Yes, think of subfolders in override as separate backups, i have one filled with fonts, one with amethyst gui, one with plasma weapon project files, etc..
Is it possible to take the whole storyline from the vanilla game and
treat it as if it were a module, so that I could tell it to load the
various hakpaks first? Or rather, I bet that's an idea someone's already
had before me- has that been done before? And if not, why was it a bad
idea? '>
It's a lot of work... Each chapter is broken into stages, and one loads the next, so each must be modified and re-compiled...
To modify the standard bioware singleplayer "original campaign" modules ("OC" for short), copy the OC modules ("Chapter1.nwm" etc) from C:\\NeverwinterNights\\NWN\\nwm to C:\\NeverwinterNights\\NWN\\modules and rename to .Mod ("Chapter1.mod" etc). Then you can open and edit it like a standard module. Once done editing play it like any other module.
Just remeber nwn will treat them as a user created module unless u copy it back and change it's extention to a .nwm again, (something not generaly recommended unless u really know what ur doing, and even then backup before you do)
Dont bother trying to edit premium modules or haks, as biowares nwn tools wont read them
'>
Modifié par Carcerian, 13 mai 2012 - 12:01 .