ShaDoOoW wrote...
got a suggestion for you.
was it you who created an flowing liquid placeable to add fresh look to the water? think you were - you could create something similar:
- "fish jumping in the water" placeable
- "shark fin traveling in water" placeable
- "crocodiles lurking in water" placeable
and when speaking of crocodiles, an crocodile path walkable water tiles (remeber that game you have to cross water on crocodiles ?)
I took a concept model by goeneg (spelling?), modified the speed (making some slower options) and created alternate colors of each of those (slime and black for over lava).
fish jumping in water - the jumping fish would be easy enough, but timing emitters (which you'd need for the ripples on the water) is still a problem for me, which I don't have time to fully teach myself yet.
shark fin in water (possibly circling) - the fin would be easy enough...actually, I think you'd want the whole shark model in there, with just the fin sticking out. Just take one of the default shark models (found in patch 1.67, if I recall)...a little removal of animals and skinmesh modifiers, then animate as a placeable...would be a good exercise for some of your newer model-makers out there, I think.
crocodiles in water - sounds good, but I think we need an improved croc creature model first
I did decide on something to make, taken from the ones I suggested in the initial theme description. And yeah, still lots of ideas there for folks.
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Now all those chickens will have a place to stay up off the ground at night, and farmers will have a handy door on one side to get eggs out (side door doesn't actually open, it's just there for looks).
BTW, I highly recommend the chichen reskin that was done several years ago. Big improvement over the default texture. It's on the Vault.