Author Topic: medieval Rural by Zwerkules  (Read 4017 times)

Legacy__six

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medieval Rural by Zwerkules
« Reply #180 on: October 26, 2014, 05:15:43 pm »


               

Roads along cliff edges = great idea. Makes me wish I'd finished my little canyons set back in the day '<img'>


 


Any chance of raised bridges to cross the water between ledges?



               
               

               
            

Legacy_rjshae

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medieval Rural by Zwerkules
« Reply #181 on: October 27, 2014, 10:13:57 pm »


               

Your texture work looks very good--it looks natural and I don't see any tiling effect. To me the night shot looks more effective because of the deeper shadowing. Too bad there isn't distance haze effect.



               
               

               
            

Legacy_3RavensMore

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medieval Rural by Zwerkules
« Reply #182 on: October 28, 2014, 10:44:49 pm »


               

Those two screenies are gorgeous!  Any chance at adding something like plowed fields for rural farmers to work in?



               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #183 on: October 29, 2014, 03:08:40 pm »


               


Those two screenies are gorgeous!  Any chance at adding something like plowed fields for rural farmers to work in?




I didn't want to add a lot more tiles for fields, but I could add animations to the 2x2 group of the cabbage fields which will 'remove' the cabbages and the shed (either making them invisible or moving them below ground). You'd still have to put some placeable where the shed is because that part of the tile still won't be walkable.


               
               

               
            

Legacy_henesua

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medieval Rural by Zwerkules
« Reply #184 on: October 29, 2014, 04:37:15 pm »


               

Zwerkules. Leave the shed since it is unwalkable. Just animate the crops if you are gonna do that.


 


I like this idea by the way. As it will allow me to spawn and despawn crop placeables. And when I don't want to bother I can tweak the animation to use the built in crops you modelled.



               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #185 on: October 29, 2014, 06:24:59 pm »


               


Zwerkules. Leave the shed since it is unwalkable. Just animate the crops if you are gonna do that.


 


I like this idea by the way. As it will allow me to spawn and despawn crop placeables. And when I don't want to bother I can tweak the animation to use the built in crops you modelled.




With or without the shed the field is a bit asymmetric and a fence next to a field doesn't make too much sense anyway so I think I'll do something else. I'll use the four tiles as a base for a new 2x2 group without the shed and the fence which will have no crops when no animation is activated, cabbages when animloop 1 is active and not yet fully grown corn when animloop 2 is active and grown corn when animloop 3 is active. The builder can activate one of the three animations or use placebles instead or have a field without any crops at all.


               
               

               
            

Legacy__six

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medieval Rural by Zwerkules
« Reply #186 on: October 29, 2014, 07:56:34 pm »


               


With or without the shed the field is a bit asymmetric and a fence next to a field doesn't make too much sense anyway so I think I'll do something else. I'll use the four tiles as a base for a new 2x2 group without the shed and the fence which will have no crops when no animation is activated, cabbages when animloop 1 is active and not yet fully grown corn when animloop 2 is active and grown corn when animloop 3 is active. The builder can activate one of the three animations or use placebles instead or have a field without any crops at all.




 


If you've got a 2x2 group that's only a bit asymmetric, I smell a terrain coming along.


 


*runs away giggling*


               
               

               
            

Legacy_altharnil

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medieval Rural by Zwerkules
« Reply #187 on: January 20, 2015, 06:50:34 pm »


               

Can anyone put a link to a site to download that awesome tileset please?, i can't find any that works



               
               

               
            

Legacy_Fester Pot

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medieval Rural by Zwerkules
« Reply #188 on: January 21, 2015, 01:22:36 am »


               

Awww yeah!


 


http://neverwinterva...al-city-tileset


FP!



               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #189 on: January 21, 2015, 03:59:00 pm »


               


Can anyone put a link to a site to download that awesome tileset please?, i can't find any that works




This is where you can find the rural tileset:


http://neverwinterva...ntains-and-more


               
               

               
            

Legacy_A Darker Shade of Soul

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medieval Rural by Zwerkules
« Reply #190 on: January 22, 2015, 01:29:48 am »


               

I've just dl'd these and can't wait to begin using them. Thank you Zwerkules. These are going to be a joy to work with.



               
               

               
            

Legacy_Hekatoncheires

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medieval Rural by Zwerkules
« Reply #191 on: January 22, 2015, 02:13:35 am »


               

The medieval city page has screenshots of buildings I can't find in game; are these from an upcoming, as yet to be released version? '<img'>



               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #192 on: January 22, 2015, 04:20:05 pm »


               


The medieval city page has screenshots of buildings I can't find in game; are these from an upcoming, as yet to be released version? '<img'>




Yes, the townhall, hospital, warehouse and a new town house are finished, but I'm still working on more tiles.


I'll need a few more weeks before there is a new update. I still have to make a guild hall, bathhouse, library, museum, elven temple, dwarvish temple, two different pubs, two different mage towers, about five shops and a building that is being constructed.


Once I finished that there will be an update after which I'll work on a lighthouse, rich merchants houses and docks.


               
               

               
            

Legacy_Hekatoncheires

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medieval Rural by Zwerkules
« Reply #193 on: January 22, 2015, 07:20:23 pm »


               

*hugs you*



               
               

               
            

Legacy_A Darker Shade of Soul

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medieval Rural by Zwerkules
« Reply #194 on: January 25, 2015, 02:37:39 am »


               

Is there anyway a winter rural and winter mountains could be added to this?  Mountains are awesome but once you reach a certain elevation snowy terrain is inevitable lol! please,please,please...lol I am going to use this but in some areas in my pw project I'll have to use the reskinned bioware rural b/c there isn't a winter set of tiles in this set yet. Just an idea and request of course!