Author Topic: May 2012 Custom Content Challenge: New Weapons  (Read 3595 times)

Legacy_TheGmork

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May 2012 Custom Content Challenge: New Weapons
« Reply #45 on: May 08, 2012, 10:43:02 pm »


               Hey all,
I really want to enter some of my weapons (namely a Greatmace and a Pike) but I need a little help. What are the files I need to edit to get these weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire ect? Any help would be welcome.
               
               

               
            

Legacy_henesua

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May 2012 Custom Content Challenge: New Weapons
« Reply #46 on: May 08, 2012, 10:48:44 pm »


               baseitems.2da is one. I can't remember them all off hand.
               
               

               


                     Modifié par henesua, 08 mai 2012 - 09:49 .
                     
                  


            

Legacy_Rubies

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May 2012 Custom Content Challenge: New Weapons
« Reply #47 on: May 08, 2012, 11:33:41 pm »


               

I really want to enter some of my weapons (namely a Greatmace and a Pike) but I need a little help. What are the files I need to edit to get these weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire ect? Any help would be welcome.


As far as I know you'll need to edit the scripts to get them detected, and Weapon Focus won't work at all.
               
               

               
            

Legacy_henesua

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May 2012 Custom Content Challenge: New Weapons
« Reply #48 on: May 09, 2012, 12:20:33 am »


               Hmmm... I'll have to check my maul and whether the weapon focus feats I created work.
               
               

               
            

Legacy_TheGmork

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May 2012 Custom Content Challenge: New Weapons
« Reply #49 on: May 09, 2012, 12:39:53 am »


               Would appreciate that '<img'>


Rubies wrote...

I really
want to enter some of my weapons (namely a Greatmace and a Pike) but I
need a little help. What are the files I need to edit to get these
weapons recognized for things like: Weapon Focus, Magic Weapon, Darkfire
ect? Any help would be welcome.


As far as I know you'll need to edit the scripts to get them detected, and Weapon Focus won't work at all.


Thanks, that helps for the spells.
               
               

               


                     Modifié par TheGmork, 08 mai 2012 - 11:40 .
                     
                  


            

Legacy_Rolo Kipp

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May 2012 Custom Content Challenge: New Weapons
« Reply #50 on: May 09, 2012, 02:16:07 am »


               <a bit distracted...>

If your Greatmace and Pike use the standard diremace and halberd baseitem (and the files are named to fit them), then Focus, etc. will work just fine.

If you are creating new baseitems and want all those things, you have to edit a lot more things... which I don't have the time to research today (going off-line in minutes :-P ). But there's some great people on this forum. It'll be of benefit to future  CC Makers as well if you start a new topic asking specifically for "How To..." (easier to find when searching).

Gotta go! More later...

<...as he shuts down the mill>
               
               

               
            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #51 on: May 09, 2012, 09:19:36 am »


               Found a halfway-deacent PDF tutorial for beginners on making a new 3-part sword (or any similar weapon) from scratch, posted it on the vault in hopes it can help ppl learn modeling '<img'>

Tutorial: Making a Sword (using GMax, NwMax, Chiliskinner & G.I.M.P.)

(Before posting I tried it, and had a lot of fun doing it. It's definatly a great ice-breaker/confidence builder for ppl who have never done mdling before but have always wanted to learn, (or who have tried before but found the process too confusing or overwhemlming), making a working weapon is a lot easier than you would think. If you want to learn modeling, and you have an hour to kill, I definatly recommend trying it '<img'>)

"Crome Swords are for Pixies!"
               
               

               


                     Modifié par Carcerian, 09 mai 2012 - 09:18 .
                     
                  


            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #52 on: May 09, 2012, 10:33:02 am »


               Inspirational Artwork :

'Posted

Toy Wooden Dagger

'Posted

Wooden Practice Swords

'Posted

Vorpal Blade [Edit: done later '<img'>]
               
               

               


                     Modifié par Carcerian, 07 juin 2012 - 02:16 .
                     
                  


            

Legacy_Shemsu-Heru

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May 2012 Custom Content Challenge: New Weapons
« Reply #53 on: May 09, 2012, 02:59:56 pm »


               MACHETE new version:

'Posted

This don't replace the old version, both will be available; I hope this pleases all tastes...
               
               

               


                     Modifié par Shemsu-Heru, 09 mai 2012 - 02:00 .
                     
                  


            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #54 on: May 09, 2012, 03:39:57 pm »


               Ohhhh i like, perfect for hacking thru dense jungle  foliage of savage dinosaur infested plateaus...
               
               

               


                     Modifié par Carcerian, 09 mai 2012 - 02:40 .
                     
                  


            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #55 on: May 09, 2012, 03:51:48 pm »


               For my first attempt at nwn mdling i decided to go with a githyanki silver sword...

'Posted

'Posted

The concept art for some examples seemed would be nighmarishly high polycounts, so i chose to go the oldschool route, and keep it simple, with a stylized greatsword...

'Posted

'Posted

After about an hour i got something workable, (still needs polish)...

Has a nice blooding point, serrated edged for cutting astral cords, red dragon horn shaped blade-breakers, and a handy spiked pommel for close combat.

Texture: w_metal_tex.tga

Total Polys: 1127
               
               

               


                     Modifié par Carcerian, 09 mai 2012 - 03:31 .
                     
                  


            

Legacy_Cestus Dei

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May 2012 Custom Content Challenge: New Weapons
« Reply #56 on: May 09, 2012, 05:27:20 pm »


               Only workin' on thet blade, fer now:

Diamond & Damascus:

'Posted
'Posted
               
               

               


                     Modifié par Cestus Dei, 09 mai 2012 - 06:21 .
                     
                  


            

Legacy_Shemsu-Heru

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May 2012 Custom Content Challenge: New Weapons
« Reply #57 on: May 09, 2012, 05:32:02 pm »


               Great idea!  githyanki silver sword....
               
               

               
            

Legacy_henesua

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May 2012 Custom Content Challenge: New Weapons
« Reply #58 on: May 09, 2012, 07:41:43 pm »


               

Shemsu-Heru wrote...

MACHETE new version:

'Posted

This don't replace the old version, both will be available; I hope this pleases all tastes...


Nicely done! I don't think there is anything else in the game that looks quite like that. These will be part of the next revision of my HAKs or Arnheim.
               
               

               
            

Legacy_Carcerian

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May 2012 Custom Content Challenge: New Weapons
« Reply #59 on: May 10, 2012, 01:47:58 am »


               Did somone mention giant weapons?

'Posted

My 2nd mdl attempt took a bit longer, till i cheated and just copied the 2nd spike '<img'>

'Posted

Middle part is nice big club, Top and bottom model slots are optional iron spikes...

'Posted

"FE-FI-FO-FUM!"


Name: Giant's Spiked Club

Mdls: WBlCl_b_011.mdl, WBlCl_m_011.mdl, WBlCl_t_011.mdl

Texture: w_metal_tex.tga

Total Polys: 119
               
               

               


                     Modifié par Carcerian, 10 mai 2012 - 05:51 .