Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4643 times)

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #105 on: July 06, 2012, 09:44:20 pm »


               

Birdman076 wrote...

Anyone wanna make some back packs, I can do the icons '<img'>

'Posted

WB!

Nice icons, if anyone is wants to try TaVFX (Torso-Aligned VFX) TAD's Quivers could make a great starter base...

'Posted
               
               

               


                     Modifié par Carcerian, 06 juillet 2012 - 08:47 .
                     
                  


            

Legacy_The Amethyst Dragon

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July 2012 Custom Content Challenge: Player Customization
« Reply #106 on: July 06, 2012, 11:35:21 pm »


               

Carcerian wrote...
...if anyone is wants to try TaVFX (Torso-Aligned VFX) TAD's Quivers could make a great starter base...

For anyone that likes those quivers, I plan on updating them in the very near future now that my model-making skills have improved.  They'll just be getting some improved shapes (mostly just more rounded and slightly higher-poly), so it'll be easy to drop the new models into haks and just overwrite the current ones that are a little boxy.

And yes, those quivers might make a good starting point for positioning new VFX.  In your modelling software, open up a default human/dwarf/etc. model (some of the NPCs have nodes in the right places).  Then import a matching race+gender quiver and move the aurora base for the quiver to the exact coordinates of the impact node for the humanoid model.  Make your model, then move your aurora base for the VFX back to 0, 0, 0 (after deleting out all the stuff for the humanoid model).  This should get you a properly positioned VFX for that race+gender.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #107 on: July 06, 2012, 11:51:27 pm »


               Iron Crown HaVFX

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Legacy_Jenna WSI

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July 2012 Custom Content Challenge: Player Customization
« Reply #108 on: July 07, 2012, 12:18:45 am »


               Love the glasses. Do they change color with your outfit?
               
               

               
            

Legacy_henesua

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July 2012 Custom Content Challenge: Player Customization
« Reply #109 on: July 07, 2012, 12:58:34 am »


               That crown will be useful! Nice work, Carcerian. Perhaps a couple different style crowns? '<img'> Pretty please....
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #110 on: July 07, 2012, 01:21:14 am »


               Thx !

@ Jen: No sorry, they not-plt based, though recolors can be done for sure '<img'>

@ Hen: On the list '<img'>
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 12:23 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #111 on: July 07, 2012, 02:19:56 am »


               (A mod I've wanted to do for ages now...)

http://t0.gstatic.co...A43fhvsHatvaskR

Another Monster Head, "The-Worm-That-Walks"

'Posted

Lord of Worm's Avi head now comes in extra-extra-wormy!
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 02:30 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #112 on: July 07, 2012, 03:07:42 am »


               "Lord-of-Worms" Style Black Hood HaVFX

'Posted
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 02:08 .
                     
                  


            

Legacy_Rubies

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July 2012 Custom Content Challenge: Player Customization
« Reply #113 on: July 07, 2012, 03:13:33 am »


               That's... eeeeew. In a... good way. I think. Well, not in a... well, you know what I mean! I like the model texture thingy but it's creepy. '<img'>

Also I '<3' the cigarette holder just because I '<3' Audrey Hepburn. '<img'>

Loving the sheer amount of stuff this month! '<img'>
               
               

               


                     Modifié par Rubies, 07 juillet 2012 - 02:20 .
                     
                  


            

Legacy_henesua

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July 2012 Custom Content Challenge: Player Customization
« Reply #114 on: July 07, 2012, 03:17:14 am »


               Nice worms, Carcerian. I am wondering if it is possible to animate that texture, or otherwise get the writhing worm look.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #115 on: July 07, 2012, 03:18:29 am »


               Yes, if you found animated gif/video, and then followed the tutorials by OTR '<img'>

(Was thinking the same thing for a later version '<img'>)
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 02:19 .
                     
                  


            

Legacy_OldTimeRadio

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July 2012 Custom Content Challenge: Player Customization
« Reply #116 on: July 07, 2012, 04:39:51 am »


               Carcerian, you might also try using a TXI to achieve a similar effect.  This is tde01_lava01.txi:
proceduretype arturo
channelscale 4
1
1
1
1
   
channeltranslate 4
0
0
0
0

distort 1
arturowidth 10
arturoheight 10
distortionamplitude 1
speed 5

defaultheight 64
defaultwidth 64

waterheight 32
waterwidth 32

downsamplemin 0
downsamplemax 2

alphamean 0.999

Give that a shot, maybe?  I haven't tried it myself but if my guess is right, it's about the kind of wriggling you want.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #117 on: July 07, 2012, 05:05:25 am »


               Yup, my first mod ever, plasma blades, uses txi's from biowares lava, water and frozen textures '<img'>

Would want to try to keep distortion minimal, of course, and try to get rippling effect maby...
               
               

               


                     Modifié par Carcerian, 10 juillet 2012 - 10:52 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #118 on: July 07, 2012, 05:07:54 am »


               Black Devil Horns HaVFX

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'Posted
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 04:08 .
                     
                  


            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #119 on: July 07, 2012, 08:35:56 am »


               Celtic King's Gold Crown HaVFX

'Posted

(Uses vorpal blade handle texture)
               
               

               


                     Modifié par Carcerian, 07 juillet 2012 - 08:34 .