@Builder__Anthony
You just need a 3D question mark? Or a lit and animated scene? Anyone with any 3D package could use a text tool + extrude (or some equivalent) to make a question mark mesh, but if you want something specific I'll need some more details.
@Eolwyn
Thank you! Hats might be fun, although I still wake up with nightmares of NWN's plt texture system and the detail-devouring omni-sheen of metal1 & metal2's envmapping. I'll add a low-poly top hat to my project list anyway.
@henesua
Thanks for the advice.
The sphere at the top consists of two hemispheres, of 20 tris each; half that or less would essentially reduce them to triangles, unless there's a sphere modeling technique or trick I'm unaware of. I did consider simply removing that geometry and painting the round extrusions in the texture, but at extreme angles the illusion would break down or cease to be visible at all. Might still be worth it if 668 is too many tris...
The serpents are definitely kinda heavy. I took the reference images a little too literally -- in which the serpents seem to be universally, significantly separate from the staff where they part -- and might just remodel the whole thing based on your comments, since I haven't spent any time on the texture yet anyway (and unwrapping it took like 20 mins).
What kind of upper limit are you guys working with nowadays for polycounts?
Modifié par B_Harrison, 31 mai 2012 - 09:38 .