Author Topic: July 2012 Custom Content Challenge: Player Customization  (Read 4614 times)

Legacy_Rolo Kipp

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July 2012 Custom Content Challenge: Player Customization
« on: July 01, 2012, 06:39:44 pm »


               This month's challenge is "Player Customization"

Models (Body parts, new wings and tails), visual effects (beards & mustaches, jewelry, scars/tattoos) that modify how the PC looks and phenos that change the way they move. Scripts and widgets that allow in-game modifications. New races, classes, feats. Items with applied visuals like a smoking pipe or a golden nose-ring. 


This theme was suggested by some yahoo with a pretty black bird on his shoulder.

Guidelines:
  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine, though state-of-the-art amateur's work would require 100% original work, but that's up to you.
  • Teamwork is welcome.
  • Beginners most welcome, don't be afraid, just try, you'll be surprised!
  • All submissions must be finished, working, and emailed to me (NWNCCCMakers @ gmail.com) or a non-Vault link provided by August 1st, 2012 (which is a Wednesday) at 10 AM EST. Sooner than that is perfectly fine too. ;-)
Some things you could include in the download/email that would make packaging everything up easier and faster (otherwise I will just pester you with questions!):
  • 2da lines needed.
  • Screenshot *from in game* for use on the vault page (this also gives me hints on how to display the new goodie).
  • Portraits (if needed) of your new goodie. ** Placeables and monsters should include a portrait. **
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Also if you would like an invite to the CC Makers group, send Rolo Kipp a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.
  • If you are doing tileset content, *please* let me know ahead of time so I can get you the set and itp files to work with. I’m horrible at merging those so this bit you will need to provide.
Remember, the Challenge is all about fun, sharing, creativity and surprise!
If you have concerns/questions about this month’s Challenge please post in this thread.

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here
***When submitting a new theme, please provide a title and short summary of the theme.***

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!

Have no fear and join the fun!

And finally, you can: 
vote for August's theme. The voting dead line is August 1st, 2012 at 8 AM EST.
Submit theme suggestions
Visit the CC Maker's Project for July 2012.
Email content to nwncccmakers@gmail.com 
               
               

               


                     Modifié par Rolo Kipp, 01 juillet 2012 - 05:47 .
                     
                  


            

Legacy_Rolo Kipp

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July 2012 Custom Content Challenge: Player Customization
« Reply #1 on: July 01, 2012, 06:42:17 pm »


               <primping...>

Status Update:A reminder of who is doing what <mostly to keep it straight in his own mind>(CC Makers, remember to coordinate resources!):

For V1 (due August 1st):
  • Cestus Dei: HaVFX - Pipe Smoke (Normal, Ring, Wizard)
  • Cestus Dei: Wings - Pixie wings (Dragonfly)
  • Baba Yaga: Body Parts - Boots!
  • Carcerian: HaVFX - Cat Ears
  • Baba Yaga: (torso-aligned VFX?) - Waist pouch(s)
  • Shemsu-Heru: Item - Pipes (classic, Gandalf, Rustic, Kiseru, Audrey's Cig holder)
  • The Amethyst Dragon: Pheno - Brownie riders
  • Carcerian: HaVFX - Monacle, Spectacles (lots of them)
  • Carcerian: HaVFX - Teifling Horns variations (arrow-through-head bonus)
  • Shemsu-Heru: Items - Spyglass, Magnifying Glass & Sextant
  • MilkyNova: Heads - Better halfling heads (clown & plain)
  • Birdman076: Icons - Backpacks
  • Carcerian: HaVFX - Iron, Celtic & Rose Crowns,
  • Carcerian: HaVFX - Black hood, Steampunk Goggles, Bandage
  • Carcerian: Head - Worm-that-walks (creepy-awesome!)
  • Carcerian: HaVFX - Devil Horns variations
  • Carcerian: HaVFX - Rose
  • Carcerian: TaVFX - Tinker-gnome Jetpack

Received (email to nwncccmakers@gmail.com):
  • Carcerian: Heads - PC Monster heads
  • Failed.Bard: System - Quick Appearance Change Tool


Please correct me if I have anything wrong. <he's ok with that, really>


<...like a chimpanzee>[/quote]
               
               

               


                     Modifié par Rolo Kipp, 12 juillet 2012 - 04:42 .
                     
                  


            

Legacy_Cestus Dei

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July 2012 Custom Content Challenge: Player Customization
« Reply #2 on: July 01, 2012, 07:22:24 pm »


               I'll be adaptin' me Ki Stone diadems fer the Virusman's openfaced helms. That's not me project this month, but it fits, any ways.

I'll be carvin' a couple pipes and bein' sure they have decent smoke emitters based on me foggy bref. I'll be tryin' fer 3 styles o' smoke: Normal, Rings an' Wizard.

If thet wizard don't give me more time at me forge, thet last smoke will be waitin' a mighty long time.

Fer them as enjoys icons an' such, be mighty friendly ta make some tobac pouches, but I'll nae be houndin' ye fer 'em.

I *might* be up ta makin' some pixie wings fer the Lady Rubies as well. We'll see.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #3 on: July 01, 2012, 07:28:33 pm »


               Totally predictable I know, but...

PC Monster Heads (animal heads submitted in last challenge not included)

Will avoid spamming old screenies '<img'>

*Mails*
               
               

               


                     Modifié par Carcerian, 01 juillet 2012 - 06:36 .
                     
                  


            

Legacy_Rubies

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July 2012 Custom Content Challenge: Player Customization
« Reply #4 on: July 01, 2012, 09:25:18 pm »


               Single greatest monthly topic ever. I'm in love with an overdose of ideas.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #5 on: July 01, 2012, 09:33:37 pm »


               Ideas: Animal Body parts

Ears, Tails, Tufts of Hair on wrists and ankles. Manes. Spines. Horns. VFX or custom body part based.

Cat Parts, Dog Parts, Wolf Parts. Goatlike Fairtyail Troll Parts (fuzzy tipped ears and tails). Avian Parts.

'Posted
               
               

               


                     Modifié par Carcerian, 01 juillet 2012 - 08:36 .
                     
                  


            

Legacy_NWN_baba yaga

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July 2012 Custom Content Challenge: Player Customization
« Reply #6 on: July 01, 2012, 09:51:48 pm »


               I´ll make boots!
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #7 on: July 01, 2012, 09:54:21 pm »


               New Player Animations are always good too '<img'>
               
               

               
            

Legacy_KlatchainCoffee

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July 2012 Custom Content Challenge: Player Customization
« Reply #8 on: July 01, 2012, 10:23:12 pm »


               More variety for dynamic Brownies, please.

Dynamic Kenku.

Better-looking merpeople.

Tall elves (I know it's been done, but as far as I know it was a long time ago and is no longer compatible).

Replacing some of the butt-ugly vanilla elf head designs with something better.

Speaking of which - as a spin off from 'normal' vs 'bulky' pheno:   thin - normal - bulky; shorter - normal - taller (for all races?).

A comprehensive head hak (including most decent 'normal' content out there as well as Carcerian's crazy heads, if that's possible. *is aware of head-related limitations*

Ways to change facial expressions IG as per what virusman did recently.

Last, though not least - decent-looking hands and forearms for all races. Please. I know this has been partially tackled in the past, but that override does not mesh too well with existing forearms and weapon handling. (I know this is a long shot, unless someone can automate changing all the existing forearm/hand phenos to the upgraded look).
               
               

               


                     Modifié par KlatchainCoffee, 02 juillet 2012 - 12:05 .
                     
                  


            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #9 on: July 02, 2012, 12:46:13 am »


                 I suppose my quick appearance change tool qualifies.  It's been years since I made it, it's actually onto its third complete revision now (with support for clothing changes as well), but since I don't use the vault, it's never been publicly released (there, at least).
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #10 on: July 02, 2012, 04:00:06 am »


               Mavrixio, one of the fine folks at Sinfar, recently asked me if I could do these, they seem perfect for the challenge...

"New ears" Post by Zephyrys @ Sinfar Forums, Mon Jun 11, 2012 2:07 pm

Hello,

I have a couple of cat-girl people, both of a light color (one is light grey, one is white). However, there is an annoying lack of cat ears that would match them. Would it be possible to put in some light-grey-ish cat ears? I also have a foxling character who is red, so an option for some red ears would be appreciated.

Also, having cat/fox ears that actually fit on the side of the head instead of at the top would probably be ideal. Most animal girls in, say, Anime, often have their ears coming from the side of their head, where the ears on a human would be. If there's an NWN limitation on this, though, I'd understand, but it would be great because it would allow people like me to choose any head, even those with visible ears, and just have the animal ears over them. Just a thought.

'Posted

As Rolo pointed out, no need reinvent the wheel, (when you can just recolor it), and that TAD's ears would be a good base.

'Posted
               
               

               


                     Modifié par Carcerian, 02 juillet 2012 - 03:20 .
                     
                  


            

Legacy_Failed.Bard

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July 2012 Custom Content Challenge: Player Customization
« Reply #11 on: July 02, 2012, 04:52:12 am »


               I think I'd be tempted to try making them as a necklace so that they could take advantage of a plt.  The aligned VFX have far more available slots, but need one pre race, gender, plus colour, to fully work as ears.
 If TAD doesn't mind, I'd be curious about trying that with the tiger ears, though I don't expect I'd get anything too good out of it.  Moreso for practice.
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #12 on: July 02, 2012, 05:01:42 am »


               Also see : Aligned Head Visual Effects

'Posted
               
               

               


                     Modifié par Carcerian, 02 juillet 2012 - 04:02 .
                     
                  


            

Legacy_gutwrench66kg

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July 2012 Custom Content Challenge: Player Customization
« Reply #13 on: July 02, 2012, 07:46:23 am »


               doing the pipes as a VFX rather than an equippable with an emitter??  If done as an equippable, the animations from the social phenotype might work well with it. then the smoke head aligned vfx simply needs to be added?
               
               

               
            

Legacy_Carcerian

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July 2012 Custom Content Challenge: Player Customization
« Reply #14 on: July 02, 2012, 08:05:08 am »


               

Failed.Bard wrote...

 I think I'd be tempted to try making them as a necklace so that they could take advantage of a plt.  The aligned VFX have far more available slots, but need one pre race, gender, plus colour, to fully work as ears.
 If TAD doesn't mind, I'd be curious about trying that with the tiger ears, though I don't expect I'd get anything too good out of it.  Moreso for practice.

Using robes instead (like lisa's musketeer hat) are a possibility as well..

The problem with using the neck slot for headgear is that the head isnt always aligned with it, as i discovered with Halos.
               
               

               


                     Modifié par Carcerian, 02 juillet 2012 - 07:06 .