Author Topic: Monster PC heads  (Read 2802 times)

Legacy_Carcerian

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Monster PC heads
« on: May 17, 2012, 10:23:55 am »


               

One thing Nwn is missing is monsterous subrace options...


 


1114980345fullres.jpg


 


Kinarr's Masks are a good start, but IMO PC heads are really the way to go, they can be controlled by scripts, and dont require the filesize that fully dynamic subrace phenotypes do, as well as supporting new armor mods much easier.


 


(Kinarrs Greycloak's 2002 Masks: http://neverwinterva...n1/hakpak/masks)


Full PLT colorable heads would be the most favorable, but even simple monster heads scaled and linked to a pc head node would work just fine even with a regular DDS or TGA i'd think...


 


(starts experimenting)


 


[Spoiler: Final DL @ http://neverwinterva...d-monster-heads]



               
               

               


                     Modifié par Carcerian, 13 janvier 2015 - 11:49 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #1 on: May 17, 2012, 11:44:12 am »


               Having no idea what I'm doing, I'm just gonna try and wing it...

Looking thru standard OC toolset...

Hmmm Mindflayers, been done...

Beholders, nah....

OOOOOH Ettercaps!!!!!

(I always hated the funky troll animation they had, but the noggin has some serious monster-head potential...)

'Posted

Hmmm... Dang, I forgot how tall Ettercaps are were...
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 11:59 .
                     
                  


            

Legacy_henesua

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Monster PC heads
« Reply #2 on: May 17, 2012, 11:47:13 am »


               The ogre head might be cool too.
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #3 on: May 17, 2012, 11:52:03 am »


               Carcerian: "For my next trick watch me cut the head off this ettercap, and place it upon this elf..."

Shamino: "What????"

Carcerian: "Trust me, this won't hurt a bit..."

Loads NwExplorer, and Extracts files for Ettercap and Male Elf Head 1, places in mesh folder and loads NwMax...
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 10:53 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #4 on: May 17, 2012, 11:54:44 am »


               

henesua wrote...

The ogre head might be cool too.


*Nods*
               
               

               
            

Legacy_Shadooow

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Monster PC heads
« Reply #5 on: May 17, 2012, 12:01:12 pm »


               

Carcerian wrote...

Carcerian: "For my next trick watch me cut the head off this ettercap, and place it upon this elf..."

Shamino: "What????"

Carcerian: "Trust me, this won't hurt a bit..."

Loads NwExplorer, and Extracts files for Ettercap and Male Elf Head 1, places in mesh folder and loads NwMax...

You can call the result "The Predator", I know about appropriate spell projectile (three red dots) for some supernatural ability like to make things explode ':devil:'
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #6 on: May 17, 2012, 12:03:41 pm »


               Loads "pme0_head001.mdl" into NwMax (Gmax12 Ver)...

'Posted
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #7 on: May 17, 2012, 12:04:46 pm »


               

ShaDoOoW wrote...

Carcerian wrote...

Carcerian: "For my next trick watch me cut the head off this ettercap, and place it upon this elf..."

Shamino: "What????"

Carcerian: "Trust me, this won't hurt a bit..."

Loads NwExplorer, and Extracts files for Ettercap and Male Elf Head 1, places in mesh folder and loads NwMax...

You can call the result "The Predator", I know about appropriate spell projectile (three red dots) for some supernatural ability like to make things explode ':devil:'


Heh actually ur not too far off, lol...
               
               

               
            

Legacy_Carcerian

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Monster PC heads
« Reply #8 on: May 17, 2012, 12:07:27 pm »


               Hmmm, ok, as far as basic nwn model theory goes, we just need the node, so we freeze the existing head to be a guide for scaling, import an ettercap, slice off his head, scale and link to the existing node...

'Posted

Dang thats one big ettercap!!!

Clicking on his head, we can see thankfully its an islolated object, so no need to slice and weld and so on.

Deleting the ettercap body, we can then scale its head  to 25% original size, delete the original guide head, and finally link it to the base node...

Theoreticly its ready to test, so loading it it nwm, lets see how it looks... (as ive never done this before, im expecting were gonna have a textured ettercap head on an elf, and later were gonna have to learn to plt it to in order have it skin color/hair compliant...)
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 12:07 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #9 on: May 17, 2012, 12:30:25 pm »


               

Shamino: "Avatar????"


Carcerian: "Trust me, i lnow what im doing..."

sb61s8.jpg


(After all, who wouldn't want eyes in the back of his head...)



               
               

               


                     Modifié par Carcerian, 30 mars 2015 - 04:42 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #10 on: May 17, 2012, 12:43:31 pm »


               Hmm, funky, so it looks like we got the Ettercap head, but still have the elf head plt.

(Wonder if we can color it...)

'Posted

Sweet! (Unexpectedly, now the "Elfercap" even has both eyes and fangs that use the hair color slot)

While not excactly what i was expecting, still pretty cool, so saving for later.

Let's try another...
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 01:50 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #11 on: May 17, 2012, 01:54:48 pm »


               Hmmm, i always loved the hook horrors, they got that whole dark-crystal-skexie thing going on...

'Posted

Heh, perhaps a Kenku race?

(insert heckel and jeckel joke here)
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 01:04 .
                     
                  


            

Legacy_Carcerian

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Monster PC heads
« Reply #12 on: May 17, 2012, 02:45:03 pm »


               Finishing up the list of aberrations, a few Crab-People...

'Posted

Ant men?

(this one got a bit tricky, as i had to group the head parts, which then refused to be scaled properly, so thus had to edit the mdl file in notepad and adjust position and scaling manually...)
               
               

               


                     Modifié par Carcerian, 17 mai 2012 - 01:52 .
                     
                  


            

Legacy_3RavensMore

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« Reply #13 on: May 17, 2012, 03:10:43 pm »


               

Carcerian wrote...
 


Those are seriously weird, but pretty cool as well.  Weird is good.  Weird scares unsuspecting players.  ':alien:'
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #14 on: May 17, 2012, 04:40:20 pm »


               The weird use of the elf head .plt for the ettercap head comes from file naming and body part models.

For your head, it needs to have a .plt with the same exact file name as the model (but with .plt on the end instead of .mdl).  Since you're using the default elf head model name as an override, the game engine is just pulling the default head's .plt.

The weird coloration placement is due to the differences between the elf head texture and the ettercap head texture.  If you  overlay them in gimp or photoshop, you'll see why the parts are being colored the way they are.

This all goes with the umber hulk and vrok heads as well.
               
               

               


                     Modifié par The Amethyst Dragon, 17 mai 2012 - 03:40 .