Reading about impossible things (the best kind) reminded me about something I wanted to pick your (and everyone else's) brain about....
Ok recently It has been said that items require either a tga, dds, or plt to display, but apparently this is not entirely true...
Take the rather curious case of the "
The Solar"
While happily frolicking through the depths of the vault looking for the next creature to decapitate (for my heads vivisection) I came across this curious creature from the primordial age of legend (2003) who's wings and halo have a NULL bitmap, but display in a gloriously golden color ingame (assumedly changeable by tweaking applicable RGB values in Model) and a glaring neon yellow in toolset...
When converted to a staff head they continue to function the same way...
(toolset)
(ingame)
However, once I converted them into floating neck based
halos they suddenly began to inherit the skin color channel...
and when converted into a PC head they inherit the Tattoo 1 color...
Example of the halo itself from a mdl file...
...
node trimesh Halo
parent neck
position -0.01 0.01 0.43
orientation 1.0 0.0 0.0 0.0
wirecolor 0.556863 0.556863 0.556863
tilefade 0
scale 1.6
render 1
Shadow 0
beaming 0
inheritcolor 0
rotatetexture 0
alpha 1.0
transparencyhint 0
selfillumcolor 1.0 1.0 1.0
ambient 1.0 1.0 1.0
diffuse 1.0 1.0 1.0
specular 0.0 0.0 0.0
shininess 10
center 0.0 0.0 9.83477e-007
bitmap NULL
verts 288
0.0 -0.0703345 0.0
0.0 -0.0694777 0.00319737
...
Definatly not the way things are done normally (but finding new ways to do things is the whole point
'>)
Modifié par Carcerian, 15 juin 2012 - 10:37 .