I'm trying to fix the firearms haks in D20 Modern. I've managed to get guns to make the correct sound effect when fired (and not to make any incorrect sound effect), and I've managed to not have arrows sticking out of people after they get shot, but I still have one bug to clear up: whenever a gun is fired, TWO lines arc toward the target instead of one. Does anyone have any idea what can cause that and how to clear it up? Here are some relevant 2da lines:
ammunitiontypes
label Model ShotSound ImpactSound 0 arrow wambu_001 **** cb_sh_ahandgun
baseitems
Name label InvSlotWidth InvSlotHeight EquipableSlots CanRotateIcon ModelType Itemclass GenderSpecific Part1EnvMap Part2EnvMap Part3EnvMap DefaultModel DefaultIcon Container WeaponWield WeaponType WeaponSize RangedWeapon PrefAttackDist MinRange MaxRange NumDice DieToRoll CritThreat CritHitMult Category BaseCost Stacking ItemMultiplier Description InvSoundType MaxProps MinProps PropColumn StorePanel ReqFeat0 ReqFeat1 ReqFeat2 ReqFeat3 ReqFeat4 AC_Enchant BaseAC ArmorCheckPen BaseItemStatRef ChargesStarting RotateOnGround TenthLBS WeaponMatType AmmunitionType QBBehaviour ArcaneSpellFailure %AnimSlashL %AnimSlashR %AnimSlashS StorePanelSort ILRStackSize
11 16778267 d20_smallarms_d6 2 2 0x00030 1 2 WBwSh 0 0 0 0 it_bag **** 0 5 1 2 20 60 10 255 1 6 1 2 2 30 1 2 16777572 19 8 0 1 1 **** **** **** **** **** 4 0 0 16778267 0 1 20 5 1 **** **** **** **** **** 25 1
weaponsounds
Label Leather0 Leather1 Chain0 Chain1 Plate0 Plate1 Stone0 Stone1 Wood0 Wood1 Chitin0 Chitin1 Scale0 Scale1 Ethereal0 Ethereal1 Miss0 Miss1 Parry0 Critical0
5 Bow **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** cb_sh_multimiss cb_sh_multimiss1 **** cb_ht_critical