Author Topic: medieval Rural by Zwerkules  (Read 4021 times)

Legacy_henesua

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medieval Rural by Zwerkules
« Reply #150 on: July 20, 2013, 02:49:02 pm »


               interesting idea.

If we had some models of stones with an aabb mesh, applied these as placeables, and put them in the stream, we would have the equivalent of stepping stones as they would alter the tileset's wokmesh by lifting it to their height.
               
               

               
            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #151 on: October 13, 2013, 09:19:46 pm »


               The latest version is only available at the new vault at the moment. The mountain rivers are finished as well as most water next to mountain terrain tiles.
It doesn't include this wizard tower and a few other features I made for my module yet:

'Posted
               
               

               
            

Legacy_Tarot Redhand

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medieval Rural by Zwerkules
« Reply #152 on: October 13, 2013, 11:08:39 pm »


               Any chance you can change the links in your sig to point to its location on the new vault?

TR
               
               

               
            

Legacy_henesua

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medieval Rural by Zwerkules
« Reply #153 on: October 13, 2013, 11:38:56 pm »


               Oooooo!
               
               

               
            

Legacy_Frith5

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medieval Rural by Zwerkules
« Reply #154 on: October 14, 2013, 12:30:09 am »


               

henesua wrote...

Oooooo!


What he said. '<img'>

I believe it is here:
http://neverwinterva...ntains-and-more

Looking great!

-JFK
               
               

               


                     Modifié par Frith5, 13 octobre 2013 - 11:30 .
                     
                  


            

Legacy_KlatchainCoffee

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medieval Rural by Zwerkules
« Reply #155 on: October 26, 2013, 01:47:42 am »


               Apologies for posting it here, but I really didn't want to start a thread over this and I think it might be of interest to this tileset's creator (and a few others):

http://www.telegraph...Great-Fire.html
               
               

               


                     Modifié par KlatchainCoffee, 26 octobre 2013 - 12:48 .
                     
                  


            

Legacy_3RavensMore

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medieval Rural by Zwerkules
« Reply #156 on: October 26, 2013, 02:37:44 am »


               KlatchainCoffee: Wow...just...wow.  That was really remarkable.
               
               

               
            

Legacy_YeoldeFog

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medieval Rural by Zwerkules
« Reply #157 on: November 01, 2013, 10:59:47 am »


               Hey Zwerkules!
My NWN crashes when it's loading an area with the halfling houses. It loads up to 80% then just freezez and doesn't respond. Is this a known problem?

Edit: It seems to be the doors. When I remove the invisable door transitions, it works. And if I try to place a new door, it just says that the model doesn't exist.
               
               

               


                     Modifié par YeoldeFog, 01 novembre 2013 - 11:08 .
                     
                  


            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #158 on: November 01, 2013, 02:10:51 pm »


               Are you using other tilesets which have a doortypes.2da file, too?
There are no door transitions in the halfling houses, they got wooden doors. All the model entries in the 2da are correct and all the models are in the hak and work.
The doortypes.2da of the medieval rural hak has the door entries for other tilesets I made in it, too.
If it has higher priority than the other tileset haks, you won't have to merge any 2das.
If there are other tilesets you use which have doors from 1440 to 1450 there'll be a conflict with the doors of the rural tileset.
               
               

               
            

Legacy_YeoldeFog

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medieval Rural by Zwerkules
« Reply #159 on: November 02, 2013, 12:37:39 pm »


               I just feel very embarrassed now... how can I fall for something that simple... :/
               
               

               
            

Legacy_henesua

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medieval Rural by Zwerkules
« Reply #160 on: November 23, 2013, 04:51:24 am »


               Zwerkules. This tileset is amazing. I've been playing with it more lately since we are using it in a project we are working on. I really like the mountains. They are beautiful. The road through the mountain terrain looks like it will be a lot fo fun.

And now I want more tiles! '<img'>

I would like a few more variants (or features) of the mountain slopes that have walkable perches on the mountain side. I will use these with my climbing system. The more the better in my view. The few you've added are great, but I see myself using this feature a lot, and a few larger walkable ledges, a craggy promonitory or two for adventurers to encounter giant eagles or the like would make for some exciting mountaineering.

Another thing I would like is some walkable mountain terrain at the top. It seems odd that you can't walk on the mountain top. I understand the limitation of not being able to scale up the mountain side. But at the top it seems to me that adventurers and mountain goats (and GIANTS!) should be able to walk around.

Those are the main needs I see. Theres a ton more I would like to have, but I know you are busy and have no desire to overwhelm you with my requests.
               
               

               


                     Modifié par henesua, 23 novembre 2013 - 04:52 .
                     
                  


            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #161 on: November 25, 2013, 04:36:34 pm »


               Henesua, I'm working on the city tileset at the moment, so it may take some time before I can add new tiles to the rural tileset.
               
               

               
            

Legacy_henesua

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medieval Rural by Zwerkules
« Reply #162 on: November 30, 2013, 01:13:59 am »


               I tend to prefer docks without a doat model next to them so I added a one tile group of the dock to the groups:

[GROUP133]
Name=Dock
Rows=1
Columns=1
Tile0=93

Then I added an entry on the palette under Features:Grass called "Dock" which points to the model: trm01_b88_02

Works like a charm.

And... I learned something that I was not previously aware of:

One group includes two tiles: the boat is one tile, and the dock the other.
The other group only contains the dock tile.

Now with the one tile group, I can erase the boat from the two tile group, and the dock tile remains.
               
               

               


                     Modifié par henesua, 30 novembre 2013 - 01:24 .
                     
                  


            

Legacy_Zwerkules

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medieval Rural by Zwerkules
« Reply #163 on: November 30, 2013, 02:01:22 pm »


               

henesua wrote...

I tend to prefer docks without a doat model next to them so I added a one tile group of the dock to the groups:

[GROUP133]
Name=Dock
Rows=1
Columns=1
Tile0=93


Are you using an old version or overriding another tile group? The group count is at least at 155 in the latest version.
               
               

               
            

Legacy_Gruftlord

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medieval Rural by Zwerkules
« Reply #164 on: November 30, 2013, 02:32:13 pm »


               didn't find a thread for the project Facelift rural expansion. and seeing as this is kind of an extension anyway:

CEP has some tiles/a tilesetexpansion for the rural tileset. there are some "watchtowers behind a fence" tiles. when using PFL, those fence parts (obviously) remain in the classic style, while the rest of the fence is updated by PFL.

is there an (optional maybe) download somewhere, that enhances the CEP tiles with the new fence style as well?

best regards.
               
               

               


                     Modifié par Gruftlord, 30 novembre 2013 - 02:33 .