomepunk Workshop)

'Posted
               
               

               


                     Modifié par Carcerian, 10 juillet 2012 - 09:10 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #140 on: July 10, 2012, 10:41:50 am »


               (Early Concept Render)

'Posted

Tinker-Gnome Jetpack

'Posted

(Proto-type made from recycled vorpal blade parts)
               
               

               


                     Modifié par Carcerian, 10 juillet 2012 - 11:19 .
                     
                  


            

Legacy_OldTimeRadio

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July 2012 Custom Content Challenge: Player Customization
« Reply #141 on: July 10, 2012, 03:23:12 pm »


               !

Lovely!
               
               

               
            

Legacy_3RavensMore

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July 2012 Custom Content Challenge: Player Customization
« Reply #142 on: July 10, 2012, 04:05:34 pm »


               Beating swords into...jet packs?  If only Icarus had survived to teach us how to unlock the Z so we could *all* fly.  Damn those impetuous kids!
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #143 on: July 11, 2012, 06:14:26 pm »


               If any of these submissions are released before the cc is complied... *grabby hands*
               
               

               
            

Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #144 on: July 11, 2012, 06:17:56 pm »


               Actually they're a different model if you look at them, long and curling around the side of the head.


Carcerian wrote...

Very Mod '<img'>

Jenna WSI wrote...

You guys made me curse when I saw the horns and kiseru. Seriously.

These are the side horns I saw in CEP.

'Posted

Yup look like same tiefling horns moved to the side of head.
They might also look cool moved to face foreward as well,
the more options builders can give players the better i say '<img'>


               
               

               
            

Legacy_Rolo Kipp

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« Reply #145 on: July 12, 2012, 08:11:17 pm »


               <doing unspeakable things...>

I've uploaded version 0.02 (Human Male & Female only so far) of the Torso-aligned VFX Template to the CC Maker's Reference. Anyone want to make some TFX, give it a try ;-)

Load the scene.
Hide all but the race/gender combo you want to work on.
Build your TFX.
Link it to the tfx_xxxxxxxx_*race/gender initials* aurorabase
Unlink the aurorabase
and
Save the aurorabase.

Feedback *essential* ;-)

<...to body parts>
               
               

               


                     Modifié par Rolo Kipp, 12 juillet 2012 - 07:13 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #146 on: July 13, 2012, 02:24:31 am »


               

Rolo Kipp wrote...

<doing unspeakable things...>

I've uploaded version 0.02 (Human Male & Female only so far) of the Torso-aligned VFX Template to the CC Maker's Reference. Anyone want to make some TFX, give it a try ;-)

Load the scene.
Hide all but the race/gender combo you want to work on.
Build your TFX.
Link it to the tfx_xxxxxxxx_*race/gender initials* aurorabase
Unlink the aurorabase
and
Save the aurorabase.

Feedback *essential* ;-)

<...to body parts>


Will try out with jetpack '<img'>
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #147 on: July 13, 2012, 02:45:17 am »


               Hmmm... Only have gmax...

'Posted

Idea: VFX Builder Base MDL files.

For gmax (or any other) users, make a  simple base node with a guide model set to non-render. (head/torso/race/gender)

'Posted

That way ppl could just import the mdl into G-Max, rename the node, design the new VFX, and test placement, deleteing the guide mdl when finished.

Also bald HaVFX bases are great for adding hair, but it would also be nice to have ones with the base 1 heads with hair too, for making hats, hood, helmets, etc that reasonably cover short haircuts...
               
               

               


                     Modifié par Carcerian, 13 juillet 2012 - 11:51 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #148 on: July 13, 2012, 07:45:37 am »


               Unlit Cigar HaVFX (Human, Male)

'Posted

(from d20 Modern, PLT-to-TGA from NW Explorer)

'Posted
               
               

               


                     Modifié par Carcerian, 13 juillet 2012 - 06:51 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #149 on: July 13, 2012, 08:02:22 am »


               Random feedback on Aligned "VFX-cessories":

Placement: Heads and Torso/Back only ATM (due to tech limits)

Eye-patches: Attepted to convert four different versions, the main issue is getting them to line up correctly.

Most existing eye-patches are buried into a specific head model, and when converted do not line up on other head models, they are either buried or too far out...

Jewelry : Facial Piercings, Earrings, etc... Tried pirate earrings, simple "studs" , nose piercings, tribal bones-thru-nose, same alignment issues, too much variety in head mdls to align up right beyond base head...

Mustaches, Beards, Eyebrows, Widows Peaks, Hair Streaks, Etc: Same alignment issues.

CODI Dusty Goggles: Thinking of making a "construction kit" for designers, with a plt that designers can use to custom color goggles via nw-explorer PLT functionality.

Quantity: Right now focusing on making as many as possible, so most will be for 1 or 2 races or genders...

Mostly humans ATM, but happy to make variants. Full sets planned for 2.0.

ASAP Designer Goal: Making a Rolo Inspired Builder Base, All races/genders with base 1 heads, + invisible guides for eyes, mouth & center of head to help align new effects easily.

For monster heads I made a simple scale table, were once you have the base male head, you can then just scale and reposition all other race and gender heads by simply by tinkering with numbers in the ascii mdl with a text editor.

Once we have a VFX scale table, it could be automated like the armor scaler '<img'>

Script Support: As simple as possible.

'Posted

All ideas/feedback welcome, working on cybernetics next '<img'>

'Posted

(Thinking d20 laser scopes might make great Borg-Eyepieces...)
               
               

               


                     Modifié par Carcerian, 13 juillet 2012 - 10:54 .