Author Topic: June 2012 Custom Content Challenge: Animal!  (Read 3444 times)

Legacy_Shadooow

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June 2012 Custom Content Challenge: Animal!
« Reply #90 on: June 16, 2012, 01:26:22 pm »


               full variety of skin misc items would be nice too
               
               

               
            

Legacy_The Amethyst Dragon

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June 2012 Custom Content Challenge: Animal!
« Reply #91 on: June 16, 2012, 04:31:52 pm »


               

usagreco66kg wrote...
a few other random ideas for the month...  Animal placeables?
...fish....that jump out of the water to indicate a fishing spot...
...birdcage model, maybe a variant with birds inside...
...taxidermy animals/mounted animal heads...
...Skinned fur placeables,  (full pelts for various creatures.. e.g. buffalo robes)...
...various animals on cooking spits...... maybe a few partially eaten animal corpses...

Nice ideas!
And here's a few more, from the original entry, for those that are still looking for ideas...

More (or improved) models for "real-world" animals brought into D&D, such as monkeys, crocodiles, smaller birds, additional types of snakes, the platypus (with or without fedora), insects and arthropods (giant dragonfly - being handled), improved elephants and hippos, etc. There have been some of these around for years, but could use some drastic improvements.

Also, how about items and placeables used for dealing with animals, such as smaller cages, grooming tools, harnesses, slaughterhouse equipment, training equipment, full sized stables, chicken coops, etc.?

And what about prefab animal blueprints with stats, or various new animal AI scripts, or new traps for capturing (but not killing) animals for those human druids and rangers out there? Maybe new spells that specifically target animals.

You could even go so far as to create animal-motif PC/NPC clothing (armor/shield/helm/cloak) models/textures. Breastplate with a wolf or lion head design? Eagle head shoulder pieces? Snake design shin guards? Armor that includes small decorative metallic wings or tintable (cloth/leather channel) feathers attached at various points?


               
               

               
            

Legacy_KlatchainCoffee

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June 2012 Custom Content Challenge: Animal!
« Reply #92 on: June 16, 2012, 06:18:20 pm »


               Carcerian - that's a pretty nifty idea.

Just a handful more model ideas:

Doves/pigeons.

Walrus and seal.

Decent-looking dolphins and whales.

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Something else which I truly hope might be fairly simple:

Taking the existing birds and making new versions with them at different flying heights. So that now in the toolset you'll have three versions instead of  one 'Gull, flying' - 1) Gull, flying low, 2) Gull, flying and 3) Gull flying high. Hopefully this could be done to several models of bird - always found the 'next to the ground' flying heights of birds rather ridiculous in NWN, but having trawled through CEP-infused toolset there are some signs of hope:


http://img607.images...ightheights.jpg


Ideally this would make the medium and high flight birds imperveous to milee attacks (ranged attacks only) and make a corpse appear at ground level once shot down, but that is a bit more complex that just adjusting flight height.


Love the 'capture' idea.You have a special item that 'captures', after which you have to roll either an 'animal empathy' check or a charisma check. Success would mean that this animal gets 'bound' to this item permanently to be summoned at will.

Elaboration on this:

1) An animal empathy/charisma check on each subsequent attempt to summon, endless attampts but at set intervals. Each successful summoning may lower the DC needed to summon your critter.

2) Further imitation of 'training' would be ability level up such tamed animals through a variety of actions, a bit like a four-legged Tamagochi in game. A death, bleed and 'flee' system could be introduced for them so that they are not used as a straight exploit in gameplay, making them more of a pet than a meatshield.


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Another animal-related idea that's been sitting in my head for sometime that would make Druids (and possibly some clerics and rangers) an exceptionally cool class to play.

If anyone here read Terry Pratchett, he has this thing that witches in his books do called 'borrowing', where they 'ride' the minds of wild beasts to gain knowledge and information, while their bodies are safely in a coma-like state at home.

In NWN this could be something similar to 'possess familiar' that wizards can do, but this can be done to any animal.

Here is the tricky bit: while possessing as animal, the player will shadow this animal's faction, and thus be able to possess hostile animals and walk along their fellows  and the rest of the wilds without being attacked most of the time, other enemies would do what they would naturally when seeing this animal - in many cases just ignore it. Similarly, other players will not have a very easy way to telling if the wild animal is thus possessed or not.

(possible elaborations: Necromancers doing this with undead and  wizards with certain magical bests)
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Apologies if this is slightly off-topic, but I have a ton of ideas like these sitting in my head and this one does have to do with animals. :happy:
               
               

               


                     Modifié par KlatchainCoffee, 16 juin 2012 - 05:19 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #93 on: June 16, 2012, 06:18:52 pm »


               How about a beehive tileset?

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Somewhere for your Teddy-Bear Defenders to Explore '<img'>
               
               

               
            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #94 on: June 16, 2012, 07:41:06 pm »


               Bee Caves Tileset v0.1

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(Work In progress)
               
               

               
            

Legacy_Builder__Anthony

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June 2012 Custom Content Challenge: Animal!
« Reply #95 on: June 16, 2012, 08:09:30 pm »


               well thats unique.is that useing the texture swapping?
               
               

               


                     Modifié par Builder__Anthony, 16 juin 2012 - 07:10 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #96 on: June 16, 2012, 08:18:34 pm »


               Nope, just a simple reskin of Stilgar's Organic Mines/Caves (Flesh)...

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                     Modifié par Carcerian, 16 juin 2012 - 07:22 .
                     
                  


            

Legacy_Rubies

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June 2012 Custom Content Challenge: Animal!
« Reply #97 on: June 16, 2012, 08:40:53 pm »


               You might want to make sure your texture is tiling, but otherwise it looks nice! '<img'>
               
               

               
            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #98 on: June 16, 2012, 08:42:25 pm »


               Thx! The floor tiles are seamless, you just have to have it lined up properly, as in top and 3rd screenshots.

'Posted

(Rotating so hexes go left right and not up/down for example...)

And yeah, still working on texturing. '<img'> (Geometricly hexes make poor neverwinter floors apparently)
               
               

               


                     Modifié par Carcerian, 16 juin 2012 - 08:29 .
                     
                  


            

Legacy_Shemsu-Heru

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June 2012 Custom Content Challenge: Animal!
« Reply #99 on: June 16, 2012, 09:47:27 pm »


               Shall I suggest new lycanthropes; wereshark or werecrocodile would be great....

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Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #100 on: June 16, 2012, 10:35:06 pm »


               Bee Caves v0.2

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Legacy_Failed.Bard

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June 2012 Custom Content Challenge: Animal!
« Reply #101 on: June 16, 2012, 11:26:50 pm »


               

Shemsu-Heru wrote...

Shall I suggest new lycanthropes; wereshark or werecrocodile would be great....

'Posted 'Posted


Those would be fantastic if they could be done.  I have places both of those would fit quite nicely in my mod.
               
               

               
            

Legacy_KlatchainCoffee

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June 2012 Custom Content Challenge: Animal!
« Reply #102 on: June 16, 2012, 11:37:35 pm »


               Great, now we just need bees and bee-like creatures.

And possibly a giant beehive this could be the inside of.

Some beehive references:
neighborhoodnature.files.wordpress.com/2009/11/nov17-09hornet04.jpg
www.matrifocus.com/LAM07/images/hive.gif
i.ytimg.com/vi/Ekx6LhFCaUU/0.jpg
beehivesandbirdnests.blogspot.co.uk/
beediary.files.wordpress.com/2009/07/brood-nest-of-the-beehive.jpg
farm3.static.flickr.com/2343/1841815978_facd005b1b.jpg
               
               

               


                     Modifié par KlatchainCoffee, 16 juin 2012 - 10:38 .
                     
                  


            

Legacy_Shadooow

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June 2012 Custom Content Challenge: Animal!
« Reply #103 on: June 16, 2012, 11:44:50 pm »


               suggestion #3: insect-like VFX on character, like the one in BG II game, from the spell Summon insects
EDIT:
suggestion #4: animal mounts (i know they are there already, but all of them?) - perhaps mounted creatures like goblin worg/spider rider from CEP1
suggestion #5: more animals with cargo (there are some of them in CEP1) - also a script to allow animal companions to carry items PC choose would be nice
suggestion #6: draught animals, ox with plough etc.

also do we have a fox model already?
               
               

               


                     Modifié par ShaDoOoW, 17 juin 2012 - 02:22 .
                     
                  


            

Legacy_ShadowM

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June 2012 Custom Content Challenge: Animal!
« Reply #104 on: June 17, 2012, 12:52:37 am »


               Who doing the giant dragon fly? Are they making one from scratch or porting over the nwn2 one? I'm porting over the nwn2 one and just need to rig the skeleton on it then it ready for animation. I could give them the file for them to animate. If they making one from scratch I just save it for my insect hak.