Author Topic: June 2012 Custom Content Challenge: Animal!  (Read 3432 times)

Legacy_The Amethyst Dragon

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June 2012 Custom Content Challenge: Animal!
« Reply #15 on: June 06, 2012, 08:25:07 pm »


               

Baaleos wrote...
Would be great to have walking upright Cow/Animal types - that could be used as Pheno's for Players as well?

Ha!  I'm imagining a cow remapped to a_ba, with 20 levels in monk. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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June 2012 Custom Content Challenge: Animal!
« Reply #16 on: June 06, 2012, 08:37:22 pm »


               <trying desperately to scrub...>

Danglymesh teats? <boss! no!>
Too late...

<...the image from his mind>...
               
               

               
            

Legacy_3RavensMore

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June 2012 Custom Content Challenge: Animal!
« Reply #17 on: June 06, 2012, 08:44:07 pm »


               *cough*  *hack*  Luckily that was just water, and keyboards do dry.  I'll get ya fer that.  Somehow.  '<img'>
               
               

               
            

Legacy_henesua

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June 2012 Custom Content Challenge: Animal!
« Reply #18 on: June 06, 2012, 10:43:51 pm »


               I'm thinking of the "Madison Men" sketch from the daily show. (Insert a Wisconsin cow in place of Don Draper)
               
               

               
            

Legacy_Rolo Kipp

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June 2012 Custom Content Challenge: Animal!
« Reply #19 on: June 07, 2012, 12:56:56 am »


               <putting wax in...>

I have a more aural vision...

"moo-YA!" Cloven-hoof Circle-kick *POW-thump*
"moo-OO!" Solar-plexis Head-butt *BAM-thud*
"moo-LA!" Spinning Soggy-tail Slap *swish-PAP*

<...his ear trumpet>
               
               

               
            

Legacy_ShadowM

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June 2012 Custom Content Challenge: Animal!
« Reply #20 on: June 07, 2012, 01:55:22 am »


               

3RavensMore wrote...

Suggestions
A camel re-textured to look like a camel.
A cheetah remodeled to look like a cheetah and not the generic cat model.
A crocodile that looks a bit more like a crocodile than the one in CEP.
Cranes, egrits, and herons that look like what they claim to be. 
Lizards - great and small.
Dinosaurs (hey, they are animals) - small to medium-small sized that take into account their possible/probable coloration - meaning more birdlike, and not dull gray, green, and brown.  I'm thinking velocoraptor and smaller.

My comments above are directed at the ones in CEP as that's what I use  Though I compliment anyone that models anything, and I'd never be critical of a CC author or compiler, I believe the above could use a little helpful updating.


Well I do have this half way animated, that I might be able to get too ( no guarantee )
Link

Sorry been gone working on Swallow whole system ( which will be useful with the giant frog and this)
               
               

               


                     Modifié par ShadowM, 07 juin 2012 - 01:01 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #21 on: June 07, 2012, 04:20:00 am »


               A few PC Animal Heads (from monster heads project) :

'Posted

Lupin, Tabaxi, Usran, Ratkin, Raksasha

(Since Monster Heads is still a work in progress, may as well add these now '<img'>)
               
               

               


                     Modifié par Carcerian, 07 juin 2012 - 03:33 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #22 on: June 07, 2012, 07:13:41 am »


               Taurens

'Posted

Oxen for males, Cows for females
               
               

               


                     Modifié par Carcerian, 07 juin 2012 - 06:27 .
                     
                  


            

Legacy_Jenna WSI

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June 2012 Custom Content Challenge: Animal!
« Reply #23 on: June 07, 2012, 06:29:55 pm »


               Some of the birds in CEP need texture and animation help, like the cranes and flamingos.
               
               

               
            

Legacy_Leurnid

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June 2012 Custom Content Challenge: Animal!
« Reply #24 on: June 07, 2012, 08:48:41 pm »


               Wasn't there an entry in the MM2 from AD&D (1.5) for Manimals or Beast-men, that were animal headed, furred people?
               
               

               
            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #25 on: June 07, 2012, 10:06:07 pm »


               The d20 Dave Arneson's Blackmoor Campaign Setting has beastmen as well '<img'>

'Posted

Beastmen are a "Chaos" race, ie they dont breed true, but have randomly detremined horned heads, long arms, and a
spittle breath weapon. In Mystaran Settings Beastmen are evil spirits givien life again in thier new form by an evil immortal.
               
               

               


                     Modifié par Carcerian, 08 juin 2012 - 03:20 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #26 on: June 08, 2012, 12:44:27 am »


               Deerfolk/Acetons/Jersey Devils:

'Posted

Male: stag head, Female: doe head
               
               

               
            

Legacy_henesua

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June 2012 Custom Content Challenge: Animal!
« Reply #27 on: June 08, 2012, 12:47:59 am »


               I love the idea, but we need a better stag and doe heads for this. Does anyone know if there are other deer models on the vault? Something higher poly and a better texture?
               
               

               
            

Legacy_AndarianTD

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June 2012 Custom Content Challenge: Animal!
« Reply #28 on: June 08, 2012, 01:34:28 am »


               New Beastman models. Hmmm. I might actually have a use for these. '<img'>
               
               

               
            

Legacy_Leurnid

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June 2012 Custom Content Challenge: Animal!
« Reply #29 on: June 08, 2012, 01:53:53 am »


               Oh, and there were the minimals too.... miniature animals.