Author Topic: Monster PC heads  (Read 2809 times)

Legacy_Leurnid

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Monster PC heads
« Reply #105 on: May 25, 2012, 05:07:50 pm »


               I was going to quote comment to include the image I wanted to talk about, but I realized I wanted to comment on too many at once...

The clowns... super creepy.

The bugbear, orc, and undead heads... I am blown away at how good those look. Starting with good models helps, but the level of customization that you have with them now, makes for some fun possibilities.

For me, placing encounters and other monsters and npcs has always been one of the least interesting parts of the build cycle, but using reheaded npcs as monsters to customize or randomize armors with an onspawn script is making it sound a lot more interesting.


I keep comparing these to the original models that used unique phenos that didn't normally support standard armor types, and am baffled by the developers choice not to go the route you have so clearly demonstrated is reasonably easy for a skilled modeler.
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #106 on: May 26, 2012, 02:37:37 am »


               Phreakish, Psychotic and Psurley "Psurlons", courtesy of Daenris's Phantastic Phaerimm...

'Posted

Has PLT Colors  for skin and teeth, tongue pending...

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                     Modifié par Carcerian, 26 mai 2012 - 02:49 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #107 on: May 26, 2012, 03:11:17 am »


               Phinished Psurlons:

'Posted

PLT colors for Skin, Lips, Teeth and Tongue.


(These guys took a bit of work, re-mdling, plting and re-plting, etc...

'Posted

...but so worth it for some of my favorite Darksun bad guys!)
               
               

               


                     Modifié par Carcerian, 26 mai 2012 - 02:26 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #108 on: May 26, 2012, 05:25:43 am »


               Next, from the City-of-Doors-Initiative, the Mezzoloth by Ghostfactory...

'Posted

PLT Colors for skin, horns, eyes and teeth.
               
               

               


                     Modifié par Carcerian, 26 mai 2012 - 04:40 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #109 on: May 26, 2012, 07:40:24 am »


               Another from CODI, the Ultraloth, also by Ghostfactory.

'Posted

PLC Colors for Skin and Eyes.
               
               

               


                     Modifié par Carcerian, 26 mai 2012 - 06:41 .
                     
                  


            

Legacy_Failed.Bard

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Monster PC heads
« Reply #110 on: May 26, 2012, 09:05:59 am »


               I played around trying this a bit, making a human head out of Sixes' demilich.  Cleaning the plt up to make distinct layers is harder than I expected.  Manually positioning the head was easier.
  Not perfect by any means, but this is what I ended up with for the test.  Bones are skin, teeth and the gems hair, eyes tattoo1, and the lettering tattoo 2.
 
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i191.photobucket.com/albums/z245/Failed-Bard/nwn%20other/DemilichHumanHead.jpg

Bigger here:
               
               

               


                     Modifié par Failed.Bard, 26 mai 2012 - 08:08 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #111 on: May 26, 2012, 10:07:13 am »


               Very Nice!

The PLT work is the most time consuming part for sure. The right set of custom Binary Brushes can really make a huge differance BTW...

I made a few simple ones like cross, circle, diamond and squares, up to 128, which i can upload if anyone wants them '<img'>
               
               

               


                     Modifié par Carcerian, 26 mai 2012 - 03:41 .
                     
                  


            

Legacy_Karvon

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Monster PC heads
« Reply #112 on: May 26, 2012, 06:58:20 pm »


               Man, this just keeps getting better and better.  

Hope this can be made CEP/Mod D20 compatible, but not sure on what the limit is for heads in 2da files.  Seem to recall this has already been a factor for those who've made head packs in the past.

Karvon
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #113 on: May 26, 2012, 09:03:37 pm »


               lovely new critters you added there. The psurlons and mezoloths are just perfect for strange encounters/ meetings of unique npcs. Outstanding work on everything carcerian '<img'>
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #114 on: May 27, 2012, 01:19:47 am »


               

Karvon wrote...

Man, this just keeps getting better and better.  

Hope this can be made CEP/Mod D20 compatible, but not sure on what the limit is for heads in 2da files.  Seem to recall this has already been a factor for those who've made head packs in the past.

Karvon


As parts_head.2da doesnt exist there is no limit '<img'>

There IS a limit of on what the client and toolset will allow you to select, 200.

Any heads 200 or below may be selected in toolset or character design. Any heads numbered above 200 can only be selected by script (perfect for "subrace/dm only heads". Such heads may still be used by monster spawns, you just have to make an onspawn script that changes thier head to what you want it to be by using getlocalint for your head info. PCs can still use as well if you have player customisation systems, allowing control over what  subraces have access to what heads.

One cool on-Spawn script possibility is to say, take all monsters with an orc appearance, change them to human/half-orc, give them an orc head, and color and rename based on tileset used, Arctic Orcs for cold tilesets, Deep Orcs for dungeons and underdark tilesets, randomise thier gear based on class, and suprising all your vet players who "know" what an orc has '<img'>

Such stock monsters could be used with much more variety built in, requiring far fewer
server resources while providing a much larger variety of spawns in your encounters...

'Posted

Imagine a horde of monsters (♫ it's easy if you try ♪♪♪) were each individual is unique '<img'>
               
               

               


                     Modifié par Carcerian, 27 mai 2012 - 12:20 .
                     
                  


            

Legacy_Karvon

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Monster PC heads
« Reply #115 on: May 27, 2012, 02:21:34 am »


               Hmm I see. In which case, being a pretty pathetic scriptor, I'd hope someone would make up some sorta script set for a head dummy, similar to what's been done for armor and other body customizations and bundle that with this hak - for us less talented folks '<img'>

Karvon
               
               

               
            

Legacy_Carcerian

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« Reply #116 on: May 27, 2012, 02:23:41 am »


               

Karvon wrote...

Hmm I see. In which case, being a pretty pathetic scriptor, I'd hope someone would make up some sorta script set for a head dummy, similar to what's been done for armor and other body customizations and bundle that with this hak - for us less talented folks '<img'>

Karvon


I have a PW customiser that could be adaped pretty easy, i'll use it as the base for the demo '<img'>

169+SoU+Hotu, CEP v2.1 & CEP v2.2 Persistant World Character Customizers (for PCs and DMs)

Thx for reminding me, I need to check and see if i need to update it for any new CEP2.3 and 2.4 content.

For Heads it should be perfectly fine, as no 2da update is needed for new heads '<img'>

'Posted
               
               

               


                     Modifié par Carcerian, 27 mai 2012 - 04:06 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #117 on: May 27, 2012, 02:33:33 am »


               'Posted

While surfing I found the Real Life version of the Sixes-Thrice/Lord-of-Worms Wights...

'Posted

Warren the Wight is a young urban professional who's new career has been improving
by leaps and bounds!
               
               

               


                     Modifié par Carcerian, 27 mai 2012 - 02:02 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #118 on: May 27, 2012, 06:50:34 am »


               Three Yuan-Ti females...

'Posted

Colors for Skin Hair Eyes Lips
               
               

               
            

Legacy_Carcerian

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« Reply #119 on: May 27, 2012, 11:40:43 am »


               Hmmm, that mask pic got me inspired, so I'm going to try and make my first plt from scratch.

Decided on a female vampire from Monsterpalooza, using the yuanti head for a mdl.

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Found a nice looking pic, so clipped the head...

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...and then in half again.

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So after some stetching, push brushing, and RGB Tinting...

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...we get our never-seen-before "Lady Vampyr" Heads!

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          PLT Colors include Skin, Hair, Eyes and Lips.
               
               

               


                     Modifié par Carcerian, 20 juillet 2012 - 01:18 .