Actually it depends on the tail, a few are .PLT based, so do actually conform to your skin color...
In toolset use the | key (shift+\\) to browse tails in CEP quickly. You should see Lizard and Devil Tails appended by ",skincolors". These will match your skin color correctly ingame, even if they look pure white in toolset...
(from CEP's tailmodel.2da)
608 "|Tail: Lizard, SkinColors" c_t_liz_plt ****
609 "|Tail: Devil, SkinColors" c_t_devil_plt ****
In theory making other tails into Skintone PLTs woulnt be impossible with a bit of texture-to-plt work and minor mdl hacking... (theres a really good
tutorial on mixing armor tgas and skin plt's by Old Time Radio, it might work here too)
As far as proper subrace support goes, you have several options, from the basic simple systems (you want one with onenter, onrest, and ondeath/onrespawn support, at least for most races), to more complex (and powerfull) systems like Shayans Subrace Engine (currently
SSE 3.0.6.9 b13) or the PRC's subraces (
PRC v3.3G). It all depends on how fancy you want to get, what you want to require of your players in way of haks, and how much scripting you feel comfortable with...
Though a bit out of date, this NwVault Entry might make some intresting reading on the topic:
CEP 2.0 Races Brownie/Wemic
Modifié par Carcerian, 13 mai 2012 - 02:54 .