Author Topic: Underdark Spider Caves  (Read 982 times)

Legacy_3RavensMore

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Underdark Spider Caves
« on: May 21, 2012, 01:17:49 am »


               I'm a little out of it tonight, but I can't seem to get the Underdark Spider Caves to show up in the Area Wizard.
http://nwvault.ign.c....Detail&id=7536

I've tried dia_udrkspid3.rar and dia_udspid3_1_69.rar.  Neither shows up.  Any ideas?
               
               

               
            

Legacy_3RavensMore

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Underdark Spider Caves
« Reply #1 on: May 21, 2012, 01:24:03 am »


               Never mind; I've got it.  ':pinched:'
               
               

               
            

Legacy_henesua

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Underdark Spider Caves
« Reply #2 on: May 21, 2012, 02:28:49 am »


               Great taste, BTW. That tileset is amazing.
               
               

               
            

Legacy_3RavensMore

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Underdark Spider Caves
« Reply #3 on: May 21, 2012, 04:48:55 am »


               It's stunning, I still cannot believe how immerse it is.  Past and present, the amazing talent in the CC community has really endured and continues to shine.  That's a high achievement for a game that's a decade old--a virtual antique by modern standards.
               
               

               
            

Legacy_gutwrench66kg

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Underdark Spider Caves
« Reply #4 on: May 21, 2012, 09:09:03 am »


               I absolutely LOVE that tileset.. makes surface dwellers feel lost and disoriented underground ':?'
               
               

               


                     Modifié par usagreco66kg, 21 mai 2012 - 08:09 .
                     
                  


            

Legacy_3RavensMore

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Underdark Spider Caves
« Reply #5 on: May 21, 2012, 03:06:06 pm »


               I wish it had a few more tiles--pit, water, and lava--but what tileset can't you say that about? 
               
               

               
            

Legacy_UA DM

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Underdark Spider Caves
« Reply #6 on: May 24, 2012, 06:57:32 am »


               That is an amazing tile set.  If I remember right I believe that the creator said in an interview at one time that it was to be version ".25" of their Underdark tile sets.  Which I think meant that it was supposed to be the first of 4 tile sets maybe.

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Legacy_NWN_baba yaga

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Underdark Spider Caves
« Reply #7 on: May 24, 2012, 09:23:24 am »


               well yes. The whole set as it was/ is planed contains the underdark caverns ( a terrain with pits and water), a drow city building terrain and some other tunnel systems. I never had the motivation to go back to it after the v.25. It was a hard time doing the texturing and the walkmeshs alone.
               
               

               
            

Legacy_Carcerian

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Underdark Spider Caves
« Reply #8 on: May 24, 2012, 10:36:20 am »


               I added this one to my pw about 2 months ago, and its definatly got a great underdark feel, i especially loved the way elevations in tunnels were possible, something rare in interiors..
               
               

               
            

Legacy_3RavensMore

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Underdark Spider Caves
« Reply #9 on: May 24, 2012, 04:00:14 pm »


               

NWN_baba yaga wrote...

well yes. The whole set as it was/ is planed contains the underdark caverns ( a terrain with pits and water), a drow city building terrain and some other tunnel systems. I never had the motivation to go back to it after the v.25. It was a hard time doing the texturing and the walkmeshs alone.


Even as is, it's a tremendous set.  No other set, interior or exterior, comes close to the creepy immersive feeling you created.  
I'm springing the underdark carverns on my players this weekend.  ':ph34r:'  Since they pretty never played NWN except the OC and my PW, only 1 of 7 have ever seen it before.  One of them has a serious case of arachnophobia.  I'm certain she'll just adore the funnelweb spiders.  *evil cackle*
               
               

               
            

Legacy_NWN_baba yaga

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Underdark Spider Caves
« Reply #10 on: May 24, 2012, 07:23:14 pm »


               thanks btw for all your very nice comments about it. After the hag creatures release i will probably add a few tiles to the cavern terrain. At least a pit variation which you can use for water too (a placeable water might do the trick there '<img'>.

I realy hoped that more people (lordofworms is still the only one who altered it) would expand it on their own... so it still is up to you to mod it;)

There is a big ugly spider in my babastuff02 hak on the vault btw... She was designed for the tileset. I dont think a Pc can tumble around that nasty critter....
               
               

               


                     Modifié par NWN_baba yaga, 24 mai 2012 - 06:25 .
                     
                  


            

Legacy_Leurnid

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Underdark Spider Caves
« Reply #11 on: May 24, 2012, 07:56:45 pm »


               

NWN_baba yaga wrote...

thanks btw for all your very nice comments about it. After the hag creatures release i will probably add a few tiles to the cavern terrain. At least a pit variation which you can use for water too (a placeable water might do the trick there '<img'>.

I realy hoped that more people (lordofworms is still the only one who altered it) would expand it on their own... so it still is up to you to mod it;)

There is a big ugly spider in my babastuff02 hak on the vault btw... She was designed for the tileset. I dont think a Pc can tumble around that nasty critter....


I imagine there is a trade off that may discourage it, but it always seemed that the placeable squares of water, muck, ice, magma, or my dream, various hued clouds. could extend a single tileset with pit terrain considerably without adding more tiles. That extra effort could then be spent making more or cleaner models, and/or tile configurations.
               
               

               
            

Legacy_UA DM

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Underdark Spider Caves
« Reply #12 on: May 25, 2012, 02:31:22 am »


               Hi Baba Yaga,

Correct me if I am wrong but I thought that the next 1/4 of your 4 tile set plan was supposed to be a "fungi" forest tile set. Since no one has ever made that kinda tile set for NWN I was wondering if you could comment on what you had planned if thats what you had envisioned doing.  I think there is one or two tiles in the spider caves tileset that have a bunch of mushrooms in them.  It almost looked like it would be transition tiles into a cave full of giant fungi "trees".  Even if you never made that tileset and had just planned on it, I think it would be quite a treat just to hear what you have envisioned.  

Also you mentioned that LordofWorms added to the spider caves tileset.  Was that version ever released to the public?

Thanks

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Legacy_Carcerian

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Underdark Spider Caves
« Reply #13 on: May 25, 2012, 03:09:28 am »


               Mushroom forests are a must, some tall as a stone giant '<img'>
Plus the  Mycons who evolve to mimic their surroundings...

'Posted

Other things that would make an underdark tileset awesome...

'Posted

Crystal Forest, glowing crystal stalagmite, stalactites and pillars.

'Posted

Drow Cities, built into the pillars, lit by onmious glowing lights with districts for Thralls, and slums...

'Posted

'Posted

'Posted

Waterfalls entering from cave walls or ceilings, flowing into rivers of water, slime, lava or sewer,  flowing into cave walls or subterranean lakes with whirlpools.

'Posted

A grand Cavern area, with high ceilings, and gapaing chasams featuring dangerous ledges and hazerdous crossings, for drow vaults and other racial homelands..

'Posted

'Posted

'Posted

'Posted

A Duergar Fortress Stronghold...

'Posted


'Posted

Living Caves/Deepspawn...

'Posted

A Deep-Gnome City

'Posted

Dead (or just resting?) Terrasque bones/body... (or other colossals/gargantuans)

'Posted

The story of a certian somone in the belly of a whale comes to mind...
               
               

               


                     Modifié par Carcerian, 25 mai 2012 - 03:28 .
                     
                  


            

Legacy_NWN_baba yaga

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Underdark Spider Caves
« Reply #14 on: May 25, 2012, 04:17:09 pm »


               UA DM:
The mushroom tiles were planed as a transition into the great cavern terrain. And to add some different color to the whole scenery. A fungi-forest like terrain were only planed as a few features/ groups for the great caverns and their raise/lower function. so exactly for these missing parts... some strange corner tiles from the corridors were meant as transitions into the thick webbed spike like formations for driders/ spiders for breeding. Etc. '<img'>

Low did a "more natural cavelike" retexture for his arbor falls PW. And as i recall added some transitions into the great caverns?

Carcerian:
Some of these images are burnt into my mind for ever....thanks:D Dont know how long I "studied" these while listening to bg2´s underdark track for getting ISPIRATION... But lovely for sure and helped me alot. That red/green lit water shot is something i have done for the generic caveset and is walkable. Having a raise/lower function is realy a musthave.