Author Topic: Monster PC heads  (Read 2810 times)

Legacy_Failed.Bard

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Monster PC heads
« Reply #120 on: May 27, 2012, 06:15:30 pm »


               Version two:
'Posted

I was lazy, and just made it male head 1, so it'll definately need renumbering (maybe also internally) to use, but here's the link to it in the project page I just made. 
               
               

               


                     Modifié par Failed.Bard, 27 mai 2012 - 05:15 .
                     
                  


            

Legacy_WebShaman

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Monster PC heads
« Reply #121 on: June 12, 2012, 11:54:24 am »


               Could these be made as helmets?  Would that make things easier for players, etc?
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #122 on: June 12, 2012, 02:43:37 pm »


               Yes, and No '<img'>

Yes it's possible, technicly those would be masks (of the kinaar greycloak variety), and no, they really dont make things any easier than proper heads would, although I think converting a head to a helmet or vice-versa would probably just be a matter of changing file name references. So yes, you could have one, the other or even both varieties. (Great for player disguises)

Edit: This was explored more in detail, plt work is required, but yes its possible.
               
               

               


                     Modifié par Carcerian, 01 juillet 2012 - 06:34 .
                     
                  


            

Legacy_OldTimeRadio

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Monster PC heads
« Reply #123 on: September 10, 2012, 05:41:53 am »


               What a cool thread!  I don't know how I missed this.  Did these guys ever get uploaded somewhere?  I check the Vault and I didn't see them.
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #124 on: September 12, 2012, 11:00:53 pm »


               

Both got donated to the CCC '<img'>

PC Monster Heads are in "New Player options" CCC

PC Animal Heads are in "Animal Related" CCC

or get them here: http://neverwinterva...d-monster-heads


               
               

               


                     Modifié par Carcerian, 30 mars 2015 - 04:45 .
                     
                  


            

Legacy_OldTimeRadio

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« Reply #125 on: September 13, 2012, 12:15:01 am »


               Thanks!  Great stuff.
               
               

               
            

Legacy_henesua

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« Reply #126 on: September 13, 2012, 01:20:04 pm »


               I took about 25 of these heads for Arnheim. They'll work well for dynamic faeries, goblins, and other weirdos. Thanks.
               
               

               
            

Legacy_Tarot Redhand

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« Reply #127 on: January 11, 2015, 06:16:22 pm »


               

Just a (bit left field) thought but did anyone consider turning some of those (at least the larger ones) into head aligned vfx? Might come in handy for some story lines.


 


Also, are there any PC sized cat heads in there? Great for Egyptian story lines.


 


TR



               
               

               
            

Legacy_Carcerian

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« Reply #128 on: January 12, 2015, 03:20:11 am »


               

Um, why would you want them to be vfx and not standard heads? They would no longer be plt colorable...


 


Yes, there are a few different feline heads.



               
               

               
            

Legacy_Tarot Redhand

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« Reply #129 on: January 12, 2015, 10:52:49 am »


               

For a quick change a la Scoobie Doo  '<img'> when the villain is unmasked.


 


TR



               
               

               
            

Legacy_Carcerian

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« Reply #130 on: January 12, 2015, 01:20:04 pm »


               

I'd think would be better as helmet heads?



               
               

               
            

Legacy_Tarot Redhand

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« Reply #131 on: January 12, 2015, 06:24:35 pm »


               

Quite possibly but could that be used for multi-level quick change i.e. remove one face to reveal another face which is also false which when removed... But as I said in my original post of this thread in a thread it was just a thought.


 


TR



               
               

               
            

Legacy_Carcerian

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« Reply #132 on: January 13, 2015, 01:03:01 am »


               

Practically speaking, head aligned vfx dont remove existing heads (Like the CEP JenX ponygirl head on a neck part, it would overlap on top of the existing head) and they would require a single static color model manully scaled for 12 sizes (1 mdl for all 6 races x 2 genders x each color), not very practical (unless you wanted to separate parts like the Drow Valsharess Headband, or Bugbear Earrings...)


 


(When i made head aligned VFX, it took me a full 8 hour day to make 3 sets of vfx, as I had to manually position mdls for male and female demihumans)


 


I'd suggest that you just make them CEP/Sinfar* Style Helmet Heads, Its less work, since helmets scale to al dynamic player races for a single item by 2da settings automatically for each race, and have better color options, (you can still PLT color them like helmets), and wear like a "mask" if you want to just take on and off as a helmet, for disguises, as opposed to having to script removing a head entirely, then putting on a single color head VFX...


 


(you just have to plt the inventory gfx, like the CEP Dragon/Rakshasa/Mummy/Zombie/Bear Helmet Heads Have  '<img'>)


 


Or just make a system for your project that lets you change heads and body parts (dynamic wildshape) on the fly with scripts (no extra content needed)


 


Example = The Hat of Disguise (Disguise Kit/Silly Putty): Change Head on use by menu (allowing only script approved heads, and remove, to restore PC head)


 


(BTW 99% of them have been converted to Sinfar Helmet Heads aka Heads_v2, you have my permission to use all my converted heads, at least '<img'>)


 


As far as i am concerned, anything I have posted on the Bioware forums and NeverwinterVault (IGN/Org) are public domain (unless otherwise noted, still respecting any source artists permissions content may be based on) so feel free to fold, spindle, mutilate, evolve, rip or de-construct as fit your needs.


 


(The only heads faces i made myself were the female vampiress skin (mdl was nwn ch 1yuan-ti) and the hooded lord of worms "wormfaced" version.)


 


(*I think the original 2002 Helmet Head "Masks" were actually pioneered by Kinarr Greycloak, if i recall...)


 


1114980345fullres.jpg


 


http://neverwinterva...n1/hakpak/masks



               
               

               
            

Legacy_Carcerian

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« Reply #133 on: January 13, 2015, 07:56:08 am »


               

Uploaded on Vault: http://neverwinterva...d-monster-heads


 


(Also contained in Animal Stuff and New Player Option CCC's)



               
               

               
            

Legacy_Carcerian

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« Reply #134 on: January 13, 2015, 12:27:51 pm »


               

By request, officially donates/submits all project content to both CEP and Q, (if they have the room '<img'>)