Aw geeze, sorry I just realized the thing you probably would have wanted to edit in this case would probably have been the baseitems.2da, line 17 (presuming you're using the helm line), changing the Part1EnvMap column info in that row from "1" to "0" (or possibly "***"). That may be neither here nor there, but I wanted to correct (hopefully, LOL) my error.
The oracle of the Omnibus seems to imply that only leather, cloth and metal layers (1&2) are used. I haven't fiddled with this myself, though. (Omnibus: "helm* plt hair" brings up a couple threads indicating this). I'm not sure how much of a pain in the butt it would be to move those layers around. In situations where one is attempting to convert a non-PLT item (i.e. a TGA-textured monster head, for instance),
this method should work. I use the technique for all kinds of things where some of NWN's texture hardcoding might get in the way and it's never let me down yet.
Edit: Thanks for testing this out, F.B!
Modifié par OldTimeRadio, 12 juin 2012 - 02:56 .