Author Topic: Gibbering Mouther  (Read 353 times)

Legacy_Rolo Kipp

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Gibbering Mouther
« on: June 13, 2012, 04:18:36 pm »


                <moving over...>

(continued from someone else's thread)

Frith5 wrote...
What I wanted, but wasn't sure it would really work, was to model mouths and eyeballs onto the ends of my moving bones, and have them push out against the skinmesh, hoping to deform it into a similar shape. But I never got it very good. I don't know enough, and my time is too limited.

To get any kind of fine definition using bones against skinmesh, your skinmesh would have to be insanely dense (30k faces maybe?). Otherwise it would deform over only a few vertices and simply be a lump.

Now, combining the two ideas might work nicely - A skinmesh torso that bulges out when animated mouth/eye stalks push through the surface. So you'd have the torso and bones and a set of hierarchal mouth/eye "limbs" (wouldn't need that many of those, as they can suck in at one place and poke out at another). The bones would follow the limbs and the torso would deform around the appearing mouth/eyes.

Add animated texture to mouth/eyes and you have a seriously demented creature.

Just add really creepy, multiple-voice gibbering <the old man is *so* not a sound man>
I can't hear you, bird. 

<...to his favorite chair>
               
               

               


                     Modifié par Rolo Kipp, 13 juin 2012 - 03:20 .
                     
                  


            

Legacy_NWN_baba yaga

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Gibbering Mouther
« Reply #1 on: June 13, 2012, 07:00:55 pm »


               i did some deforming like this for my frog and bullywug tounge attack animation.
               
               

               
            

Legacy_ShadowM

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Gibbering Mouther
« Reply #2 on: June 15, 2012, 01:54:53 am »


               I have one of these on my laptops, ugh another one that need it animation finished, would using the animation from DLA / bioware Ochre Jelly be a good base to start a new one? or connect to a finished one?
               
               

               
            

Legacy_Rolo Kipp

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Gibbering Mouther
« Reply #3 on: June 17, 2012, 07:03:42 pm »


               <counting out...>

ShadowM wrote...
I have one of these on my laptops, ugh another one that need it animation finished, would using the animation from DLA / bioware Ochre Jelly be a good base to start a new one? or connect to a finished one?

Six of one or half-dozen o'ta other.

I think the slinky movement of the ochre jelly is a definite plus, but the Mouther is so much bulkier that you might use the Gelatinous Cube bones as a better start, IMO. 

<...six coppers>
               
               

               
            

Legacy_Mecheon

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Gibbering Mouther
« Reply #4 on: June 19, 2012, 11:25:54 am »


               There's also that Ooze that's been on the vault for quite a while that might make a good source as well

Not sure who was the original generator of that, however, but its been modified into all sorts of stuff over the years