Author Topic: June 2012 Custom Content Challenge: Animal!  (Read 3443 times)

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #120 on: June 18, 2012, 12:12:38 pm »


               Giant Bee Hive and Insect Mound Placables...

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                     Modifié par Carcerian, 18 juin 2012 - 11:45 .
                     
                  


            

Legacy_Tyndrel

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June 2012 Custom Content Challenge: Animal!
« Reply #121 on: June 18, 2012, 02:13:33 pm »


               This month's challenge is so much better than it sounded from the title (I must have had my imagination turned off!), I do like the hive, it improves by the day  '<img'>

Just a suggestion, Honey coloured "water drips" and puddles?
               
               

               


                     Modifié par Tyndrel, 18 juin 2012 - 01:15 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #122 on: June 18, 2012, 02:57:24 pm »


               

Tyndrel wrote...

This month's challenge is so much better than it sounded from the title (I must have had my imagination turned off!), I do like the hive, it improves by the day  '<img'>

Just a suggestion, Honey coloured "water drips" and puddles?

Thx!

All water in tileset is now honey '<img'>

Took out the tileset drips after trying to recolor them and slow down, just didnt look right...

Will see about making a placable "honey-fall" tho '<img'>
               
               

               


                     Modifié par Carcerian, 18 juin 2012 - 01:57 .
                     
                  


            

Legacy_henesua

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June 2012 Custom Content Challenge: Animal!
« Reply #123 on: June 18, 2012, 03:05:49 pm »


               Good looking stuff.
But FYI the lady beetle's larva are more voracious than the beetles. And they look scarier.
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                     Modifié par henesua, 18 juin 2012 - 02:06 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #124 on: June 19, 2012, 02:12:02 am »


               Bee Cave fissures, human-sized wall indentations, and placeable honey puddle, 1x1 and 4x4 sized honey tiles.

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                     Modifié par Carcerian, 19 juin 2012 - 01:12 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #125 on: June 19, 2012, 12:15:36 pm »


               Figurines of Wondrous Power/Jewel-Pets/Crystal Living Statues/Gemstone Golems

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10 Figurine Varieties: Obsidian Steed, Ruby Bull, Amber Lion, Crystal Tiger, Sapphire Scarab, Amethyst Spider, Onyx Hound, Diamond Raven, Cobalt Cobra, Jade Falcon
               
               

               


                     Modifié par Carcerian, 19 juin 2012 - 11:18 .
                     
                  


            

Legacy_Rolo Kipp

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June 2012 Custom Content Challenge: Animal!
« Reply #126 on: June 19, 2012, 04:54:50 pm »


               <holding out his bowl...>

Dude! Gimme some o' that I'm-on-a-roll-don't-try-to-stop-me juice! Don't bogart!

Awesome stuff! And *just* what I was thinking about =)
Hmmm... *suddenly looks paranoid*

...

*puts on shiny foil skull-cap*

Edit: What textures are you using for figurines? Are you adding in a .txi for the dlag_ref01 reflections (the best for crystal/glass, IMO)

<...and making big puppy-wizard eyes>
               
               

               


                     Modifié par Rolo Kipp, 19 juin 2012 - 03:58 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #127 on: June 19, 2012, 09:06:17 pm »


               The Majority (c_amethyst, c_diamond, c_emerald, c_ruby, c_sapphire, c_topaz) are DLA's 169 gemstone textures built into NWN, used for golem, weapon and  shield textures.

DS_obsidian is the same texture as Hardpoint's Obsidian Dragon Skin. (A good source for gemstone textures in general.)

The crystal.tga texture I made from a google image of glass.

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Crystal.txi is DLA based as well...

envmaptexture dlag__ref01
bumpyshinytexture dlag__ref01


               
               

               


                     Modifié par Carcerian, 19 juin 2012 - 08:37 .
                     
                  


            

Legacy_NWN_baba yaga

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June 2012 Custom Content Challenge: Animal!
« Reply #128 on: June 19, 2012, 09:16:30 pm »


               That glass texture would make a very nice water texture with some tweaks. Can I play around with it a bit carcerian?
               
               

               
            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #129 on: June 19, 2012, 09:18:44 pm »


               Feel free to do as you like with it '<img'>

(Same goes for anything I ever upload or post)

While its not seamless, any texture can be made so if you offset the image x/y by 50% and use clone brush, push brush, and/or smooth/smuge brush to merge the seams.
               
               

               


                     Modifié par Carcerian, 19 juin 2012 - 08:23 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #130 on: June 19, 2012, 10:20:45 pm »


               More Ideas: Deep Sea Creatures (weird, super creepy, and there are virtually none whatsoever for NWN) such as..

Anglerfish

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Abyssal Eels

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Lanternfish

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Cusk Eel

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Black Dragonfish

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Gulper eel

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Vampire Squid

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Japanese Spider Crab (Macrocheira kaempferi)

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Other Transparent/Bioluminecent Abyssal Creatures

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(The "Phronima" (Pram bug amphipod), quite obviously an Endboss '<img'>)
               
               

               


                     Modifié par Carcerian, 19 juin 2012 - 10:51 .
                     
                  


            

Legacy_Carcerian

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June 2012 Custom Content Challenge: Animal!
« Reply #131 on: June 19, 2012, 11:15:48 pm »


               Oh yeah, and ridable sea-horses '<img'>

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                     Modifié par Carcerian, 19 juin 2012 - 11:07 .
                     
                  


            

Legacy_Mecheon

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June 2012 Custom Content Challenge: Animal!
« Reply #132 on: June 20, 2012, 10:15:41 am »


               

Carcerian wrote...

Figurines of Wondrous Power/Jewel-Pets/Crystal Living Statues/Gemstone Golems

'Posted

10 Figurine Varieties: Obsidian Steed, Ruby Bull, Amber Lion, Crystal Tiger, Sapphire Scarab, Amethyst Spider, Onyx Hound, Diamond Raven, Cobalt Cobra, Jade Falcon

What might improve these is if you make them look a bit more polygonal and made of crystal, like the gem golems and gem dragons

Still looking pretty swank
               
               

               
            

Legacy_OldTimeRadio

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June 2012 Custom Content Challenge: Animal!
« Reply #133 on: June 20, 2012, 06:28:59 pm »


               Lots of nice stuff so far, guys!  After finding GIMP's image heal button I fell in love with it and de-spotted the deer.  Not realizing how bad I sucked at making/tweaking antlers, I tried my hand at making a white tail deer variation.  So each column has (from top to bottom) a buck, an immature male (or a butch doe) and a typical doe:
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I got a little fast and loose last night and Modded While Sleepyâ„¢, so I need to go back and check my texture associations and make sure I didn't mess up anything else.  Once that's squared away, I'll upload a little kit so folks can make their own reskins and submit them or even work on model variations, themselves. 

FYI #1: Although the rule of thumb is generally "You can't modify skin meshed models", if you turn off "Always Deform" (it's in Advanced on the Skin Mesh modifier), you can usually make changes to the mesh and then turn "Always Deform" back on when you're done.  There are some limits to this, though.  I was trying to make a longer tail for my white-tailed deer and I added some verts, IIRC (modding while sleepy), and that wound up hosing the mesh all to hell. 

FYI #2: If you want a quick screenshot of a model, you can right click on the model in NWN Explorer Reborn and select "Export TGA".  This will export what's in your viewport.  Thats what I did with the deer, using GlueIT to glue the images into one sheet.  You can also use the method to generate icons for inventory items/weapons in some cases- i.e. if they're single part items.

OH, ALMOST FORGOT: I don't know if I'll do it but I would like to do a mule deer too.  What are some other really common deer species that people would like?
               
               

               


                     Modifié par OldTimeRadio, 20 juin 2012 - 05:32 .
                     
                  


            

Legacy_henesua

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June 2012 Custom Content Challenge: Animal!
« Reply #134 on: June 20, 2012, 09:22:45 pm »


               Columbia Blacktailed Deer
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I'd actually prefer caribou (reindeer), but... heh heh. Beggars can't be choosers.

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                     Modifié par henesua, 20 juin 2012 - 08:24 .