Thank you, Baba!
henesua wrote...
My question is more wok mesh related. how close to the top of the cliff can a player walk?
Forgot to answer this, sorry.
At the moment the mountain tiles aren't walkable at all. Later they can be made walkable with two crossers.
What is the road crosser now, will be called path in one of the next updates and the road crosser will be a crosser for cobbled roads.
If you use the path crosser on mountain terrain it will become walkable, but there won't always be a clear path between the rocks, there'll be parts of the path where there'll be some rock you have to walk over or some bushes you have to walk through.
If you use the road crosser, you will get a clear path which will have a railing or fence at one side where people could fall off a cliff if there was no railing there.
Both crossers can be placed in all directions, not just from the bottom of a mountain tile to the top but also paralell to the mountainside. You'll get pathes at about half the height of the tile then.
Even without the path and road crossers some of the mountain tiles will have walkable parts. There will be ledges where you can place archers or you could hide some treasure there which could only be reached if the PC used a rope.
I'm not sure if those tiles should appear when you place mountain terrain or if I should only make them features.
Modifié par Zwerkules, 20 juillet 2012 - 12:19 .