<moving over...>
(continued from
someone else's thread)
Frith5 wrote...
What I wanted, but wasn't sure it would really work, was to model mouths and eyeballs onto the ends of my moving bones, and have them push out against the skinmesh, hoping to deform it into a similar shape. But I never got it very good. I don't know enough, and my time is too limited.
To get any kind of fine definition using bones against skinmesh, your skinmesh would have to be insanely dense (30k faces maybe?). Otherwise it would deform over only a few vertices and simply be a lump.
Now, combining the two ideas might work nicely - A skinmesh torso that bulges out when animated mouth/eye stalks push through the surface. So you'd have the torso and bones and a set of hierarchal mouth/eye "limbs" (wouldn't need that many of those, as they can suck in at one place and poke out at another). The bones would follow the limbs and the torso would deform around the appearing mouth/eyes.
Add animated texture to mouth/eyes and you have a seriously demented creature.
Just add really creepy, multiple-voice gibbering <the old man is *so* not a sound man>
I can't hear you, bird.
<...to his favorite chair>
Modifié par Rolo Kipp, 13 juin 2012 - 03:20 .