Carcerian - that's a pretty nifty idea.
Just a handful more model ideas:
Doves/pigeons.
Walrus and seal.
Decent-looking dolphins and whales.
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Something else which I truly hope might be fairly simple:
Taking the existing birds and making new versions with them at different flying heights. So that now in the toolset you'll have three versions instead of one 'Gull, flying' - 1) Gull, flying low, 2) Gull, flying and 3) Gull flying high. Hopefully this could be done to several models of bird - always found the 'next to the ground' flying heights of birds rather ridiculous in NWN, but having trawled through CEP-infused toolset there are some signs of hope:
http://img607.images...ightheights.jpg
Ideally this would make the medium and high flight birds imperveous to milee attacks (ranged attacks only) and make a corpse appear at ground level once shot down, but that is a bit more complex that just adjusting flight height.
Love the 'capture' idea.You have a special item that 'captures', after which you have to roll either an 'animal empathy' check or a charisma check. Success would mean that this animal gets 'bound' to this item permanently to be summoned at will.
Elaboration on this:
1) An animal empathy/charisma check on each subsequent attempt to summon, endless attampts but at set intervals. Each successful summoning may lower the DC needed to summon your critter.
2) Further imitation of 'training' would be ability level up such tamed animals through a variety of actions, a bit like a four-legged Tamagochi in game. A death, bleed and 'flee' system could be introduced for them so that they are not used as a straight exploit in gameplay, making them more of a pet than a meatshield.
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Another animal-related idea that's been sitting in my head for sometime that would make Druids (and possibly some clerics and rangers) an exceptionally cool class to play.
If anyone here read Terry Pratchett, he has this thing that witches in his books do called 'borrowing', where they 'ride' the minds of wild beasts to gain knowledge and information, while their bodies are safely in a coma-like state at home.
In NWN this could be something similar to 'possess familiar' that wizards can do, but this can be done to any animal.
Here is the tricky bit: while possessing as animal, the player will shadow this animal's faction, and thus be able to possess hostile animals and walk along their fellows and the rest of the wilds without being attacked most of the time, other enemies would do what they would naturally when seeing this animal - in many cases just ignore it. Similarly, other players will not have a very easy way to telling if the wild animal is thus possessed or not.
(possible elaborations: Necromancers doing this with undead and wizards with certain magical bests)
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Apologies if this is slightly off-topic, but I have a ton of ideas like these sitting in my head and this one does have to do with animals. :happy:
Modifié par KlatchainCoffee, 16 juin 2012 - 05:19 .