Author Topic: Monster PC heads  (Read 2801 times)

Legacy_Carcerian

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Monster PC heads
« Reply #15 on: May 18, 2012, 01:27:41 am »


               

The Amethyst Dragon wrote...

The weird use of the elf head .plt for the ettercap head comes from file naming and body part models.

For your head, it needs to have a .plt with the same exact file name as the model (but with .plt on the end instead of .mdl).  Since you're using the default elf head model name as an override, the game engine is just pulling the default head's .plt.

The weird coloration placement is due to the differences between the elf head texture and the ettercap head texture.  If you  overlay them in gimp or photoshop, you'll see why the parts are being colored the way they are.

This all goes with the umber hulk and vrok heads as well.



Thanks AD, Figured was something like that,  anyone know of any quick ways/tutorials to make a TGA into a PLT?
               
               

               


                     Modifié par Carcerian, 18 mai 2012 - 12:37 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #16 on: May 18, 2012, 02:44:06 am »


               Found a way (tho not the best im sure...)

Converted TGA to BMP, opened in Paintbrush, copied to clipboard, and pasted into plt editor (since it didn't want to import my BMPs itself...). Saved as a plt, made heads non-overriding and Voila!

'Posted

'Posted

'Posted

Not quite as polished looking as i would hope for, but still progress, we got something to work with now...
               
               

               


                     Modifié par Carcerian, 18 mai 2012 - 01:53 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #17 on: May 18, 2012, 04:10:07 am »


               After Using PLT Editor to color in eyes as hair color, and lightening up texture a bit so they match skin tone...

'Posted
               
               

               


                     Modifié par Carcerian, 18 mai 2012 - 03:12 .
                     
                  


            

Legacy_Leurnid

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Monster PC heads
« Reply #18 on: May 18, 2012, 04:24:55 am »


               

Carcerian wrote...

After Using PLT Editor to color in eyes as hair color, and lightening up texture a bit so they match skin tone...

'Posted


Those fellas have some serious creepy 'bug man from mars' horror movie schtick going on... the oversized heads with mandibles remind me of those paper-mache monster heads from the old 50's and 60's horror flicks.

And that is a good thing '<img'>
               
               

               


                     Modifié par Leurnid, 18 mai 2012 - 03:25 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #19 on: May 18, 2012, 04:46:48 am »


               @ Leurnid  Heh, thx...

Next, our Skexies...

'Posted
               
               

               
            

Legacy_Carcerian

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« Reply #20 on: May 18, 2012, 05:16:33 am »


               And our Elfercaps...

'Posted
               
               

               
            

Legacy_Leurnid

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« Reply #21 on: May 18, 2012, 06:31:33 am »


               you have reached totally new levels in budget cool.  I love that this was so relatively easy for you (or at least you made it look easy), and generated such great results.
               
               

               
            

Legacy_Karvon

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« Reply #22 on: May 18, 2012, 07:27:30 am »


               Really like the concept and basic look, but think the heads are a bit oversized yet, making them look rather unbalanced and top heavy. I'd prefer them scaled down about 25-33% more myself.

Nice work though, and certainly useable as is.
               
               

               
            

Legacy_Carcerian

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« Reply #23 on: May 18, 2012, 08:18:01 am »


               

Karvon wrote...

Really like the concept and basic look, but think the heads are a bit oversized yet, making them look rather unbalanced and top heavy. I'd prefer them scaled down about 25-33% more myself.

Nice work though, and certainly useable as is.


Thx! Here they are scaled down a bit...

'Posted

'Posted

You can change scale just by setting the Scale line in mdl file as well.
               
               

               


                     Modifié par Carcerian, 18 mai 2012 - 07:33 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #24 on: May 18, 2012, 08:31:18 am »


               Colored in the extra eyes too...

'Posted
               
               

               
            

Legacy_3RavensMore

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« Reply #25 on: May 18, 2012, 12:59:30 pm »


               Me wannnnttssss  itssssss....   MmmMMM!
               
               

               
            

Legacy_Carcerian

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« Reply #26 on: May 19, 2012, 03:04:47 am »


               Next, lets try Hound Archons...

'Posted

(obligatory funky looking mdl test...)

'Posted
               
               

               


                     Modifié par Carcerian, 19 mai 2012 - 02:05 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #27 on: May 19, 2012, 04:11:26 am »


               Female Wolf Rakasa Heads...

'Posted
               
               

               


                     Modifié par Carcerian, 19 mai 2012 - 03:11 .
                     
                  


            

Legacy_Carcerian

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« Reply #28 on: May 19, 2012, 04:35:10 am »


               

3RavensMore wrote...

Me wannnnttssss  itssssss....   MmmMMM!


As soon as I get a few more of the easier ones done I'll be happy to post a pack for devs to terrorize thier players with '<img'>
               
               

               


                     Modifié par Carcerian, 19 mai 2012 - 03:38 .
                     
                  


            

Legacy_Leurnid

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Monster PC heads
« Reply #29 on: May 19, 2012, 05:52:43 am »


               So how hard would it be to slap a critter head on a PC and call them a Kenku or whatnot?