_six wrote...
I don't know how difficult it would be with these models, but my usual trick is to try and give the impression of a soft shadow on the walls, cast by the roof or by the wooden beams. If you've got enough texture space, baking that using a ray-traced render looks great (a lot of Q content used that trick), but does require very careful UV mapping. Just painting a bit of shadow on manually can get a similar effect.
I did a highly exaggerated version of sorts using an alpha layer on my dwarven dungeon tiles, which at least IMO breaks up the monotony a lot.
Just throwing ideas around anyway. If its any help then my work here is done, if not, cool.
The posts are sometimes bent into one direction, sometimes into another, so fake shadows would be very hard to do. The plaster texture also has to be tileable in all four directions. Adding a painted shadow at the top of the texture to simulate the shadow cast by the roof overhang would only work by placing an alpha layered shadow texture over the plaster texture.
Thanks for the idea. I should have thought of it myself, because I did just that with the plaster texture used on the halfling houses. I blame old age
.
The brick texture for the ground stories which I've replaced by a better one today doesn't have to be tileable. I added some stains at the top. Maybe I'll also change the bottom of the texture a bit later. There wouldn't be shadows at the bottom of the wall, but maybe because of the extra moisture there'd be moss growing there.
Your ideas are welcome. Thank you!