Author Topic: medieval Rural by Zwerkules  (Read 4018 times)

Legacy_Master Jax

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medieval Rural by Zwerkules
« Reply #75 on: August 09, 2012, 06:17:02 am »


               Well, yes, that's exactly what i meant, Zwerkules! If such high-res textures were in an optional add-on, it would be great! ^__^ Hell, I wish every developer would do such!
               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #76 on: August 12, 2012, 10:04:55 pm »


               I uploaded an update to the vault and a demo module that shows a few of the new tiles I added.

'Posted
               
               

               
            

Legacy_NWN_baba yaga

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medieval Rural by Zwerkules
« Reply #77 on: August 12, 2012, 10:13:33 pm »


               Right on time zwerkules... monday awaits;) Seriously looking fantastic again. This is how i imagine a small dragon, hillgiant or ogre cave entrance
               
               

               
            

Legacy_ShadowM

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medieval Rural by Zwerkules
« Reply #78 on: August 12, 2012, 10:33:18 pm »


               Just downloaded it and tested it out. Really great job '<img'>
               
               

               
            

Legacy_NWN_baba yaga

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medieval Rural by Zwerkules
« Reply #79 on: August 12, 2012, 10:46:59 pm »


               Gives me an error "index out of bounds" in area:

-more hills
-mountains
               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #80 on: August 13, 2012, 03:17:09 pm »


               Those two are the areas with new tiles. The 'index out of bounds' should only happen if you have an older hak that doesn't have all the tiles the area needs.
The 16.1MB hak from 8-12-2012 does have all those tiles.
               
               

               
            

Legacy_NWN_baba yaga

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medieval Rural by Zwerkules
« Reply #81 on: August 13, 2012, 04:28:00 pm »


               yeah sorry, i downloaded your newer version but used the "medievalrural" file instead...
               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #82 on: December 02, 2012, 08:53:53 pm »


               I took a break from working on this tileset because I got bored of making all the possible combinations of grass, half height grass, raised grass, mountains and raised mountains. There are hundreds of possible combinations.
I stopped working on the tileset for a while and made roofs for Bioware's interior tileset instead. When I couldn't think of what kind of roof to use for the temples, I returned to the rural tileset.
I had 52 tiles left to make, but while I was working on them, I could think of twenty more tiles I still needed.
Instead of having fewer tiles left, I ended up with more to make each time I finished a bunch of tiles.
I almost stopped working on the rural tileset again. Now I'm down to eight tiles which I still have to make and I really can't think of any more that are still missing.
Before chirstmas I might be able to finish those eight tiles and start work on the waterfalls or more caves.

This is what you can build with a combination of grass at three different heights and mountains at two:

'Posted
               
               

               
            

Legacy_Draygoth28

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medieval Rural by Zwerkules
« Reply #83 on: December 03, 2012, 01:06:49 am »


               This is simply amazing
               
               

               
            

Legacy_Bard Simpson

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medieval Rural by Zwerkules
« Reply #84 on: December 03, 2012, 09:06:08 pm »


               Wow!! You are still doing absolutely wonderful things, Zwerkules. This is gorgeous, and....wow! '<img'>

It would be great if you can keep to your proposed schedule -- we're really looking forward to using this beautiful tileset. Regardless of timing, I want to thank you right now for all your hard work. Long may your beard grow, good master!

(Oh, and I wanted to tell you how nice the snowfall looks on your homepage. 'Tis the season!)
               
               

               
            

Legacy_NWN_baba yaga

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medieval Rural by Zwerkules
« Reply #85 on: December 03, 2012, 09:34:42 pm »


               you realy only have this one Player Character zwerkules right?! Just love how the black dressed lady always is present in your beatifull tilesets;) Great work once again '<img'>
               
               

               
            

Legacy_Fester Pot

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medieval Rural by Zwerkules
« Reply #86 on: December 03, 2012, 09:47:31 pm »


               

NWN_baba yaga wrote...

you realy only have this one Player Character zwerkules right?! Just love how the black dressed lady always is present in your beatifull tilesets;) Great work once again '<img'>


Yeah ... she gets around! ':whistle:'

FP!
               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #87 on: December 04, 2012, 03:20:28 pm »


               

NWN_baba yaga wrote...

you realy only have this one Player Character zwerkules right?! Just love how the black dressed lady always is present in your beatifull tilesets;) Great work once again '<img'>


She's not even one of my characters, just one of the level 1 premade ones. I use her because of the black dress because almost all other premade characters have clothes with those eye-cancer causing colours like pink and yellow. ':sick:'

I rarely have time to play the game. My only savegame is one of Fester Pot's modules which I still haven't finished playing.
               
               

               


                     Modifié par Zwerkules, 04 décembre 2012 - 03:21 .
                     
                  


            

Legacy_Invisig0th

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medieval Rural by Zwerkules
« Reply #88 on: December 04, 2012, 11:08:42 pm »


               I took a close look at the terrains and features of this tileset today, hoping it would be a good fit for the 'Caverns of Chaos' in my upcoming module. It is no surprise -- this tileset is excellent! I really love the attention to detail. The crumbling rocks on the chasm bridges is just one example of this excellence.

However, I was not able to use the Wall crosser terrain -- is there a trick to using it, or is this a crosser that was not implemented? Also, isn't there a tool around somewhere which auto-generates minimaps? If so, that might not be too much extra work.

Thank you very much for working so hard on this, and thanks for sharing it with the NWN community.

You mentioned adding more caves -- I would personally love to see those added (mountain cave opening in hills, or corner mountain cave in hills, for example). I know you already have a lot of options for transitions, but I would definitely use more if you add them!

Thanks so much! Hang in there -- I know that adding all the variations of terrain combinations is a lot of work, but for this tileset it will be well worth it! It has a unique look (especially vertically) that just isn't like anything else available.
               
               

               


                     Modifié par Invisig0th, 04 décembre 2012 - 11:26 .
                     
                  


            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #89 on: December 05, 2012, 03:53:42 pm »


               

Invisig0th wrote...
However, I was not able to use the Wall crosser terrain -- is there a trick to using it, or is this a crosser that was not implemented? Also, isn't there a tool around somewhere which auto-generates minimaps? If so, that might not be too much extra work.


I only added a wall crosser to the set and the palette, but I haven't made any tiles yet. I'm not sure if it will be a small wall or a bigger walkable wall.

Generating mini maps is only possible with 3dmax. Since I don't have a firstborn which I could sell ;)I only have gmax and would have to make screenshots from areas in the toolset and then cut them apart to get the mini maps or even worse paint each one by hand. That's about 850 mini map icons by now and I really don't have the time to make them.

Invisig0th wrote...
I really love the attention to detail. The crumbling rocks on the chasm bridges is just one example of this excellence.


That's nothing I made. Those chasm bridges and cliff tiles are the tiles taken from the TNO tileset which I mentioned in the credits.
               
               

               


                     Modifié par Zwerkules, 06 décembre 2012 - 05:11 .