Author Topic: Monster PC heads  (Read 2811 times)

Legacy_Jenna WSI

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« Reply #75 on: May 22, 2012, 11:19:43 pm »


               Much love....is yuanti dancer and half dragon in elf pheno?
               
               

               
            

Legacy_Carcerian

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« Reply #76 on: May 23, 2012, 12:08:26 am »


               Half-Dragons are elven, the yuanti humans atm '<img'>
               
               

               


                     Modifié par Carcerian, 22 mai 2012 - 11:58 .
                     
                  


            

Legacy_Karvon

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« Reply #77 on: May 23, 2012, 12:16:53 am »


               Really fantastic work; all kinds of neat things one could do with these.

Karvon
               
               

               
            

Legacy_Carcerian

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« Reply #78 on: May 23, 2012, 12:59:17 am »


               

Jenna WSI wrote...

Much love....is yuanti dancer and half dragon in elf pheno?


                                      'Posted

Also, if you use the Female Dancer Phenotype you can even "restore" a dancer's awesome moves so your monsterous shadowdancer troop can "Serve" the enemy, win the 50,000 g.p. dance competition and save the goblin youth center.

                                                            'Posted         
                                                             "Making heads for Phenotypes"

Making a new instance of a head for opposite gender or another race is fairly simple, it just requires renaming the mdl file and plt, opening mdl in notepad or gmax, and changing name of the node the head refers to (same as filename).

If the race is differently sized, then change model Scale in increments 0.1 or 0.05, and change Position and Orientation (if needed) until il looks how you want.

A sample mdl file for a human, lets assume Scale 1.0, Position 1.0 1.0 1.0 (X, Y, Z) , and Orientation 1.0 0.0 0.0 (assumedly X, Y, Z as well).

Ok if for example, we want to convert that human-sized Yuan-Ti head to an elven sized one, first change Scale from 1.0 to 0.9 or 0.8, and if need be, how far forward/back the body sits on neck (Y), and how high/low it is (Z) by 0.01 to 1.0 or whatever is needed to line it up properly.

Find/Replace the old filename with new one, save mdl, copy your plt to new filename, and test new head, adjusting as needed. 

The same steps apply for changing gender. (say if we want to make an ant queen, etc...)

I suggest making a "copy of" before making adjustments, just in case.

This can be done with any head for any phenotype, including more exotic ones like brownies, ophidians or wemics '<img'>
               
               

               


                     Modifié par Carcerian, 24 mai 2012 - 07:26 .
                     
                  


            

Legacy_Carcerian

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« Reply #79 on: May 23, 2012, 07:14:10 am »


               Really like those halos, so made some Aasimar heads with them for humans too '<img'>

'Posted

As before, has color settings for Skin, Hair (including Eyebrows), Tattoo 1: Eyes/Halo, Tattoo 2: Lips
               
               

               


                     Modifié par Carcerian, 23 mai 2012 - 06:16 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #80 on: May 23, 2012, 08:11:07 am »


               *Tucks tutorial away for safekeeping*
               
               

               
            

Legacy_Carcerian

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« Reply #81 on: May 23, 2012, 09:00:13 am »


               Found bioware's higher-res PLTs as well, so upgraded Celestials...

'Posted

The halos got moved a bit closer and made larger, hopefully look a bit better now.
               
               

               
            

Legacy_Carcerian

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« Reply #82 on: May 23, 2012, 10:38:42 am »


               As a quick side experiment, attached Halos to necks, and changed numbers to 200, allowing use with any head...

'Posted

Oddly, though they are a part of armor,  they now use the skin color channel, and not tattoo 1 channel as before.
               
               

               


                     Modifié par Carcerian, 23 mai 2012 - 09:58 .
                     
                  


            

Legacy_Carcerian

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« Reply #83 on: May 23, 2012, 10:40:44 am »


               Copied and scaled armor based halos for elves too...

'Posted

:innocent: Posted "Holy Halos!" to NwVault, so should be there next update '<img'>
               
               

               


                     Modifié par Carcerian, 23 mai 2012 - 12:34 .
                     
                  


            

Legacy_Leurnid

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« Reply #84 on: May 23, 2012, 05:01:25 pm »


               Attaching floating head ornaments to the neck is very clever.  Has that been done elsewhere?

I am going to cut off into the weeds, so don't consider this a request, but more musing for the community as a whole to consider:

It seems a whole line of floating head adornments could be added, along the lines of the various halos depicted in old medieval and renaissance paintings: plain golden disks to ones covered with elaborate symbols, floating crowns (or crowns of thorns), and/or intricate baroque designs. More DnD themed iconography and FF (or other) holy symbols could be used as adornment on such halos. And that leads me to wonder what would be involved in VFX halo type effects... floating crowns of flame and other radiances, floating radiant holy symbols, etc.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #85 on: May 23, 2012, 06:12:04 pm »


               <just a quick...>

If you want to change what layer the halos use for their palette, look at the plt for a region on the target layer (metal1?) then remap the texture on the halos with UVW Unwrap and move it over to the metal1 (or whatever) region. Then the player/blueprinter can customize it.

When I work with a plt-mapped object, I make a flat tga copy of the plt to work with in 3DS Max. I may or may not "colorize" it to help me line it up. That color won't be seen in NwN.

<...fix>
               
               

               


                     Modifié par Rolo Kipp, 23 mai 2012 - 05:13 .
                     
                  


            

Legacy_Carcerian

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« Reply #86 on: May 23, 2012, 09:04:13 pm »


               I'll have to try that, though technically the Halos don't use a texture as far as i can tell...

They seem to inherit the info from the head plt or the neck plt (in case of armor ones).
               
               

               
            

Legacy_Carcerian

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« Reply #87 on: May 24, 2012, 12:28:41 am »


               Ok back to the main project, another elf head, the Valsharess...

'Posted

Plt supports Skin, Hair+Eyebrows, Tattoo 1 for Eyes, Tattoo 2 for Lips, Metal slots, and Cloth for gem colors...
               
               

               


                     Modifié par Carcerian, 23 mai 2012 - 11:37 .
                     
                  


            

Legacy_Carcerian

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« Reply #88 on: May 24, 2012, 12:58:02 am »


               

Leurnid wrote...

Attaching floating head ornaments to the neck is very clever.  Has that been done elsewhere?

I am going to cut off into the weeds, so don't consider this a request, but more musing for the community as a whole to consider:

It seems a whole line of floating head adornments could be added, along the lines of the various halos depicted in old medieval and renaissance paintings: plain golden disks to ones covered with elaborate symbols, floating crowns (or crowns of thorns), and/or intricate baroque designs. More DnD themed iconography and FF (or other) holy symbols could be used as adornment on such halos. And that leads me to wonder what would be involved in VFX halo type effects... floating crowns of flame and other radiances, floating radiant holy symbols, etc.

Definatly some cool ideas '<img'>

When I initialy saw halo the first I thought I had was "Wow, those would make some great VFX, wonder why nobody has done halos yet?"

I really like the idea of Elemental Emitter Halos, with holy energy and  white fire for good, red and black for evil '<img'>

Crowns sound awesome too, both floating and fixed on head.... A crown of thorns variant could even drip blood.


How about zorro bandit or porcelin harlequin masques?

'Posted

Ones that you could remove at the end of the ball...


Or If you want to get truly medeval...

https://encrypted-tb...jzz8oiqYiulDBBp

A head cage, for the unbalanced...


While searching for masks i found this one as well.

'Posted

Definatly has some fantasy armor potential...
               
               

               


                     Modifié par Carcerian, 24 mai 2012 - 02:45 .
                     
                  


            

Legacy_henesua

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« Reply #89 on: May 24, 2012, 01:52:54 am »


               Those last ideas would make for some interesting head aligned VFX for sure.